Journey to Mars by brainchewer 2017-01-01T21:11:00
Interesting, but quite difficult!
Foon → Ludum Dare Explorer → Users → kd7uiy
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2016 | 37 | One room | Jewel Defender | compo | 551 | 2.78 | 2.66 | 2.61 | 3.23 | 2.36 | 2.40 | 2.23 | 2.47 | 77 |
Interesting, but quite difficult!
It's a bit confusing to play, but looks pretty cool. It's very chaotic and difficult to figure out what's going on.
Nice game, only didn't like the very beginning where you were stumbling around in the dark. It would be much better to have at least a small amount of light from the beginning. Still, well done!
Fun little game, a bit simplistic, but it works well enough I suppose.
Nice game for a start, well done!
Seems to not have a lot to it, but looks like a nice start at least. More instructions could be helpful, I am not sure if there was more to do with it than I managed.
Nice idea, looks pretty neat! Might be better if there were fewer boxes, or if you could smash them in to nothingness, the boxes tend to get in the way after a while.
Very interesting, it could turn in to something, but right now there just isn't a lot to do. Keep at it, you might end up with something!
Not bad, could be a bit more interesting with a bit more time!
Pretty nice, I like it! The movement is a bit slow and annoying as such, a bit faster would help a lot.
Can't make it up the area right above the initial door. Still, looks pretty neat!
Nice game overall. I found there are spots the player can go that the spiders can't which makes things a bit easier than I suspect you intend.
Very interesting idea. It's hard to find other players for it, but I had a decent sense for it, it's pretty neat looking.
Nice game, a bit tricky, but... Getting the balls in to the trash was quite difficult, and it's barely possible to get the timer to go down. Still, nice!
Nicely done. Couldn't make it to the end despite trying several times, the jump might be a bit overpowered. Still, pretty cool, well done for such a short time!
It's really confusing which link is the pre and which post ludum dare. You might consider naming them a bit clearer.
Pretty interesting, it's a bit difficult to decide what your actions will do. Still, well done!
Pretty interesting, it isn't difficult, but still pretty nice for a compo. Well done!
Nice game, well done with theg raphics. It seems a bit tricky to find an escape path, but still, nicely done!
Looks neat, not really intuitive, at least not to me. Still, looks fantastic, mood is awesome!
Nice game, the controls were a bit confusing, but I caught on pretty quickly. Well done!
It was a bit confusing, I found myself being annoyed trying to figure out which switch to trip to open a door. Still, interesting concept!
Interesting. Moving the elves around while holding E wasn't intuitive, nor easy. Requiring two keys to be pressed with the same hand is difficult. Also, there are a fair number of camera errors. Still, looks great!
Great graphics, nice theme, well done overall. This looks like it could be published almost as is!
Decent game, the gameplay is a bit lacking. Also, the slow moving text is really annoying for stuff I've mostly already read. Still, looks nice!
It's an interesting start. I like that you can at least try it with only a single player. Could be really neat with some work!
Missing X3DAudio1_7.dll, running from Windows 10 64 bit.
Nice, but a bit confusing, also got a bug.Still, nice!
___________________________________________
############################################################################################
FATAL ERROR in
action number 1
of Step Eventobj_Shotgun_Bullet
for object obj_Enemy5_Small:
Variable obj_Enemy5_Small.enemy2_health(100022, -2147483648) not set before reading it.
at gml_Object_obj_Enemy5_Small_Collision_20
############################################################################################
Interesting idea, not sure if there was a point aside from being nice, but still, pretty neat concept!
Nice little game, the only thing that would have made it a bit better was to tell who was who, identifying the people wasn't easy. Well done!
Nice graphics, well done! The gameplay is a bit weak, but I think I figured the basics out. Very nice!
Well done. There seems to be a bit of a bug if you put a wall up directly in the path then they will never find a way around it. Still, pretty neat!
Looks great, but after downloading it, I'm getting an error: "AssertionError: _current_shader_context != NULL at line 6010 of c:\projekte\panda3d\src\glstuff\glGraphicStateGuardian_src.cxx". Something to do with rendering pipeline. Too bad, it looks great!
Couldn't run it, it says there wasn't enough WebGL memory. You might want to increase the memory requirements in the player settings, and try again.
Well done, I really enjoyed it!
Interesting game, I like it overall. It's not really intuitive, but I got the feel after a while.
This is a nice simple game, I like it!
Nice game, a bit confusing to start with, but I got it pretty quickly. The eyes kind of remind me of flying spaghetti monsters;-)
Nice game, a bit tricky, but a nice level.
Well done overall! The lighting is a bit weak, as is the theme, but the graphics are great, nicely done!
Good enough, but it's really hard to do math problems that fast, even for a person as good at mental math as I am. Still, it works well enough I suppose.
Nice game, well done. It wasn't clear the need to protect the fridge, I now understand why the zombies were going after it so hard. Still...
@timgarbos: Good point, I've renamed it.
@eruiz00: Good feedback, that encourages me to keep going with it! I was just happy to get the swinging sword in at the end, that was the last thing that I added, and I'm glad it made it, I think it offered something!
@Mat4Dor: I'd say you won. I'm seeing the game is either really easy or really hard. Interesting... Thanks for the feedback!
@NotExplosive Rotating with hot keys is near the top of my list of things to change when I next play with the code. I might use the mouse wheel or something, I haven't decided yet, so... Thanks for the advice/review!
The balls do calculate their way, using the Unity AI system. They actually are smart enough to try to avoid them, they recalculate the path to avoid at least part of the trap, although not the entire thing.
Going retro, interesting!
The panning control was a bit sensitive, you might want to turn that down a bit. Nice little world, however!