mikeware
Like the simplicity. Reminds me of Sonic Blue Sphere a bit.
Foon → Ludum Dare Explorer → LD11 → Dot2doT
By girlflash
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Theme | 29 | 3.81 | 21 | |
| Innovation | 32 | 3.05 | 21 | |
| Fun | 36 | 2.81 | 21 | |
| Overall | 43 | 2.86 | 21 | |
| Polish | 35 | 2.90 | 21 | |
| Graphics | 40 | 2.76 | 21 | |
| Humor | 46 | 1.33 | 6 | |
| Timelapse | 11 | 3.38 | 8 | |
| Food | 23 | 2.36 | 11 | |
| Journal | 38 | 2.85 | 13 | |
| Technical | 59 | 2.17 | 18 | |
| Audio | 3 |
Like the simplicity. Reminds me of Sonic Blue Sphere a bit.
Neat idea... kind of hard though :-)
That flashing background when you change dot colors was annoying. The game was pretty fun, though my highest score came from holding down my up arrow for 60 seconds. But still, it has more gameplay than other, more-complicated entries.
scores:
628
797
688
795
770
Seems a bit too much random.. instead of time limit, move limit might make sense. A single score has no value in a vacuum though, so some kind of ranking / highscore list would be nice..
Score 888
Well, it's kind of a nice puzzle game, but I felt like in the end it was pretty random, since you can't really plan a whole lot ahead especially when the colors keeps changing when you get away from them.
1290, eat it! :) Should have added a few sounds, come on!
As some others have said, it's hard to care a lot when it is so random. You really can't plan, so it is just a luck game. Maybe if there was a way to see ahead, or maybe see a big map for a few seconds at the beginning or something. High score: 1018
There wasn't really much to it, I guess it fits with the minimalistic theme. I couldn't help but feel there'd be a better way to implement the same mechanic. Scrolling the screen over a fixed field of dots wasn't particularly intuitive to me.
Dug it. Agree with Hamumu that 5x5 grid size might be interesting to try as well. Like the basic idea and I am a fan of odd simplistic combo games. Woulda been sweet with some simple sounds as you rack up the pointless points. ;) 885 was my best with actually searching around (hadn't known about the hold right-arrow exploit.. heh)
A nice idea for a puzzle game and the basics of the game work pretty well. I found it a bit random to my tastes though, since you couldn't really see much where you were going before you were screwed. Nice song choice for the time lapse. :)
Ha, I too got my highest score by holding an arrow down. But it was 860, so I am way better at holding down arrow keys than dgriff (also, I used the right arrow).
At first I thought it was completely random because of the limited view, but I started paying attention to the fields I was passing, and I'd find that in scooping up some oranges, I'd have learned of a giant purple field (and seen which way I could move in that field to not go over myself). So there's an interesting strategy there and probably some specific brain area it's good for, since you have to memorize what you're seeing and build a map in your head.
Still, I did better holding down the arrow than trying to find combos. I suspect it would seem much more strategic if you had 5x5 view instead of 3x3. But maybe I just have bad cartographic skills.
Good job being minimalist, though I would've liked to see pixel-land more than a color grabbing game!
It's kind of interesting how you only see a small part of the "world" and you sort of explore while munching away. But that also makes it pretty random as you'll have to guess most of the time and just hope there will be a string of same-colored in the direction you're going. The time limit doesn't help, as it encourages fast play and you get punished for thinking/planning too much.
I actually think the concept is great, it's just the implementation that seems to be a bit half-hearted (sounds etc.) :( With (theme-compatible) graphics and a larger view it'd actually be pretty cool. Also, I think it should be a move limit instead of a time limit.
Nice use of the theme. A bit of quiet sound would have been nice. I think having the screen a bit bigger would have maybe been nice to, I always felt like I couldn't see far enough .. but that's sort of the point, so never mind me :)
You need to see more of the grid so you can plan moves better, but has potential.
its like match 3, except possibly infinite. its almost one button-ish. just slouch on the chair and fiddle with the arrow keys.