FoonLudum Dare ExplorerLD31 → 0x2603

0x2603

By topaz-studios

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CategoryRankScoreCount
Coolness1100
Audio4302.89
Graphics5353.20
Humor6162.36
Overall7152.97
Theme7483.25
Mood7582.67
Fun8252.61
Innovation8622.40

Comments

zxeno 2014-12-09 06:37

Pretty fun game! The lack of sound effects for feedback made it difficult to determine when damage was being taken. Sometimes the levels were difficult to see.

muush 2014-12-09 06:38

I liked it, though it was very difficult considering the speed of the bullets and the size of the screen. Btw, sorry the OSX version of my game didn't run, I uploaded a web version that might work on mac, if you want to try it.

jaymfernandes 2014-12-09 07:15

Pretty fun game and liked the story for it leading in

cardanai 2014-12-09 07:15

Nice font, but a button to skip the intro would have been nice, died a lot.

HelkeGames 2014-12-09 07:20

Fun and interesting game... a bit difficult but the concept is great!

lordkawaii 2014-12-09 07:27

I loved the idea of the place you are stuck in is "The Screen".

wayward 2014-12-09 12:12

Nice graphics

kruemelkeksfan 2014-12-09 18:00

A bit too difficult, I think. Especially, if enemies spawn very high. But all in all a solid work, nice Graphics and funny enough :)

ohsqueezy 2014-12-09 18:33

Awesome game! Like a bullet-hell version of Contra. Excellent audio and interface, really cool stuff, works well with the low resolution window. It took me a while, but I completed it with 11/12 stars. I found level one to be the most difficult. Maybe one turret would be enough to get players used to it. The one-liners are great. A melee weapon would be fun for really dismantling the droids.

I ran it using the source, and I had to change the audio file names to lowercase or the game crashed. The main file is executable, but it only runs when called by python as a script. Otherwise, it runs fine from source.

asixjin 2014-12-10 02:30

Nice use of the theme but I was kinda lost....Those enemies were tearing me up and I wasn't to sure if I was doing damage the right way.

topaz-studios 2014-12-10 03:41

Hehe, we ran out of time so balance was done really quickly, in hindsight probably things we coulda done better. Thanks to the people that played through, hope y'all get the inside joke (which is the name of the game).

ciaodavinci 2014-12-11 01:51

I managed to get to the second level, i like the wall grip! i found it hard to find any successful strategy for the turrets on level 1 other than getting lucky, though. I like the attention paid to the presentation between rounds, but once i'm in control i found it was a lot less clear. I also find the walking/jumping feels a bit raw, and could use more attention.

topaz-studios 2014-12-11 02:57

Always kill the flying one first in level 1 ;)

rothens 2014-12-13 11:32

I kinda stuck on level two.. Do I have to survive the process?

hbocao 2014-12-14 13:28

I liked the different weapons/bullets. The controls are a bit wonky for my taste, but you guys did great!

billrizer 2014-12-14 13:31

Nice little game and game over stats :)

Would have love to see SFX and a little more enemy variety

mrbadivan 2014-12-15 10:25

Very hardcore game =) Cool audio =)

okkolobr 2014-12-22 08:50

Some ennemies spawn too high to get reach, and as they don't move, it provides a frustrating (in a bad way) experience.
I think you should tweak your ennemies behavior to make the challenge more interesting, with a raising difficulties. Or you need to allow multidirectional shoot for the main character.

rjhunter 2014-12-22 10:24

Superb music. A pity there weren't any sound effects to go with it, because it was pretty hard to tell whether I was doing damage or taking damage or what.

An interesting take on the theme -- and I didn't get the title reference until after I'd finished the game and come back for scoring!

topaz-studios 2014-12-22 10:42

Hehe glad to hear you finished it xD. Btw if they're too high to hit, (@okkolobr) you should have read the instructions - wall jump.

cxsquared 2014-12-24 17:28

Pretty fun game tough I wish there was a little more depths/strategy to the fighting. The music was really good. Nice work.

ethproductions 2014-12-26 22:08

I get the name, it's the Unicode for the snowman :)
http://www.fileformat.info/info/unicode/char/2603/index.htm

taro 2014-12-26 23:38

Enemies had way too much HP, and I felt like certain controls just didn't work. Some beginning cooldown time where I can get comfortable with the controls would have been nice.