FoonLudum Dare ExplorerLD20 → Phantom Keeper

Phantom Keeper

By 31eee384

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CategoryRankScoreCount
Innovation2152.4127
Fun1792.5227
Theme903.0427
Graphics1712.7827
Audio2701.3116
Humor2301.9020
Overall1942.5627
Community1052.9418
Coolness1772

Comments

mintman 2011-05-02 07:57

Sucks about the bugs. I like the way you took the theme, and it would have been neat to see a complete and polished execution of the idea - though any strongly content-based games are hard to make in 48 hours. I call it content-based because, in my opinion, it needs many levels and monsters to feel complete.
That being said, the scrolling text works well, and the graphics are functional. The health bars on the fight screen are a little ambiguous, and a more polished game would have that a bit cleaned up.

orangy-tang 2011-05-02 10:13

An intruiging plot setup, and quite nice minimal graphics. I was genuinely disappointed when it ended so soon - looks like you had a lot of the gameplay code done, it just needed a whole bunch of content.

cybs 2011-05-02 10:33

I really liked the engine. It felt good.
I couldn't swing my net though.. and no enemies to swing it at I think.

31eee384 2011-05-02 12:30

mintman: Definitely a content-based game--I even call it that myself when I talk about it. And I would need also to make the fights a little clearer--there's a bunch of stats behind what's going on (most of which not used) that should be displayed to the player.

Orangy Tang: Thanks. And sorry, I suppose. :)

Cybs: To swing the net, you have to stand still and press x. To encounter an enemy, you have to stand in one of the clouds and do so. (I think this is explained in the note, but I'll update the description to make it more clear.)

jhelle 2011-05-02 14:01

What was there was good and addictive like the games its based on. I wanted more though :(

mpc174 2011-05-03 06:18

A rather nice game. Were you inspired by Soul Reaver in addition to the obvious influence? A dark take on a Mons game, plenty of intrigue, with enough story for the theme to be dropped twice! Good job.

31eee384 2011-05-04 00:01

mpc174: Hmm, had to google Soul Reaver to find out what it was. Obviously, wasn't inspired by it. :)

the-jack 2011-05-04 02:28

Poke-soul.

Congrats on finishing the LD48!

cosr 2011-05-04 02:30

Showing some actual numbers for the monsters (health and whatever) would have been really nice.

I'm not sure using an item to directly capture a monster really goes with the idea of capturing their soul. Maybe it would be interesting if you used the rune to bind their soul, and then still had to defeat them normally after. Or something.

31eee384 2011-05-04 13:30

Yeah, I wanted to show at least the HP, but I didn't have time.

The idea with the runes is that you throw the rune at the monster, and if it's the rune that kills it, their soul is now in the rune. The only problems are that I didn't have time to put in attack animations, and the runes do too much damage.

But it's not like capturing souls really makes sense anyways. :P

thatsnail 2011-05-05 00:58

Heh, love the intro dialogue. Rather fun, although disappointed at the short length. Looked like you had the whole setup done too.

legacycrono 2011-05-06 09:00

Whoa, Pokemon meets Shin Megami Tensei. Loved it, too bad it's so short. I'd like to play more. Good work!

joekinley 2011-05-06 21:19

Aw no timelapse? Nice game though. Good point on theme, it was fun as long as it lasted. Could have been nice to skip the conversational stuff, because once hitting the note again resulted in frustration on my site.

You totally get extra community points as your first post way before the compo suggested the end theme.

elbowroom 2011-05-10 11:42

Looks like an interesting start..