devwil 2013-08-26 03:54
Inspired by Jason Rohrer's Passage? :)
This is interesting!
Foon → Ludum Dare Explorer → LD27 → Sonnet 49
By 65c816
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Innovation | 521 | 3.00 | ||
| Graphics | 556 | 2.88 | ||
| Mood | 602 | 2.67 | ||
| Overall | 1057 | 2.44 | ||
| Theme | 1064 | 2.43 | ||
| Fun | 1172 | 1.73 | ||
| Coolness | 1404 | 40 |
Inspired by Jason Rohrer's Passage? :)
This is interesting!
Ooh, that was pretty interesting.
I don't know if is a problem with my browser but when i die i need to wait a lot time to show a message D: .... but anyways good job :D i like the concept of the game! looks interesting.
The death screen takes a really long time to display. Not sure what I'm doing.
Really like the visuals and the passages were cool but they took an excruciatingly long time to fade in! Other than that though I liked it
i had slow text too, but the game itself was interesting enough.
throw up a link to the finish version when your done :D
Holy pixels, batman! That was interesting. However, I couldn't quite figure out what I'm supposed to do there. I'd say it's worth expanding this into a full game.
I love the aesthetic, reminds me a bit of Rohrer's "Passage".
Would definitely benefit from some player introduction to controls & the death timeout is far too slow for my liking.
Sorry, I currently have many problems, I'll make a free bug version as soon as possible. But thank you very much for your encouragements.
The graphic effects were nice and I liked the gameover screen apart from the extremely long fade-in. However, I had no idea what I was supposed to do. I just kept dieing when walking around.
definitely remind me of rohrer's passage. it's a very interesting game, but i would like to be able to read trough the text two times before it dissolves (which is a fantastic thing for it to do actually; when time go by the world some into existence but then then disappear again, with the flow of time).
good use of the poem, but as i said, i would like to read it through and at least get a glimpse of what it's about, so i can contemplate on this when i play the next segment.
Didn't quite understood what I was supposed to do, liked the art style.