FoonLudum Dare ExplorerLD26 → The Only Rocketeer

The Only Rocketeer

By monxcleyrproductions

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CategoryRankScoreCount
Coolness1100
Mood1263.43
Humor2282.31
Innovation3652.67
Audio3722.40
Graphics3752.82
Overall3892.83
Fun4232.44
Theme4372.74

Comments

HelkeGames 2013-04-30 18:58

Nice game! Well done :)

triplefox 2013-04-30 19:27

It failed me on a hull breach puzzle when I had everything connected??

monxcleyrproductions 2013-04-30 19:37

triplefox: Did you use all available spots in the grid? All connections must be single lines, no color will run parallel next to itself.

tompudding 2013-04-30 20:58

I liked the narrative, and the puzzle was fun at first. The waiting was a bit tedious though, and a bit more variety in the puzzles would have been cool. Good job overall though!

magimaster 2013-04-30 21:02

You really need to be able to click and drag in this type of puzzle, especially on the timed levels.

pighead10 2013-04-30 21:21

The puzzles were fun, but the movement and time delays between events were so slow. It could have done with a soundtrack and some more level design (although maybe I just didn't reach that stage), although I liked the art. Felt like you had a lot more that you wanted to do but didn't get done.

smilingrob 2013-05-01 03:40

couldn't play, it wanted administrator permissions

monxcleyrproductions 2013-05-01 04:01

It's an .exe, with default UAP settings you'll have to allow it to run.

jigxor 2013-05-01 04:56

Nice game guys! Interesting mix of puzzles and narrative elements.

crazi456 2013-05-01 05:22

Very amusing puzzles!

tehskull 2013-05-01 05:40

Unoriginal gameplay, great story. I felt in character, in the sense of "Dammit, do I have to do another one of these checks?"
Intentional or not, it was a unique feeling that I enjoyed. 4 stars of Mood for that.

dalbinblue 2013-05-01 05:41

The puzzles were fun and the plot interesting, but the waiting time between puzzle was a bit annoying. Didn't really get the theme though.

peaveyj 2013-05-01 06:22

Pretty fun. I've played games with those exact types of puzzled before, so nothing new there, but you guys put it into a story, which is fun. The are was retro-cool and the writing was funny. More windows.. definitely more windows.

depp 2013-05-01 06:27

There's a lot of time in this game you spend looking at the same stars go by, and solving the same puzzles. It would be fantastic if this game removed a bit of that and focused on the good parts, like the mood.

jyrkface 2013-05-01 07:08

Neat game. Interesting concept, and I liked the narrative. The puzzles miiiight have been a little too smart for me, but that's not a bad thing. As others have mentioned, some other gameplay concepts introduced alongside the puzzles might liven things up if you decide to take this project forward from here.

robotality 2013-05-01 07:37

I had a problem with my laptop as your default resolution was 1600x900 and my laptop has only 1368*768. It was a puzzle of its own to get the screen fit ;) Liked the narratives!

nanolotl 2013-05-02 03:30

The puzzles were mostly enjoyable. Two of them were identical though. Having to wait ages for the AI to tell you to do something before you were actually able to do it was a pain.

patrikspengler 2013-05-03 18:57

Good game, puzzles were fun but AI annoyed me a little bit. Story was a nice addition.

netmute 2013-05-03 19:28

It looks soooo nice. I'm a sucker for space games. Unfortunately I'm on a Mac and can't play it :(

covenant 2013-05-04 09:52

Very nice idea with the story... Puzzles scaled up in difficulty a bit, and they failed when ou did twisty curves in the path to make double width connections...
With the addition of more puzzles, more "event driven" ones, this might actually be a good FTL-like game!

thomastc 2013-05-04 09:59

Works perfectly in Linux (with pygame installed). Just do:
$ python 'The Only Rocketeer.pyw'

I love the story here; it really hints at a depth and background that anchors the whole thing, so five stars for mood.

But there are some gameplay annoyances: the non-timed puzzles are too easy and don't really prepare you for the harder ones, which are timed to boot. And there's no way to start working on the next puzzle until the AI tells you to, which means you'll just have to sit around and wait for it to happen. Within the puzzles, it would be nice if you could click and drag, rather than click-click-click; and it could pick up the colour from the tile you're dragging from, rather than having to choose explicitly. The walking through the ship also seems a bit pointless, but maybe that becomes more interesting later on?

