FoonLudum Dare ExplorerLD27 → Survive

Survive

By andresh

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CategoryRankScoreCount
Innovation2423.08
Theme2453.19
Fun2553.00
Overall3932.89
Graphics5772.00
Coolness119647

Comments

dracae 2013-08-27 01:26

Awesome! The graphics were meh, and a score would be nice, but all things aside, this is great!

andresh 2013-08-27 01:57

Just did a small update with MacOS, Linux versions and a timer.

kristof 2013-08-27 07:53

Simple but nice idea. I like that you have to watch the two enemy types at the same time. This makes it surprisingly difficult.

supersammy7000 2013-08-27 07:54

cool game polish and it will be great.

flavio 2013-08-27 21:23

Indeed, having to watch to kind of ennemies make it interesting and hard as they come from everywhere !
It's hard after a minute ! Quickly highly challenging !
I like it :)

tomk32 2013-08-28 18:01

Haha, brilliant idea, it takes the whole urgency from those avoid-games. Still, if you were to pulsate the arrows and blocks on their last three seconds it would regain some of that urgency. Some defensive matters would be nice as well, say I were allowed to de-fuse and drag'n'drop the blocks to use them as one-time-walls against the arrows.

It is a good base for something really new and exciting. Keep working on it!

sam1373 2013-08-29 14:41

This was pretty cool.

withoutpillow 2013-08-30 20:43

so simple but so fun. like a good bullet hell shooter.

raiyumi 2013-09-02 05:14

It was alright. Looks like a nice idea, although.. the game kept freezing randomly for me.

heroesgravedev 2013-09-02 05:46

Doesn't work for me.

Launching with Terminal gives me an unsatisfied link error.

I'm on Arch Linux 64-bit.

_alts 2013-09-02 08:53

This is an effective distillation of "avoid" type games. I think the biggest benefit would come from some more attention spent on graphics (perhaps colors/shapes to indicate time remaining?)

4xisblack 2013-09-02 11:02

I find it interesting that although the game gives me enough information to position my cursor properly before anything bad happens, I still prefer to try reacting to feedback at the last possible moment. This might be because our eyes are better at detecting motion in peripheral vision than, say, reading those numbers as they count downward.

gsmproductions 2013-09-02 12:18

Simple idea, and looks deceptively easy at the beginning. But then there is a rapid change from that to frantic movement. Loved it, even with the very crude graphics and no sound!

terrabyte 2013-09-03 10:27

The Linux file doesn't work.
HOWEVER, after copying the source into Processing, it worked perfectly, and I really enjoyed it! The rectangle's explosions are a little small and are very easy to avoid, but otherwise it's a really fun little game!

andresh 2013-09-03 14:18

Ill take a look into the Linux file, it is strange since the 2 other builds worked. I'll update this as soon as I can.

mrblade 2013-09-15 04:45

Nice work! Would have liked sounds. I also found you can just stick in a corner and be reasonable safe. 6/10.

pickensincorporated 2013-09-15 11:31

Loved it! I really like the idea, and its execution was done well :D Please add sound and music, and I could get addicted to this!

paperblurt 2013-09-15 15:33

Great job.. graphics isn't all!