Foon → Ludum Dare Explorer → Users → AndrewBC
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Cm | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2011 | 20 | It's Dangerous to Go Alone! Take This! | Dwarvenly | compo | 265 | 2.05 | 1.67 | 3.00 | 1.79 | 2.04 | 1.29 | 1.94 | 1.88 | 3 | |
| 2010 | 18 | Enemies as Weapons | Lolcat. | compo | 143 | 2.17 | 1.95 | 2.53 | 2.79 | 2.68 | 1.10 | 3.06 | 2.79 | 4 |
I really liked the humor, ("Now it's all over my shoes...", "Spork", etc), and the battle music made me want to dance. A lot of what I have to say has been said already. Annoying victory sound, unbalanced.
Though, I did notice strange black squares in the tiling every now and then that were consistent. I didn't play far enough in to figure out if that was a joke or not. But you have a very nice game there that seems to only need some tweaking. Good job.
Pretty good. After reading the intro I was very pumped up. As you said, the graphics aren't much, but you got the job done.
I laughed at the idea of people having such crazy conversations with their computer one day, (just like when star trek does it), as if it's better to query a computer so verbosely, but that's a programmer's nitpick, and doesn't detract from your game or story. ;)
You've got a good foundation there. I like the sneezing and infecting, but that's all that I felt was there so far, as you're aware. Would like to play this more developed, and see where it goes.
I really liked the simplicity of it. You carried the theme across very succinctly and it was fun to play. I laughed the first time I died because it looked like my corpse was about to be gangraped, but that's neither here nor there. :P
I liked the concept you had, and I wish it was maybe a bit more fleshed out? I guess that's just because you only had like 10-12 hours to work on it. But it worked well regardless, though dying was funny as I could still shoot but couldn't figure out what else to do besides click the X on the window.
I wasn't very good at it, though that's just me being horrible at certain things. :)
I get this error on chrome for the web version: GET http://www.roachpuppy.com/ld48-20/somefilename.swf 404 (Not Found)
Will have to check back later and play it though, because it looks intriguing!
Ah goodness, this was hilarious :) I stuck with it long enough to win! Though I never did find out who likes the devices :/ *scratches head and leaves*
Tough, but awesome!
Yeah, I've been getting reports about slowness in general. This can be due to any of a few factors:
- IE 8 or 7 (I don't actually know if these work at all, so if someone could let me know, that'd be awesome) use some emulation javascript for canvas, and flash for sockets, so it's -really- slow.
- Firefox also uses flash for the sockets for now.
- If it isn't too terribly slow but just feels unresponsive, that's probably due to network latency since the server is authoritative on movement and there's no client side prediction yet.
I hate that that's the case, but IE9 in the pipeline makes me feel a -lot- better about spending time on these types of things, even though web only in general is still pretty ... rough.
Anyway, thanks for giving it a try! If you haven't tried it yet and you're reading this, get a friend to join it with you so you can try out the multiplayer :D
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I plan on writing up some design documentation once the competition is over, as well as a post-mortem sooner than that, so be looking for those if you're interested in the future of this project. :)
Well, I've figured out that the problem is that firefox and opera both refuse to have websocket implementations for now due to a security threat with proxies that don't understand the Upgrade (as opposed to Connect) command in the handshake, and invalidly evaluate trailing code. So they use flash and getting flash just to emulate websockets, all the while using canvas, is just freakin' balls slow.
What's worse is that flash sockets seems to be the only thing that works on firefox. Sometimes I really hate the web stack.
Mmm, I know it doesn't look like much, as far as end-user playable content goes. I was definitely up against the wire for implementing what's there though. I guess I got caught up in the technical challenge of making a multiplayer web only game, a map generator using perlin noise and specifiable or random seeds, complete with generated points of interest (though I didn't use them barely at all except to put something unique like a lava block, stone block, clay block, house, or whatever else). By the time I got to items I was very short on time and neglected to make them flip horizontally along with your walking direction, as I was planning on doing.
I'm okay with not having made a complete package of a game because of the progress I made coding hardcore with more than a few tools and things I've never done before. Thanks for the input though, these things are on my short list of things to add on my post-game version!
Ah, well. Besides having a horrible experience with Gawker on OS X for my timelapsing (lost half my data, used memory for EVERYTHING, captured the more useless monitor of 2... etc.), I think I got more done without worrying about live blogging things.
I know you just wish I had been more involved. Truth be told, I've always been more of an IRCling anyway, when it comes to social aspects. Something about these silly websites and their silly input forms just turns me off of blogging. ;)
But anyway, that's just silly fluff, I'm not that worried about it in the long run.
Thanks for your comment, I'm glad you got an idea of what I was trying for, even if it wasn't realized completely. :)
This was pretty good mechanics-wise, and nailed the theme. The explosions took me a bit my surprise and practically ended my life, but I had my volume up a bit high.
Hahah. This made me laugh. I do wonder what kind of sandcastles I could build with all that room behind the source, too....
After my first death, a and d no longer worked, but that's okay, jump-only was a bit of a challenge and made it a bit more fun. Pretty cool mechanics here.
Hmm, I recognize that truck.
Hey, this was great! I like the concept and the implementation, it works well and I haven't seen that before. Silly Tim.
This was -really- fun. If you kept working on it, you might have a good product to sell, I think.