FoonLudum Dare ExplorerLD26 → Linewalker

Linewalker

By jcmoyer

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CategoryRankScoreCount
Coolness371
Humor1333.17
Mood3093.19
Theme4083.68
Fun5892.95
Innovation5993.07
Overall6343.10
Audio7112.44
Graphics10282.40

Comments

mnemusyne 2013-04-28 21:04

AGDG brofist.

jase 2013-04-29 03:51

I'm not sure if it was intentional, but the room with multiple buttons and three doors, only one of the buttons was able to stay down, the others just toggled very fast when standing on them. Interesting game nonetheless though

whitetigle 2013-04-29 03:54

Oh I just came over a switch and the game crashed...

cosmologicon 2013-04-29 03:55

Nice puzzles, but I've been stuck at the place with 7 switches for like 10 minutes. Some kind of hint would be great, there are just so many possibilities to randomly try.

whitetigle 2013-04-29 03:55

After the second door :)

jlm 2013-04-29 03:55

I liked the witty dialog. A few too many switches for my tastes but it was done very well. I had fun.

susanthecat 2013-04-29 03:56

Cool. I love the commentary.

vegard1992 2013-04-29 03:58

nice, reminds me of antichamber

broxxar 2013-04-29 03:59

Switch palace to strong. Well done, dialogue was great.

umu 2013-04-29 03:59

I could not for the life of me figure out the second puzzle in the clock room. Good use of minimal controls though. It reminds me of Killer 7. Only completely different.

That voice is a jerk.

namuol 2013-04-29 04:00

Nice little puzzles. Was a bit confused about "where to go" toward the end, but since it's 1D, it's "straightforward" to explore, if you will.

gremlin 2013-04-29 04:01

Some clever puzzles. It starts out looking like it's just going to be confusing but then it starts revealing glimpses of a deeper system. So far I've found one of the ends.

Magnus 2013-04-29 04:02

Pretty awesome. I got both endings. Fun stuff. Also sup from AGDG.

stqn 2013-04-29 04:03

Nice! I got lost though, started to think there was no ending, but still got back randomly and found it.

dalbinblue 2013-04-29 04:20

Pretty cool. Not sure if there was an ending or not, but nothing seemed to happen after pressing the button in the labyrinth other than taking me back to the previous location (unless of course I was supposed to go all the way back, if so shame on me).

artifex 2013-04-29 04:20

Is hard :(, great job. Very interesting

fervir 2013-04-29 04:56

c-c-c-c combo

morgawr 2013-04-29 09:27

I liked it, noticed some uncapitalized 'I' in text though :) It awas a bit confusing but really smooth and interesting gameplay.

benjamin-soule 2013-04-30 17:11

Nice game, I finished the 3 doors but it seems It's not opening anything after that. Did I missed something ?

benjamin-soule 2013-04-30 17:12

I was talking about the 3 door with the clock above

jcmoyer 2013-04-30 19:29

Morgawr: I felt that the lower-case 'i' made the remarks seem more snide.

Benjamin: After the three puzzle rooms it opens a portal that you can use to visit earlier parts of the game. There are two possible ways to finish it from there.

Thanks for the comments everyone.

joror 2013-05-01 22:47

The puzzles were just hard enough without being annoying, good job! And humor points for the text. :)

cakencode 2013-05-08 07:36

Been playing much Thomas was Alone? :)

It started off straightforward enough, but once you hit that area with the triangle enemies the game becomes much, much more difficult which is good. Also, very well done with the mechanics! You managed to keep it fresh and new without adding new controls for the player!

kvisle 2013-05-12 01:18

Pretty cool game, and really tough puzzles. I got the bad ending, it seems.

_alts 2013-05-19 18:28

I'm impressed by the game given the 1D constraints. Well done. I, like a couple other people, it seems, was confused by the rapidly toggling switches. The audio when stepping on those pointed more towards it being a bug or a broken button than undoing previously pushed buttons. I think there is a lot of potential to be explored in a 1D sidescroller