sithdown 2013-08-27 11:19
I really dig the idea of a competitive platformer taking turns, could be fun at parties with friends :)
I've played it with my brother and he likes the game too. I felt like the jump powerup wasn't very effective though.
Foon → Ludum Dare Explorer → LD27 → Hobaton Kingdom
By feffers
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Theme | 100 | 3.52 | ||
| Innovation | 204 | 3.17 | ||
| Fun | 314 | 2.88 | ||
| Overall | 398 | 2.88 | ||
| Graphics | 414 | 2.83 | ||
| Coolness | 1404 | 40 |
I really dig the idea of a competitive platformer taking turns, could be fun at parties with friends :)
I've played it with my brother and he likes the game too. I felt like the jump powerup wasn't very effective though.
Was kind of wired to play this with only one player. But I see the potential for multiple player. The controls feel good.
@kristof Yeah, I knew that was going to be an issue with this submission, but for some reason I really wanted to make a party game. Thanks for trying it!
Nice concept. Didn't really have anyone to play with so couldn't try that aspect of the game myself, but I like the idea of it. One thing to note is I got stuck inbetween some stairs and couldn't get out from that.
It's very smooth and I can easily imagine this as a single tap game for mobile. :)
The running sprite is cute, the controls felt good. Wish I could play this with someone else
Runner game in mixed 2d/3d, goood
Very innovative play style. It reminds me of raskulls... sorta. I could see this idea turning into a fun competitive party game.
The 2.5D look is appealing, but the controls and platform elevations don't pair up well; the double jump works differently depending on how high you are after the first jump, and coin collection isn't fluid with speed running
(unless you were going for risk/reward with the coin/store system). Good camera work too.
Very inspirational.
@Ritzblues yeah, the coin/store system is risk reward. The I did several runs just holding right to see how long it took. In the end if you take more than ~.75 seconds to grab a coin, it's not worth it. There's also another powerup in the game that for some reason isn't showing up that cost quite a bit but doubles the value of coins. The double jump problem I realized too late :(.
This is a great idea! Unfortunately I didn't have anyone to play with :/ It would be awesome if there were dangers/negative points. So you could try and mess up the timing for the next player. Good work.
@dook there are! The "Murder balls" in the store let you drop a spike in place, and a player loses a coin for hitting it! If they are not showing up, then let me know.
No sound, but the controls were tight and the graphics were good. Great idea!
I wish I had someone to play it with! Singleplayer got a bit repetative, but the controls felt great and Im sure it would've been fun to compete with someone!
OMG such an amazing idea. I hope you expand this into a more polished game.
-Double jump could have a better response by allowing to double jump the same height at any time during the first jump. At the moment you have to follow up the second jump right after the first for a higher height.
-Add more platforms so the double jump is both an avoidance skill and a mean to get better rewards.
-More cash rewarding items with different values making bombs placement an strategic decision.
-An AI so single player game can be made.
-A distance meter/display so the players know how long till the race is over.
Loved it want to see it more polished ^^
Great idea, but sadly I had nobody to play with. I think this could be a great party game. The level design could use some more variety, though.
I love the turn-taking mechanic.