FoonLudum Dare ExplorerLD23 → Tiny Monk

Tiny Monk

By krisjet

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CategoryRankScoreCount
Coolness371
Theme683.83
Fun823.55
Overall1163.57
Graphics2153.38
Innovation2313.36
Mood3962.73
Humor5202.07
Audio7661.13

Comments

lidfrid 2012-04-23 11:58

I can't kill monsters, when they are under me! It's a bit frustrating.
A bug give me game over -.-

davidllanos22 2012-04-23 11:58

Great game! I miss some sfx :C I've made 9500 points!

kvisle 2012-04-23 14:19

An excellent game! I really like this one :)

domrein 2012-04-23 16:19

Very cool idea. As mentioned by others, bugs underneath the platform destroying everything really suck.

yosh 2012-04-24 00:10

Nice little game, I was very surprised when the boss appeared, and also when he defeated me in a couple of seconds. Too bad for the bugs though.

kunonooni 2012-04-24 02:08

Really nice. Hate to force myself to stop playing :)

transmit 2012-04-24 17:08

great game, but it feels a bit cheap when they get underneath your world and just pick it off.

unicornpooping 2012-04-24 17:16

Yes! Great concept. Love how bizarre it is. I'll be playing this one again :-)

leafo 2012-04-24 17:18

Cool game, I liked building up the world

gnx 2012-04-25 11:03

I liked the central mechanic a lot. It is very smart and combines sort of basebuilding with action elements. Unfortunately the action itself is not quite as fun. The enemies appear a bit too close to the player and there doesn't seem to be much strategy in the shooting.

However it is very impressive that this is a 48h compo game :)

sudorossy 2012-04-25 21:58

Seemed to get stuck a lot, and I liked it, although I suck!

hume 2012-04-25 22:10

Tight little shooter. I like. Maybe a ^-shaped initial layout would make people more tolerant of the fact that up and down are significant and encourage block placement that will deal with this.

jonathang 2012-04-29 19:45

A fun game that I would come back to and play again! I like the building mechanic between rounds, although after a while just pumping up the damage/multishot seems to do the trick. The only problem I found was that the multishot would fire to the right of my mouse pointer, and also when upgrading multishot there wasn't a number on the GUI to indicate how many shots I had.

matthias_zarzecki 2012-04-30 20:50

Fun idea!

jeffalisk 2012-05-03 19:32

Interesting combination of game mechanics at work here!

tcstyle 2012-05-04 20:21

A simple idea very well executed. I really liked it. A pity there is no sound.

polar 2012-05-05 13:22

Very good entry! I liked the principle, although with the correct strategy, it's very easy to win - at the end, my health recharged fully in 5 seconds, and I killed the boss in about 20. I love the way you've incorporated the theme - good game!

m-gryko85 2012-05-10 06:52

Cool game. I like graphics style and the concept. Sometimes monsters get below ground and it's impossible to kill them. Lacks sound

lawrence-esswood 2012-05-10 16:46

31450 points (I beat the big boss on my second go.) Made a floor of heal blocks, floor of normal blocks, and then on this island a little house to recover if I needed too. Loved it!

ilo 2012-05-10 20:15

There is always an appeal to games which give the player a way of expressing themselves - in this case, in how to design your defences. As much as I was trying to beat the waves of enemies, I was also trying to protect the structure I was building (a kind of bunker). It was fun, and I think it has a lot of potential to be developed further.

remi_b 2012-05-12 10:52

Great idea! Excellent arcade game! I really enjoy the block system! :)

azurenimbus 2012-05-12 17:01

This game is awesome! Liked everything about it! Would have loved this on my SNES back in the day. :)

rabbits 2012-05-13 21:03

I really enjoyed this game. I made a health chamber. Thank you for this...