nicotuason 2013-04-29 09:05
Well it was different... It has a potentially interesting concept but it was hard to understand and took a long time to get going. In the end it just felt like grinding.
Foon → Ludum Dare Explorer → LD26 → O.R.M. Ontological Ressource Management
By logun
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 58 | ||
| Theme | 77 | 4.14 | ||
| Innovation | 119 | 3.77 | ||
| Overall | 352 | 3.38 | ||
| Fun | 408 | 3.15 | ||
| Audio | 475 | 2.83 | ||
| Humor | 799 | 1.92 | ||
| Mood | 824 | 2.61 | ||
| Graphics | 1176 | 2.17 |
Well it was different... It has a potentially interesting concept but it was hard to understand and took a long time to get going. In the end it just felt like grinding.
Interesting idea.
Really enjoyed the audio
54 points ! :(
I really like the idea here of farming different point scoring things. It's cool how it gets more hectic with all of the micromanagement, but still pays off as you get more points faster. The sound I found to be a bit intrusive; I think a bit quieter and shorter sound effects would be good.
I played this longer than any other games!
Good idea, pretty innovative in this LD. I needed some times to undertand what it was though.
It's a lot of fun to explore what strategies give the best result. Actually really addictive :) Well done!
Addictive game with quite a replay value. I really like the "multiple strategies" concept behind this one. Reminds me a little of a minimalistic version of the buildup/economy part of a RTS game. Nice and fitting sound effects.
229 points.
That is genius. You have effectively boiled the resource management aspect of the traditional RTS to it's most fundamental components. I am very impressed.
I will say, I'm not sure what it has to do with ontology.
Really like this! Every time management game, but done insanely simply. I was very close to giving up when I didn't know what to do, but I'm glad I worked it out! Instructions would have gone a long way. Also, I can hear you click your mouse to stop recording your sound :p
It was bit hard to get the idea first, since first I just waited for 10 pts in the big screen. But once I got it, it's pretty interesting! I think I got 117 pts or something.
I really enjoyed this game. Some awkwardness with the controls - clicking too much tended to highlight.
That was weird. It kept me hooked for ages and I was really tactically thinking of my decisions but in the end it just felt like such a grind.
Interesting and fun. Well done.
Wow, the combination of fun and simplicity of this game is insanely impressive. The core fun feeling seems to come from discovering game's rules, and capabilities of each bought element. I would love to have a more complete version on my phone/tablet.
This is the only game so far I've come back to to play again for fun.
This game needs some work to be understood. But it's a good game, and it's on the theme.
Funny game! You should try parameters by NEKOGAMES if you don't already know it. Your game reaches the same kind of minimalistic flavor :)
Nice audio, but the grind has seriously been done to death.
I liked it a lot!
Really clever abstraction of mechanics. Reminds me of many mmo mechanics. Thank you!
308! =D
I spent more time than I'm proud of clicking my mouse... well done!
I like it. The music after a time surprised me and i like this detail :)
It was hard to understand how to start. The score overlap the square.
I love this. The resource management is so simple but so addictive. Really forces you to think about the essential, which is what the theme is all about.
473 points... a little boring IMHO. Your game tries to give you choices but is all about calculations. If you haven't yet I recommend you to watch this video http://www.youtube.com/watch?v=lg8fVtKyYxY
Well, at least it was minimalistic.
194! I like the melody that the clickers make. Towards the end it got a little tiring clicking all the clickers, but I still enjoyed the game :)
Interesting, but I think the gauges fill slower on my computer than on yours (the big gauge at the start definitely fills faster after buying more space and it is smaller.) You should take the elapsed time into account instead of just adding 2.
Then high scores would be great, since this game is all about the score :).
The inner mechanic is pretty good (resource management at its core) but the game is rather grindy without a single meaning for me.
Interesting nonetheless.