When Worlds Collide by AlwaysGeeky 2012-05-02T21:18:00
Really enjoyed it ^^
Do you have any tips for someone trying to learn Voxels?
Foon → Ludum Dare Explorer → Users → Andresh
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 27 | 10 Seconds | Survive | jam | 393 | 2.89 | 3.00 | 3.08 | 3.19 | 2.00 | 47 |
Really enjoyed it ^^
Do you have any tips for someone trying to learn Voxels?
Im actually one of the people that are watching those videos ^^ so far they are good but lack some background as of what the thought proces was but im really enjoying them ^^
You using ray-tracing btw?
Fun but the targets blend with the background and its hard to spot them
Would love to see you explore this idea more. Had fun though but some obstacles would be a good addition to the gameplay.
Liked the light effects. But was difficult to see when the ball was flying in the air.
Nice game, can't get enough of shooting zombies :P
Add some sound to improve it and fix the collision issues.
Nice work! Enjoyed it very much. Add some background music to make it even better and to improve t he feel of urgency. Really liked that you have to plan before starting and deciding to go for that 2x power-up is a really big decision.
Couldn't grasp what i had to do or if there was a pattern in the screens after 10s.
Really liked the change in colors for each trap as well as the main character. Giving the direction the player is going is a nice touch.
Could use some polish, kept freezing after trying to use the ability attack. Map a bit too big. Cool choice of characters, liked how you incorporated the class into them.
Loved it! But keeping the movements stick to a grid was not very intuitive, I was trying to get a firm control to move 1 bit and kept moving a bunch.
Not my kind of humor, but enjoyed it when it got more fast paced. However if you are going to let players use 8 directional movement do not let the enemies run away so smoothly it actually makes the experience less pleasant.
Had tons of fun with this. Great multi-ball power-up but I think it may last for too long. Also presenting the mechanics before starting the match would be nice too.
Great art would like to see some power-ups or something to recover health.
Also if you are going to use mouse for aiming track it at the mouse position and not its movements, aim tends to get off otherwise.
OMG such an amazing idea. I hope you expand this into a more polished game.
-Double jump could have a better response by allowing to double jump the same height at any time during the first jump. At the moment you have to follow up the second jump right after the first for a higher height.
-Add more platforms so the double jump is both an avoidance skill and a mean to get better rewards.
-More cash rewarding items with different values making bombs placement an strategic decision.
-An AI so single player game can be made.
-A distance meter/display so the players know how long till the race is over.
Loved it want to see it more polished ^^
Really nice use of theme. But a feedback for when you get hit and lose control of cell could have a feedback for how long you dont have control.
Since you can exit the screen and return from the other side, it would be nice if when you chose the movement location to have the cell take the shortest route by exiting and returning to the screen.
Great background music. Great job ^^
It has potential, I would like to understand better the scoring and the Guards fighting/dying. Also some sound would make this so much better.
Had fun with it, needs some polish on level difficulty but overall it's a good game ^^, add some music do add to the tension.
Took a while to understand what I was supposed to do to get the cat moving :P But once I got it, had some fun with it ^^
Loved the sudden gravity change. Noticed that as long as you jump on the last square there will always be a safe landing this is good when you don't show the next jump but would be better if we could control the height of the jump (thus the distance covered) by keeping space bar pressed.
The black and white change was nice too ^^
Would like to see the theme used in the gameplay but great job ^^ want to see this grow ^^