lidfrid 2012-04-23 11:58
I can't kill monsters, when they are under me! It's a bit frustrating.
A bug give me game over -.-
Foon → Ludum Dare Explorer → LD23 → Tiny Monk
By krisjet
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 71 | ||
| Theme | 68 | 3.83 | ||
| Fun | 82 | 3.55 | ||
| Overall | 116 | 3.57 | ||
| Graphics | 215 | 3.38 | ||
| Innovation | 231 | 3.36 | ||
| Mood | 396 | 2.73 | ||
| Humor | 520 | 2.07 | ||
| Audio | 766 | 1.13 |
I can't kill monsters, when they are under me! It's a bit frustrating.
A bug give me game over -.-
Great game! I miss some sfx :C I've made 9500 points!
An excellent game! I really like this one :)
Very cool idea. As mentioned by others, bugs underneath the platform destroying everything really suck.
Nice little game, I was very surprised when the boss appeared, and also when he defeated me in a couple of seconds. Too bad for the bugs though.
Really nice. Hate to force myself to stop playing :)
great game, but it feels a bit cheap when they get underneath your world and just pick it off.
Yes! Great concept. Love how bizarre it is. I'll be playing this one again :-)
Cool game, I liked building up the world
I liked the central mechanic a lot. It is very smart and combines sort of basebuilding with action elements. Unfortunately the action itself is not quite as fun. The enemies appear a bit too close to the player and there doesn't seem to be much strategy in the shooting.
However it is very impressive that this is a 48h compo game :)
Seemed to get stuck a lot, and I liked it, although I suck!
Tight little shooter. I like. Maybe a ^-shaped initial layout would make people more tolerant of the fact that up and down are significant and encourage block placement that will deal with this.
A fun game that I would come back to and play again! I like the building mechanic between rounds, although after a while just pumping up the damage/multishot seems to do the trick. The only problem I found was that the multishot would fire to the right of my mouse pointer, and also when upgrading multishot there wasn't a number on the GUI to indicate how many shots I had.
Fun idea!
Interesting combination of game mechanics at work here!
A simple idea very well executed. I really liked it. A pity there is no sound.
Very good entry! I liked the principle, although with the correct strategy, it's very easy to win - at the end, my health recharged fully in 5 seconds, and I killed the boss in about 20. I love the way you've incorporated the theme - good game!
Cool game. I like graphics style and the concept. Sometimes monsters get below ground and it's impossible to kill them. Lacks sound
31450 points (I beat the big boss on my second go.) Made a floor of heal blocks, floor of normal blocks, and then on this island a little house to recover if I needed too. Loved it!
There is always an appeal to games which give the player a way of expressing themselves - in this case, in how to design your defences. As much as I was trying to beat the waves of enemies, I was also trying to protect the structure I was building (a kind of bunker). It was fun, and I think it has a lot of potential to be developed further.
Great idea! Excellent arcade game! I really enjoy the block system! :)
This game is awesome! Liked everything about it! Would have loved this on my SNES back in the day. :)
I really enjoyed this game. I made a health chamber. Thank you for this...