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Next Gen Cat Gameplay
Next Gen Cat Gameplay
By ultrarat
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 3 | 54 | | |
| Humor | 192 | 2.81 | | |
| Innovation | 454 | 2.55 | | |
| Theme | 468 | 2.68 | | |
| Fun | 533 | 2.23 | | |
| Mood | 548 | 1.72 | | |
| Graphics | 584 | 1.94 | | |
| Overall | 595 | 2.19 | | |
Comments
Interesting concept that is relatable, though the actual movement connected to the slider seemed pretty random or overall finicky, and a little bit of sound or music would have done wonders as well. Stuck to the theme well though!
krides
2013-08-26 22:56
Cat-based gameplay!
I like the cube cat. The game itself was pretty confusing, and short.
brodavi
2013-08-27 17:52
Seems you can "cheat" by just moving back and forth at a certain pace, slowing down or speeding up if necessary. I was expecting more of a "you just did that movement, the cat is bored" sort of mechanic. Nevertheless, fun! :)
nickw
2013-08-27 18:12
This game said it has next gen cat gameplay and it delivers!
At first I didn't quite get what you were trying to say.
It was fun, but a little too minimalistic, at least for me.
Good job ;)
I fun concept but the technology feels over-engineered for what it offers - maybe if the cat moved around so that it feels more interactive, and meows once in a while ^_^ Will version 2 offer cats in boxes?
derosa
2013-08-28 01:25
I'm not sure how can I stay in the green part of the slider, but is a surprising concept.
krasse
2013-08-28 03:52
The game mechanics was interesting.
I hope you found three.js useful. I sure do :)
almax27
2013-08-28 12:05
Easier in real life! :D
vvolis
2013-08-29 07:39
Not much to say about the game, but the cubecat is awesome! :)
manuq
2013-08-29 19:20
I like the concept, its fun! I would like it to be more predictable so the gamer could master it. The text in the end screen could be better: "you were in range for X seconds".. is X good or bad? Maybe add different phrases according to the seconds, like "not bad!".
Now I only want three next-generation cats.
I understand what you were trying to do but the controls didn't really do your idea enough justice for it to be fun.
dekart
2013-09-04 17:29
It's pretty simple, but I like it.
Well, I never had a cat, but it seems it's difficult to keep it entertained! Good entry! I'm interested in studying Three.js too, it would be nice if you share your source code. =)
ultrarat
2013-09-05 21:45
@Marcos Rodrigues Most HTML5 games are shared source, you just need to Right Click -> Inspect Element in Chrome or have Firebug in firefox. I didn't bother to minify my code or anything secure although I am using the minified/obfuscated Three.js lib. But the code is a really terrible fast hack job so it's not that interesting, "here be dragons."
x-or
2013-09-11 10:36
That's almost a reality simulator! Works on dogs, too, btw^^
From what I've experienced, distance pointer to pet also plays a role somewhat. If the cube followed the pointer at speed depending on it's attention, it would feel a bit less minimalistic =)
andresh
2013-09-15 02:17
Took a while to understand what I was supposed to do to get the cat moving :P But once I got it, had some fun with it ^^