FoonLudum Dare ExplorerLD24 → Defend against Evolution

Defend against Evolution

By scorder

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CategoryRankScoreCount
Coolness371
Theme4632.65
Innovation5092.54
Fun5462.42
Overall6102.51
Humor6141.24
Audio6271.00
Mood6601.84
Graphics7431.59

Comments

spunkmeyer 2012-08-27 13:20

nice mechanics. I want more towers :-)

datw 2012-08-27 18:05

The idea is pretty good, and I had fun, but the game seemd a little "raw", you know?

josefnpat 2012-08-27 18:24

Also want more towers. The instructions made for easy playing.

matttyson 2012-08-27 21:23

it seems well coded, speaking of pathfinding.

However, we can not see the type of turret we're building and graphics are weak.

rwos 2012-08-27 23:24

The general feeling (enemy behaviour, the guided bullets/missiles) is pretty cool. It could use some sprites and/or game-play, though... :-)

yopsolo 2012-08-28 00:54

no display :(

lemontree 2012-08-28 05:28

Good mechanics!

amoaeba-junior 2012-08-28 18:19

Simple game well implemented, if it had graphics it'd be really good

scorder 2012-08-28 22:29

Thanks for all your comments!
Still deciding if I should keep working on it or move on. Balancing this seems like it will be real tough...

zelen3d 2012-08-29 20:49

Well made game for a start. We want more towers! and a money system. Some polish, what.

davedobson 2012-08-29 20:51

I like it; it's neat that you had multiple sources and multiple pathways for enemies, and I like that the generations adapt to your weaponry - nice use of the theme. I found myself wishing my weaponry would also upgrade (or that I'd get more towers); it's kind of frustrating having so many guys get through, and then it just gets worse as they get stronger. Nice concept, cool, functional execution; could use a bit more polish in graphics, balance, interface and sound. Good work!

spelchan 2012-08-29 20:57

Fun game. Once you add real graphics, sound, and more levels it will be a really good game.

smirnov48 2012-08-29 21:15

Why I cannot build more towers? Why only three?

scorder 2012-08-30 18:02

It's (supposed to be) about how you organize your defense, and how you will adapt it to the enemies strengths.

In this respect, I think that having a limited amount of resources (the towers) puts the focus on how the player sets up its defenses, rather than how he will upgrade it.
That's also why destroying towers does not penalize the player.

Regarding this, I tried with 5, and it was way too easy to kill everything. So I went with 3. I could have put 4. I guess it should be part of the level-design.

dector 2012-08-31 19:08

Simple graphics but nice mechanic.

savethejets1 2012-09-03 21:03

Cool Stuff, I got a little confused at first because I kept trying to put the towers on the black tiles. Overall not bad.

ishav 2012-09-06 17:01

I really like the mechanic of evolving enemies.

teknik 2012-09-09 17:17

i think it has to be balanced better but the mechanics are really awesome. it was a pretty fun game!!