raincole 2013-08-26 03:56
It's, well, really confusing.
Foon → Ludum Dare Explorer → LD27 → Sort It Out
By vanderzwan
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 54 | ||
| Innovation | 120 | 3.69 | ||
| Mood | 612 | 2.65 | ||
| Audio | 741 | 2.20 | ||
| Overall | 832 | 2.77 | ||
| Humor | 833 | 1.78 | ||
| Graphics | 971 | 2.16 | ||
| Theme | 997 | 2.58 | ||
| Fun | 1055 | 2.19 |
It's, well, really confusing.
I have no idea what I am doing, sometimes I am just randomly dragging away from the bits and I am getting scores, them going away?
Just watched the video, makes soooo much more sense now!
Quite a neat concept and love the graphic style.
Yeah, sorry guys. Watch the video for a clearer explanation. Next time, when I hopefully have more time, I'll make an in-game tutorial.
Just edited the description, hopefully it's easier to follow now.
@raincole: your avatar is oddly fitting for your comment :D
Brilliant! A bit of a steep learning curve but seems like you can get there! This one i'm keeping. You should totally port this to use the Leap motion controller!
Cool concept, technically impressive, but still a bit too confusing ^^"
@Zuige: funny you should mention that, the original gesture code was an experiment for the Leap Motion! :D Since I already have some code ready I could easily add LM controls I think (but didn't think of it nor had time yesterday). Will upload it once the voting window is over (as to not break the compo rules).
@Spotline: Thank you for the compliment! I admit that it takes a while to get into the "zen" of it. It helps if you ignore the scoring and how many spare gestures you have at first, and just focus on gestures and sorting.
@everyone who bothers to comment: the feedback is greatly appreciated! I'll be sure you give your games a try once I can listen to the audio (in the train right now, don't want to bother the other passengers).
Wonderfully abstract and quite interesting. Understanding what is happening becomes part of the challenge, but even once you know, using that knowledge is still not trivial.
My strategy is basically: go down if the leftmost bit is black, to the right if it's white; then when all bits are sorted, swipe up all the way and win. Got me to around 6000 points. But your video shows that more sophisticated approaches are possible. I wonder what it would be like without the time pressure, when you really have to minimize the number of moves.
The difficulty is a bit random, depending on how sorted the bits are to begin with. Perhaps worth considering some measure of "sortedness", e.g. number of transitions between black and white, and keep that roughly proportional to the number of bits somehow.
I like the simplicity of the graphics and sound, and the bits really seem to have a life of their own. Perhaps the screen layout could have been better, especially on fullscreen.
Interesting game.
Nice effects, but im not know what I do ;] sometimes a time countdown below zero.
I really like this. My initial impression was that it was overly confusing but I'm so glad that I stuck with it (and watched the video) because when I did get the hang of the controls I found it to be a really enjoyable and rewarding experience. An excellent, innovative mechanic!
Same as Frozen Fractal here, except the colours are driving me a bit bonkers, combined with my severe sleep deprivation. Without the timer this game would be better I think, but you've got to stick to the theme after all.
Background burnt my eyes gut i loved how mouse work in this game!
A little too tricky to be fun but appreciate what you were going for. Good work
@Dew/Dining Philosopher: sorry, I like bright intense colours. Must be the African heritage ;). But I'm working on a "Super Sort It Out!" with more gameplay modes, proper tutorial and the option to change colours.
DesignerNap: Sorry it's not your kind of game, thanks for taking the time to try it! For some, like Zuige, panurge, Dew and me, mastering the frustrating interface is part of the fun, but I can easily see why it's not for everyone.
This was actually surprisingly fun after getting the hang of it ^^;
Potential for an interesting interface here, though I must admit that I mostly flailed and hoped for the best :) One note, when I solved each one they went away so quickly that I didn't have time to register that I'd actually solved it - it took me awhile to figure out that's what was happening.
Loved it! But keeping the movements stick to a grid was not very intuitive, I was trying to get a firm control to move 1 bit and kept moving a bunch.