FoonLudum Dare ExplorerLD38 → SmallWorld

SmallWorld

By arg410

View on ldjam.com

CategoryRankScoreCount
Overall5312.3284
Fun5252.0683
Innovation4832.3984
Theme1323.7684
Graphics5341.6484
Audio4281.0667
Humor4651.2270
Mood5181.9278

Comments

valicitor 2017-04-28 06:31

Nice concept, I'd like to see what direction you take this game.

steven-pinto 2017-04-28 08:47

Hey man, cool concept but I would say needs work :) Like Feedbacks and Ui, plus the art too. But it was a jam and u did well. Happy to see C3 xD I used C2. Here is a link to my game, do check it out - Thanks :) https://ldjam.com/events/ludum-dare/38/the-tiny-world-we-live-in

oxrock 2017-04-28 09:59

I like the art and the simplicity, it didn't take long to feel a bit repetitive to me though. I think the game felt too forgiving maybe. I think I'd have to afk a good while to actually lose. I mostly wanted more to do.

dextreon 2017-04-28 10:47

Hey! It's cool, but maybe a little bit repetitive. Feel free to have a look in my game! https://ldjam.com/events/ludum-dare/38/emojixy-wars

thefunattic 2017-04-28 11:32

A bit simplistic maybe, but the idea is nice. Maybe display intructions on screen, so it's easier to understand ? Feel free to check out our game : https://ldjam.com/events/ludum-dare/38/bubblenaut

megalink 2017-04-28 12:19

Had an interesting concept, but quite repetitive and simplistic. I'd definitely love to see you continue working on this in the future, it has potential! Good job :)

vladik-plays 2017-04-28 13:44

It's a great game but took me a while to figure out what to do. The concept is really great but it would be great if there would be an ending for the game when you lose all your health as I was just walking around with negative health. A mini tutorial would be nice (even though I didn't quite make it myself :/ ) Here is my game that I made: https://ldjam.com/events/ludum-dare/38/fixville

king-kujito 2017-04-28 14:27

It's a cute idea and very fun to play once you understand it. I stopped playing when I got the hang of it, but enjoyed the time I had spend on it. Since everyone is posting links to their game I'll do the same: https://ldjam.com/events/ludum-dare/38/icarus-isolation

thiagowaw 2017-04-28 15:09

Nice idea , this game have potential in the future, great Job :D This is my compo game: https://ldjam.com/events/ludum-dare/38/space-honey-the-adventure-of-little-bee

camilo 2017-04-29 00:05

it's a very interesting concept. once you understand how to play, it becomes a very fun game. good job!

good-enough 2017-04-29 00:13

The concept is pretty interesting, but it gets repetitive after five minutes or so. One thing that I found fun was to try to have the asteroids fall all in only a few piles, so that I could grow more flowers. However, the asteroids come in too fast, with no warning, and it is difficult to remember which button to press to turn the world the way you want.

orbitalblueprint 2017-04-29 20:11

Seems like something that would make for a great mobile timekiller with a faster pace

bloodjohn 2017-04-30 13:17

I like to plant flowers. But the game quickly turned into a routine. I don't understand what's the fun in that :(

sn0uk 2017-04-30 20:54

I don't really understand what I am supposed to do here.

skippuku 2017-04-30 23:16

I like the concept, but what I have to judge is a game, and a game is not been presented. What is the goal? What do the numbers mean? If there were some kind of purpose it could be great.

slimabob 2017-05-01 00:56

Cool concept, I would like to see this expanded further!

ping78 2017-05-01 02:12

Interesting idea. I think this could be great game in the future.

jdmazz 2017-05-01 02:21

Took me a moment to figure out how to collect bits. Once I saw the controls it was straightforward from there.Keeping the planet alive as long as possible can be fun.

nickavv 2017-05-01 03:45

Interesting little resource management game. Could definitely be expanded upon in all sorts of ways.

equinox 2017-05-01 04:18

You have a decent foundation, and the mechanics worked well, but I struggled to understand the goal. Why am I taking damage? What role does air play? Good concept, I would like to see an added layer of goals/challenges.

vkmicro 2017-05-01 04:31

couple of things i'd suggest is 1- making a better entry with explanation on the controls and the goal of the game and 2- making background look like a starry night sky would look better. Other than that, the game is pretty simple and straight forward. Could use some sounds and some kind of end game / finish. It feels like the game is just infinite score stacking which is nice but at the same time gets repetitive quickly, so as I said, could use some kind of goal and finish. Cool concept though, seems more like a proof of concept or just a test of mechanics though, could definitely be improved to be made into a fun game.

chronosv2 2017-05-01 04:56

Pretty interesting concept! Took me a moment to figure things out but it'd be really cool to see where this goes!

occultone 2017-05-01 05:11

I think the foundation is good, but there didn't seem to be any core engagement choices, like, plant flower, or plant defenses, or to do anything beyond just spin the planet for all eternity. Perhaps adding some additional elements to increase engagement?

titomakanijr 2017-05-01 05:16

I agree with others that the game is very forgiving, or maybe I didn't play long enough for it to become more challenging. I like the little flower asset though. Good luck with your game!

megalink 2017-05-01 05:53

It has an interesting concept, however the game could've been more exciting if it had more gameplay elements. Also the graphics are incredibly bland. Other then that, good job!

quoclon 2017-05-01 05:56

Man you gotta respect the Compo entry, and the challenge of making assets, gameplay, and everything else in 48 hours. I think this has some solid gameplay, even though it took me a while to figure out what was going on.

