raincole 2013-04-29 07:13
Well... I don't really get it. Where am I?
Foon → Ludum Dare Explorer → LD26 → Escape
By caasi
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 51 | ||
| Innovation | 296 | 3.45 | ||
| Theme | 325 | 3.77 | ||
| Humor | 961 | 1.67 | ||
| Audio | 1079 | 1.27 | ||
| Mood | 1103 | 2.25 | ||
| Overall | 1260 | 2.32 | ||
| Graphics | 1266 | 1.97 | ||
| Fun | 1318 | 1.68 |
Well... I don't really get it. Where am I?
I see mostly only grey. I wasn't really able to do much of anything. Maybe it needs more explanation?
nice graphics
Sorry, i really tried but i can figure out this.
That was weird. I think I get the part of moving around in a dark dungeon where you can't see. But maybe a bit more explanation would make it easier to play.
nothing happens.. Sorry i was not able to play
Ok, more explanation added.
@raincole:
Thanks for your visiting, I like your games. XD
@SenorDiablo:
nice comment
@TheFudster:
@intrudergames:
@Mekuri:
@Rasto:
More explanation added!
I get it, but man - hard game! I got the whole 'dark screen means you've moved' thing, but I kept getting killed/pursued by a mean fella. Cool idea though! Maybe it needed a simpler, easier first level to ease you into the mechanic?
Doesn't seem to work for me on Chrome, with updated Flash - stuck at a grey screen.
@jhrrsn:
You're right, I think break it into more levels is better, and I can add some background story if it's not just one level.
About the visual feedback, I think sound feedback will be better, but I have not found any good tool for sound effect on Ubuntu.
@ndssia:
It works fine on Chrome.
So I think it's the poor visual feedback misguide you :p
Doesn't run at all on the Gecko 2 engine - what's it running in? (Flash runs fine on the Gecko 2 engine)
Cool concept and visual effects. But man it's hard. I have to look at your source code to find the way out. lol.
For the good old days lol!
I need a paper and pen to pass the game.
Pretty hardcore, but I like it!
@DdlyHeadshot:
Gecko 2 engine? Are you still using FireFox 4?
I am not sure if jaws.js can work in JägerMonkey or not.
@lekochen:
@Husky:
Thank you.
Honestly I didn't work as hard as you guys this time. XD
That's certainly minimalism. Seriously hard though, I don't get much how can I play it well. =)
Awesome
I had to cheat via source, but all in all a neat concept !
It was fun to figure out. I also had to get paper. Great idea.
I don't know how to start!
Ahh! So confusing! I didn't have the patience to figure out what the difference between plain grey and flickering grey was.
not enough feedback to keep me playing, should have made the start easier and progressively become harder. I have the same type of issues with my game, once people understand it's fine.
Well... i just don't get it i guess.
Interesting game, though there's just one problem I have with it: I can't tell if the controls are for a top-down perspective, or 3D.
I think I understand what you're going for with the light and the lengths of time it gets 'darker'.
Interesting idea, but was very difficult. :( I feel it could have benefited from slightly more explicit clues in addition to the shade-shifting grey. It has potential, though! :)
I get that you see the screen darken when you move but it only seems that you can move in a sideways U shape, and at part of it you take damage. Too hard.
Grey screen for 2 minutes...
I think your game is great, but sorry, I'm not really patient :).
Not really getting it.
So hard to play :/
Concept itself its good for the theme.
I finished. Hard.
This is cool, but really difficult haha!
Good idea, but it's too hard and too little feedback. I saw some longer pulses of gray which I thought might be longer halls, but didn't really help me. You need to find some way to give the player more feedback as people will become frustrated very quickly.
I tried for a small bit, just watched grey change tones a lot at seemingly random intervals. Didn't really figure it out, and wasn't really having fun with it. It certain was minimalistic, though.
Need more feedback and action on good or wrong way. Add sound and item would be an idea to give more interest.
Oh god. This one's may be the hardest. Begin to understand it but didn't figure out how to deal with the "information" to find the exit.
Needs a bit more explanation on how to play.
Great concept, but definitely would like (as others have said) a little more introduction to the game mechanic to grok how to interpret the flickrs. I don't mind a learning curve, but that was more of a learning cliff.
I guess I walked into a lava pit? I think some sound would've helped, or maybe a slightly better visual cue as to at least some idea of the direction I'm moving in.
It's a really cool idea, though.
Interesting idea. Have figured out what's going on after a while - still haven't managed to get out of dungeons. This game is begging for some sound effects.
I liked the idea and I really wanted to like the game, but the lack of feedback was so hard to work with :(
(sorry cut off comment by accident) Still, the idea was good and it was great that you made a game in 48 hours, so good job!
This really needs more feedback than just a flash. Audio would help. Also, I looked at the map to orient myself so I could figure out what the different flashes meant (yeah, cheater, sorry). If heal-spots can just be spammed for health, why don't they just heal you up fully to start? Even looking at the map, I thought it wasn't winnable until I realized that.
I don't understand.