FoonLudum Dare ExplorerUsers → Andresh

Andresh

Games

YearLDThemeGameDivisionRankOvFuInThGrCo
20132710 SecondsSurvivejam3932.893.003.083.192.0047

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Comments by Andresh

LD23 — Tiny World

When Worlds Collide by AlwaysGeeky 2012-05-02T21:18:00

Really enjoyed it ^^
Do you have any tips for someone trying to learn Voxels?

When Worlds Collide by AlwaysGeeky 2012-05-04T06:36:00

Im actually one of the people that are watching those videos ^^ so far they are good but lack some background as of what the thought proces was but im really enjoying them ^^

You using ray-tracing btw?

LD27 — 10 Seconds

Survive by Andresh 2013-08-27T01:57:00

Just did a small update with MacOS, Linux versions and a timer.

Survive by Andresh 2013-09-03T14:18:00

Ill take a look into the Linux file, it is strange since the 2 other builds worked. I'll update this as soon as I can.

10 seconds of hope by tobbez 2013-08-27T05:01:00

Fun but the targets blend with the background and its hard to spot them

Kittens Go! by xhunterko 2013-09-02T03:49:00

Would love to see you explore this idea more. Had fun though but some obstacles would be a good addition to the gameplay.

10 Second Berserker by CoderDozer 2013-09-15T00:50:00

Liked the light effects. But was difficult to see when the ball was flying in the air.

10 second ZOMBIE by Aske 2013-09-15T14:35:00

Nice game, can't get enough of shooting zombies :P
Add some sound to improve it and fix the collision issues.

Escape of the Alien by Hexadecima1 2013-09-15T14:41:00

Nice work! Enjoyed it very much. Add some background music to make it even better and to improve t he feel of urgency. Really liked that you have to plan before starting and deciding to go for that 2x power-up is a really big decision.

The Fractured Day by srimech 2013-09-15T01:00:00

Couldn't grasp what i had to do or if there was a pattern in the screens after 10s.

Switching Trap by Kimidori 2013-09-15T01:05:00

Really liked the change in colors for each trap as well as the main character. Giving the direction the player is going is a nice touch.

SlimeZone by SayersLabs 2013-09-15T01:13:00

Could use some polish, kept freezing after trying to use the ability attack. Map a bit too big. Cool choice of characters, liked how you incorporated the class into them.

Sort It Out by vanderZwan 2013-09-15T02:00:00

Loved it! But keeping the movements stick to a grid was not very intuitive, I was trying to get a firm control to move 1 bit and kept moving a bunch.

Tick Tick Mother F***er by eckcz 2013-09-15T01:52:00

Not my kind of humor, but enjoyed it when it got more fast paced. However if you are going to let players use 8 directional movement do not let the enemies run away so smoothly it actually makes the experience less pleasant.

One Way by flavio 2013-08-27T05:11:00

Really nice! Loved the search mechanic here. Grats!

10 Seconds by kapoty 2013-09-02T04:11:00

Had tons of fun with this. Great multi-ball power-up but I think it may last for too long. Also presenting the mechanics before starting the match would be nice too.

Sonnet 49 by 65C816 2013-09-15T02:04:00

Didn't quite understood what I was supposed to do, liked the art style.

Missile Mayhem by JLeybovich 2013-09-15T02:10:00

Great art would like to see some power-ups or something to recover health.

Also if you are going to use mouse for aiming track it at the mouse position and not its movements, aim tends to get off otherwise.

Hobaton Kingdom by Feffers 2013-09-02T05:16:00

OMG such an amazing idea. I hope you expand this into a more polished game.
-Double jump could have a better response by allowing to double jump the same height at any time during the first jump. At the moment you have to follow up the second jump right after the first for a higher height.
-Add more platforms so the double jump is both an avoidance skill and a mean to get better rewards.
-More cash rewarding items with different values making bombs placement an strategic decision.
-An AI so single player game can be made.
-A distance meter/display so the players know how long till the race is over.

Loved it want to see it more polished ^^

Breathe by Fede3751 2013-09-15T02:41:00

Great work on keeping the inertia, it was a nice touch. Loved the power-ups, just wished you could have explained them in a separate window before the match started so i knew what heach one was.

O by Once Upon a Team 2013-09-02T03:42:00

Really nice use of theme. But a feedback for when you get hit and lose control of cell could have a feedback for how long you dont have control.
Since you can exit the screen and return from the other side, it would be nice if when you chose the movement location to have the cell take the shortest route by exiting and returning to the screen.
Great background music. Great job ^^

Poisoned Wizards by HauntedSoul 2013-09-15T02:47:00

It has potential, I would like to understand better the scoring and the Guards fighting/dying. Also some sound would make this so much better.

Hack It All! by noom 2013-09-15T02:37:00

Had fun with it, needs some polish on level difficulty but overall it's a good game ^^, add some music do add to the tension.

Next Gen Cat Gameplay by UltraRat 2013-09-15T02:17:00

Took a while to understand what I was supposed to do to get the cat moving :P But once I got it, had some fun with it ^^

Killer by tchem 2013-09-15T02:22:00

Great idea! Please turn it into a full game! Maybe improve the commands but still the concept is great! Loved the added enemies to avoid the player just standing in the middle of the screen.

Inversion Boy by chippers 2013-09-02T04:02:00

Loved the sudden gravity change. Noticed that as long as you jump on the last square there will always be a safe landing this is good when you don't show the next jump but would be better if we could control the height of the jump (thus the distance covered) by keeping space bar pressed.
The black and white change was nice too ^^
Would like to see the theme used in the gameplay but great job ^^ want to see this grow ^^