I'm not quite sure where the theme comes in.

The engine hum works quite well as a background track, and graphics look great in a semi-retro way.

monxcleyrproductions 2013-05-04 11:28

netmute: You can run on mac if you have Pytho 2.7 and Pygame. I don't have access to a mac to use cxfreeze on it.

loxo 2013-05-05 15:24

I like the story and the simple graphics. But for a puzzle game I think it's too repetitive and not very challenging. Something seems to be missing.

mekuri 2013-05-06 06:14

Good game, but too much wait time between events (Or too little to do while waiting). Also on the timed events you really need to be able to drag the mouse, it gets annoying having to click so often :P I like the idea, and would love to see you carry this game further :-)

khananaphone 2013-05-06 07:35

I closed and reopened the game about 4 times before I figured out how to actually interact with the puzzles. It wasn't very clear.

entrusc 2013-05-06 12:33

This looks somehow familliar. I think I saw something like that two LDs ago ;) Still nice concept. But I think it's a bit too hard to solve the hull breach puzzle in such short time ...

hissssssssss 2013-05-06 12:39

Nice atmosphere and story, but as others have said, being able to drag on the circuit puzzles would be much better.

I found a bug: Clicking the Play button after the credits have rolled once when you fail a puzzle causes the screen to flicker, but nothing else happens.

minionstudios 2013-05-06 13:58

Good puzzles! Love the conversation. When the timer starts, it is very challenging...

lightnarcissus 2013-05-08 14:32

Feels a little rushed and incomplete but I still appreciate the ambition which can clearly be seen in the game. :)

broxxar 2013-05-08 15:04

Much like other reviewers, like the narrative and the puzzle solving, dislike the down time between events. Overall a win though, great work.

yezu 2013-05-12 15:58

I couldn't get it to run. :/

kibertoad 2013-05-14 12:49

I was very impressed by a new puzzle you've created, it fit narrative pretty well. Wish there was a way to restart failed timed puzzle, replaying the game all over again due to failing timer is not fun at all.

maple 2013-05-19 03:57

When I started the game up, it positioned itself up the top left, not taking up my screen, and now showing all of the game within view. I tried to change the resolution within the options, but if there was an "Ok" button or something, it wasn't showing on-screen, so I couldn't click it. I opened the settings ini and changed the resolution that way, and was then able to see what was going on.

The sound effects and graphics were nice, (though I wasn't sure what the boat scene was about), and uh... Well, I didn't really get to experience too much more, because after 3 restarts I still couldn't solve the first puzzle or make sense of it. I'm unfamiliar with such a puzzle, and wasn't sure exactly where each wire trailed off to. Like, the coloured blocks with the diagonal lines, I assumed connected to the block diagonal, but then where 2 wires were trailing off to the right of a block, I wasn't sure where each line was going -- if one of them was going to the right, or both (cause no blocks had 2 wires trailing off to the left to match it). Then, I wasn't sure where the beginning of the whole puzzle started or ended, assuming it was circuitry, so I was pretty stuck and couldn't figure out what to do. I also couldn't figure out a way to check if what I had done was correct or not, or a way of exiting the puzzle.

I think you built a solid foundation, and thus was the reason I was interested enough to try multiple times, but the lacking in portrayal of information to the player broke down the structure your foundation was trying to hold.

It feels weird writing a comment like this, cause I mean, as a seasoned gamer of sorts, I don't really run into the issue of not knowing what to do, but yeah.

So, for constructive criticism, I have this for you:
I think the coloured tabs at the top of the puzzle should have shown what block it was, so that I could see all my options right there and not scattered over the grid.
Each block could have shown more accurately which line/s it was connecting to and from.
The goal of the puzzle could have been clearer, as well as the UI.
Oh and the sound randomly cut out a bit into the puzzle, each time.

It feels bad that my experience was this, because it looks like you had something really nice going on, but I couldn't manage my way around these relatively small obstacles to be able to experience it.