FoonLudum Dare ExplorerLD19 → Trip (n.) - an exciting or unusual experience (source: Merriam-Webster)

Trip (n.) - an exciting or unusual experience (source: Merriam-Webster)

By thatsnail

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CategoryRankScoreCount
Coolness619
Humor662.70
Audio772.77
Overall982.96
Community1192.79
Graphics1192.85
Fun1212.70
Innovation1262.70
Theme1562.81

Comments

epskampie 2010-12-20 06:39

Wow, that was pretty trippy, and hard, i liked it, good job!
I managed to reach the fourth battery before my rocketjump boosted me through a wall and out of the level though.

moops 2010-12-20 15:17

Controls are very frustrating.

thatsnail 2010-12-20 16:59

@Epskampie:
Thanks, glad you liked it. Haven't had the rocketjump bug yet but I'm sure it's there somewhere; didn't really have time to bugtest.

@Moops:
Sigh, yes. The difficulty curve is steep as hell, it's one of my main quirks about the game. Thanks for the feedback though.

To everyone else: my best time so far has been 169 seconds. See if you can beat that :)

sos 2010-12-20 20:40

My brain is bleeding

deathbysnail 2010-12-20 21:42

Nice game! The flashing images make me twitch:D

toadfrogs 2010-12-20 22:12

Nice flashing images and retro graphics, but the gameplay's a bit frustrating to me

ranklar 2010-12-21 04:38

Seriously need to tone down those flashes... no reason for that, you can show glimpses of a memory or brief faded information without having to blast the users. I like the wall jump mechanic, I enjoyed the music and the sound effects! The game ended as far as I could tell with a wall... so not really sure how much depth it had, what I could play seemed semi fun. Good job.

endurion 2010-12-22 09:48

Basically a jump'n'run with collectable abilities. The design was pretty tough, and I actually gave up as I couldn't get the rocket jump working.
The controls are a tad sensitve.

ryantouk 2010-12-23 14:41

I like this game as well, but I ran into the rocketjump wall glitch multiple times and finally gave up... then I read your walkthrough and it sounds like I was trying go somewhere I shouldn't be. I like the audio, and the controls remind me of Super Meat Boy from the little bit that I've played.

tonic 2010-12-23 20:08

Haha.. :) Controls are hard though and the trippy flashes feel weird.

meep 2010-12-23 23:23

Strange game which freaked me out the first time I grabbed one of those drink things. =P The wall jump didn't feel very smooth, however. =(

badlydrawnrod 2010-12-28 11:22

Wasn't overly keen on the flashing as it seemed a bit gratuitous, although you did at least give a warning.

acodegerm 2011-01-02 07:01

Nice music for the game, good visuals.

Controls were a little cludgy, after rocket jumping I ended up outside the level, got a few errors from the flash debugger.

Good job on the timelapse, but toss some music in there :P

Great job on your first LD :P

k_wright 2011-01-02 08:44

This is the new definition of trip.

thatsnail 2011-01-03 06:07

Wow Jeebus I am sorry for being so late to reply.

@Sos: Tell your brain I am sorry, I wish it a fast recovery.

@DeathBySnail: BROTHER! Danke.

@toadfrogs: Thanks, controls take a bit of getting used to but I have to agree, they're pretty annoying.

@ranklar: Thanks, although I think the flashes are what make the game. The ending is crap though; really sort of disappointed that I had to wreck it like that. Ran out of time. 48 hours is a toughie.

@Endurion: Thanks, and again yeah, controls are pretty sucky.

@ryantouk: Took me a while to find the rocketjump bug but found it; it's just on the rightmost wall I forgot to put solid objects. I'll fix after the compo; thanks.

@tonic: The biggest mess-up I have with platformers, I think, is I always trade off controllability for freedom of motion. You don't have to deal with that airy, sticky walljump done in most other platformers, but in turn it takes forever to get the guy to jump without looking like a seizurefest. I'll try balancing the two next time, thanks for the feedback.

@Meep: Same as above really. Was actually hoping it'd scare someone a bit :)

@badlydrawnrod: One of my major failures of this game, besides the controls, was keeping the storyline tense throughout. The flashing images ended up looking a bit disconnected, more like screamers than tense points in the story. Thanks for the comment.

@ACodeGerm: Thanks :) and after the compo I was literally trying to pry my eyes awake, completely forgot about music.

@k_wright: I wish.

Thanks again everyone for the feedback, and good luck! Typed this on an iTouch, my fingers are all cramped and disjointed now :P