mrjordan 2014-08-25 07:09
Oooo I like this one. Reminds me a bit of Nidhogg.
Foon → Ludum Dare Explorer → LD30 → The Swordman
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 57 | ||
| Graphics | 163 | 3.82 | ||
| Fun | 271 | 3.41 | ||
| Overall | 324 | 3.44 | ||
| Humor | 407 | 2.55 | ||
| Mood | 494 | 3.06 | ||
| Audio | 568 | 2.70 | ||
| Innovation | 741 | 2.91 | ||
| Theme | 798 | 2.88 |
Oooo I like this one. Reminds me a bit of Nidhogg.
The sword fighting is really fun! It feels great to attack and do a quick dodge.
Nifty combat mechanics, good sense of weight to the hits. Nice!
Really nice combat! The glow on enemies before they attack + dodge was a great system to create strategic combat. The pixel art is really neat and so are the sounds and music. Is there anything I can do when I become a ghost except for just waiting to go down to the underworld thing? Seems it is not possible to attack at least.
@Robinerd thank you for your warm comment!
Currently the ghost state is more like a hint that the player is dead, and the inability to attack is to make the player to walk into the house (the netherland). But your idea of controlling the ghost to do something different is cool!
I like that dash animation, it really suits combat and theme. I'd love to see it with addition to some crazy anime sword fight (you know with 'energy slashes' and so on).
Nice graphics, but... is all I can do in first level is just die? :(
i *LOVE* the graphic style, so simple and easy to make but very beautiful and just done the job right, the gameplay is cool too but i found a bit hard to get used with the aimine, it's somehow inverted lol
Good job man
5 stars on graphics! The battle is a great fun to play, attack, dodge, attack...
One small suggestion: I found myself forgot to click the mouse after reading text, an auto-dialog may be a good addition.
BTW, isn't the swordman blind? I could see enemies clearly in combat :D
@Konrad Zegis, Thanks for your warm reviews and cool suggestions!
I updated the UI a bit so that it may help to progress the game :)
@alaslipknot, Oh, I should have considered that, some of the players prefers inverted aiming. Thanks for your suggestions!
I thought about Zatoichi. Cool gameplay
The visuals work great and I really liked the input feedback. Well rounded experience!
Cool graphics, nice game.
Combats are really fun ! I love to dodge around, and the graphics are good too.
Good work :)
Really lovely graphics and sword fights! I found it a bit hard though may be I'm just not good at it. Would be nice to tell the player they can only take 4 hits because there are no indication for it. Really nice work overall :D
Are there only 2 screens? It's a bit repetitive but there's a nice weight to your attacks. Nice artwork.
Really Nice. I like the artwork and the feel of the game.
Awesome entry! Love the visuals, though the music gets a little repetitive :P
is fun to play. music sux though :D
I like your entry. The music and the graphics are good and the gameplay was fun. Thank you for your game.
I really like the feedback from the attacks and their animation. It took a while to get used to the delay when attacking, but after a while it grows on you. The game was a little too hard for me, and I didn't fully understand what was happening when I died. Was I supposed to keep dying, or not? It almost felt as if I was progressing when I died(as I got to the house).
Really like the overall look and feel but I dont understand what the constant delay in the player attacks is bringing to the gameplay.
Dialogues should be skippable too imho.
Music was pretty annoying, but other than that its a fine job for a compo entry. Would've liked a counter or at least a block button to make the combat more varied instead of only being able to bait attacks and then attack, or attack while they're walking towards you and dodge instantly after that.
Anssi@MooseflyGames