FoonLudum Dare ExplorerLD37 → Mad Room

Mad Room

By ouro17

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CategoryRankScoreCount
Coolness350
Humor1832.94
Audio1853.21
Mood3143.10
Graphics3363.04
Theme4193.30
Overall4213.09
Fun4232.91
Innovation4242.81

Comments

yoel1234 2016-12-11 20:47

couldn't run it on windows but it looks so cool.
chos and bunny enemies dang,also liked the dmg mechanic. i will also make a top down shooter with turrets in the future we thin alike.

yoel1234 2016-12-11 20:48

"in not a valid win32 application"

yoel1234 2016-12-11 20:48

*is

ouro17 2016-12-11 21:34

Hello Yoel1234, thank you for your comments!
I revised the windows executable and for me and my friends works without problems. When the competition is over I will play your game for sure ;)

kd7uiy 2016-12-12 20:14

Nice game, the star field is a bit too uniform, and a bit slower might be good. Overall, well done!

piscythe 2016-12-12 20:19

That was interesting. I really like the damage/ammo mechanic. Aiming is awkward, and the soul enemies' projectiles are really hard to see against the background. Otherwise, the graphics and sound are solid. I made it to a level with both enemy types, and when I cleared that I got the game-over screen instead of moving on to the next level.

This worked fine on my Win7, so your revision seems to have worked.

ouro17 2016-12-12 21:22

Hello @Piscythe! Thank you for playing. You beated the game! The room with both enemy types was the last one but I totally forgot to put a victory message at the end! Thank you again for playing.
Hello @kd7uiy. Thank you for playing the game. I know that its fast, I tried to make it faster when the room start to get "mad", as a concept.

I'm going to play your games tomorrow! Thank you both of you.

uliana-galich 2016-12-13 17:28

Pretty brilliant, good job developers!

jyrkface 2016-12-13 22:39

is audio not included or not working?
It may be my PC (left it N/A in my rating)but I had no other problems with the app.
Very competent entry, I like the mechanics around the alt ammos and the enemy types especially :)

piwicode 2016-12-13 22:41

Cool.
I would be nice to feel more powerfull when firing.
Purple space rabbits are tought I know, but this is a gatling gun :)
Some of the design reminds me 'lovers in a strange space time'
Thanks for making this game!

mmason 2016-12-13 23:09

This game reminds me of dos games from the 90's, the controls were a little off but fitting if you were aiming to be early 90's.

I found that sometimes it was hard to see the enemies attacks agains the background.

ouro17 2016-12-16 21:35

@Uliana Galich Thank you! Your game was cool too :)
@Jyrkface the audio is working for other people. Thank you for playing, I enjoyed your game too!
@piwicode Thank you! The weapons that you can buy are way more powerful but yes, I would made the normal weapon more powerful. Your game is pretty nice guys!
@mmason Thank you for playing. Yes I know that it's hard to see, it make it more challenging but maybe anothers colors would be better.

obvious-industries 2016-12-16 22:19

That was really hard!

alfadur 2016-12-17 15:50

The foundation looks pretty solid. The beginning is a bit slow, maybe having enemies move around slightly would've made it more engaging. Nice idea with those weapon types though. :)

maple 2016-12-18 07:26

You did pretty well.

You definitely need some work in all areas, but I'm impressed that you at the same time have a level of skill in all areas -- many entries tend to be good at one thing, but bad at other things.

For your entry, graphically, at first I didn't know why the room was changing, but then I realised it was cause I was walking into that grey switch thing; so maybe that switch thing needs to stick out from the background a bit. Your audio gave some super retro vibes, which was cool, however, the game-over music was louder than the other music, so pay attention to the sfx and bgm volumes in relation to eachother, in the future. Your hitboxes/collisions also need a bit of work, and I think the gun felt a bit slow and weak. I think i'd rather shoot faster and more frequently even if it takes more bullets -- you can make a gun feel powerful by adding a crunching sound & a screen shake & a delay (think about the delay when dealing an attack that has meteor in smash brothers -- after you hit the enemy, there is a slight delay while they shake before they fly off screen, and that adds to the feeling that the attack was very powerful). Anyway I guess this is a bit off-topic. But this game sorta reminds me of my first LD entries, so I guess I want you to get better, haha.

Also, you can add a simple menu to contain your game, which makes it feel a bit more polished and cohesive.

I'm happy that you tried to make this entry better than your last. Keep doing that! Good luck, see you around!

ian-morrison 2016-12-20 05:52

Got really frustrated with the weapons and enemy attacks. Weapons felt weak and unresponsive (a basic set of sounds on the player attack would do wonders) and in the dark red room the enemy shots are nearly invisible.

multiplexor 2017-01-02 11:05

Good game! Candy machine gun ftw! I think that the idea and art is quite good!
I think it would be great to add some more polish (particle effects when the bullets hit, a better indication that the candies and chaos are the small balls floating around,better aiming for the player, etc)

Nevertheless, you did a great job!!

Keep up the good work!