The Creation by netgrind 2013-04-29T08:52:00
The Windows download does not work for me.
Foon → Ludum Dare Explorer → Users → gamesaucer
| Year | LD | Theme | Game | Division | Rank | Ov | Th | Co | |
|---|---|---|---|---|---|---|---|---|---|
| 2013 | 28 | You Only Get One | You only get one bullet. | compo | |||||
| 2013 | 26 | Minimalism | PaintIt | compo | 1274 | 2.27 | 3.33 | 20 |
The Windows download does not work for me.
The game feels pretty great, because the controls are pretty smooth. The game scores especially high on innovation, because there are a few things that I wouldn't have thought of for sure.
However, as much fun as discovering the controls at first can be, the game gets boring pretty quickly. This might have to do with the lack of sound.
The simple graphics fit the theme quite well, and so do the intuition-driven controls. The graphics might be simple, but they are well-made, so the game scores high here, too.
There wasn't much humor to this game, except in level 2, where duplicating the cells struck me as quite funny.
Overall, the game feels pretty good and fits well together.
The innovation is pretty OK. The concept of findig the gravitational center of an object isn't one I encounter much.
The game is not fun to play and lacks a "well done" message or equivalent to make the player feel good about their accomplishments.
The game is simplistic and quite fun at first, when you start figuring out the controls. However, the fun declines quickly and the game fails to bring new, challenging content.
The graphics fit the theme well and are OK. The color-coding could be better, however.
The game is not very innovative, but I had much fun playing it. It took some time for me to figure it all out, but it made for a fun to play puzzle game after I mastered it.
The entry fits the theme well, because "better" is not always better. I don't think the game would have been any more fun if it were a highly realistic 3d rendering of the current level. That said, the concept is clearly well developed to work with such simple graphics.
The graphics are not great, but they do the job. Better graphics, especially in a LD with as theme "minimalism", wouldn't improve the game much. Eyecandy is great, but far from necessary.
The soundtrack was fun to listen to and well made. It didn't get boring after a few loops like with some games, and there was variety enough to make it good. It wasn't very detailed, which is also fitting for the minimalism theme, so bonus points for the sound.
The game was fun to play, not just because of the simple concept, but because there is nothing more satisfying than having the TNT change color and then blow it up. It feels really great to finally figure it out and beat the game.
The mood was OK. I don't really know what to say here, but the game just kind of "fit". There weren't really any loose ends or "off" details, so I'd say this game is pretty good.
This game is awesome.
The concept is quite great, and the game is more difficult than it seems.
It is quite fun to play, but unfortunately gets old after a few runs.
The theme is met quite well, although the simplicity is taken to a more defined level. I am personally a fan of that approach, because it can make things look better than they otherwise would have looked.
That brings us to the graphics, which look stunning in their simplicity.
The audio gets old after a while, but is pretty okay, especially in the beginning.
The game is quite humorous, the squares rotating all over the place do not fail to make me smile.
The game fits together quite well, too, which makes is deserve a high overall rating.
This game is awesome and needs more love.
Doesn't the timer stop? That's pretty odd, I remember testing that. I'll look into it again. Thanks for commenting.
Again, thanks for all your replies. I'm a fan of constructive feedback so you can be sure I'll work this thing into something more fun outside of Ludum Dare.