wheerd 2017-05-01 06:02

Simple but effective concept. The graphics are a bit simple. Sometimes the minerals seem to fall to far and get stuck in the planet, where you cannot reach them. The game could be interesting if some more elements are added.

skoggy 2017-05-01 07:09

Now, I know we get oxygen from vegetation etc. But it sure is good that we don't have to eat flowers to breathe :P Simple game but cool.

radmccool 2017-05-01 07:29

had fun with this. nice minimalist execution of the open world survival genre. im sure with some work it could be a hit on newgrounds.

tacomabert 2017-05-01 07:41

Fits the theme very well. Similar in concept to our own submission. Like the concept, but kept running into a problem not being able to plant flowers. Not sure what the final objective was (not sure the author got that far), but the general idea is there. Would like to play a more polished version.

cogcomp 2017-05-01 07:45

Nice idea. With a bit more balancing of minerals and life-impact this would be highly engaging! Great work!

candlesan 2017-05-01 08:12

I enjoyed rotating the planet and picking up the bits. Would love to see the flowers grow. I could also see maybe my health or air draining a bit more aggressively to create more tension about having air but also having to consume flowers to stay alive.

jaytord 2017-05-01 10:07

Is there a game over? I reached negative numbers at each parameter at least once and nothing happened. Lost few minutes on founding controls, and not even sure that I've found all of them. You should add them to the post. Game itself has nice concept, but game process is kinda plain, nothing changes while time passes.

For next viewers: left/right arrow - spin planet: up - gather rose / bit down - plant rose

julianeder33 2017-05-01 11:51

Nice concept.

dennyrocketdev 2017-05-01 12:37

Hey, I gave it a few minutes but I couldn't even figure out what the goal of the game was. I think you should take some time introducing the mechanics and establish the goal in the beginning of the game and then go from there.

Also it entirely lacks juice and feedback for actions. Did you watch Juice it or Lose it yet?

https://www.youtube.com/watch?v=Fy0aCDmgnxg

tyranosaw 2017-05-01 12:55

I have found that games are enjoyable because people like to learn and experience new events. That is why people say that it is fun for the first few minutes before it becomes a "routine". This game has a great start, beautiful idea and well made in two days.

If you are ever planning to continue this, then try adding new problems or goals that the player has to figure out and achieve. That's what makes a game fun. Good Luck :)!

manax 2017-05-01 14:38

Nice start. Having more tiers of construction, or an actual goal would have made it a better game. Also encountered bug with not dying even though I was at -55 health... It wasn't clear what the goal was. Initially I thought I wanted to consume all the 'bits', but later realized I want some of them on surface. The spinning mechanic is a good idea, but needed a bit more depth to make it fun.

nidup 2017-05-01 15:08

Interesting idea, I first had difficulties to understand what I should do, what was expected. Nice start anyway, could be enriched with graphics, sounds and feedback.

unclechris 2017-05-01 15:51

Echoing others, it was good for a jam entry, was difficult to figure out what was going on at first - hard to get into. Then played for a few minutes and it didn't seem to have end goal. I think it was and ok game. It would be cool to see this more fleshed out.

fellipe-paiva 2017-05-01 16:46

The main idea was pretty good, create your world from scrap. but this demo is very simple, don't demonstrate the full potential of the game. however is a good idea.

snobox-studio 2017-05-01 16:59

I said this on newgrounds, but I might as well repeat it here :) This is a pretty fun game, and I actually got sucked in for about 5 minutes. But there were a few flaws; the health was able to go into the negative and when I had only one mineral I was able to build a flower and it would go down to -4. But other than that, it was pretty good!

sawtan 2017-05-01 17:33

It's a good start, but needs some sort of goal or score system to get me more engaged.

articulated9 2017-05-01 18:08

The core concept could definitely be used in future - I can see a neat little game in the making here!

Some of the stats ended up in the negative for me, which I assume is a bug.

The gameplay was a bit opaque at first - some in-game instructions/tutorialising would go a long way if you plan to develop the concept.

Cheers!

fouralex 2017-05-01 18:58

Hi! Nice concept but you have to make graphics to make the game more captivating, same for music. But it's a nice concept well executed, interesting to play and a good management game!

dayvidmoreira7 2017-05-01 20:00

The game need some graphics and more game design, but have a good concept! Don't stop work and you will have a pretty game!

japes 2017-05-01 20:05

Great idea, I think with a little polish (menus, more feedback) and some balance tweaks (things are a bit easy) you'll have something good going here. Nice entry.

valeriosevilla 2017-05-02 05:24

A bit confusing since there is no explanation or feedback, but the concept is good.

brainy-beard 2017-05-02 08:10

No instructions so I got kinda bored because I didn't know how to play. Innovative concept though. Could be improved with music and interesting graphics

askania-m 2017-05-02 19:41

So cool! I liked your nice modest graphics. When I understood how to play it became very easy. I would have wanted more complicated game, but you did a great job in totall! thank you for it :)

dejvo 2017-05-09 09:21

I am sorry man. even after I've read the description on newgrounds (which should've been here) Ididn't get the concept of the game. I was collecting some bits that magically fell onto the thing and planting some flowers but then some random numbers were there and it was all just a mess. I am sorry. perhaps explain it a bit better

samusoidal 2017-05-17 23:00

It was very confusing, but, if I understand the concept, it would do well with some fleshing out. Good job!