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CrossBread

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
20132710 SecondsMinecraft Creeper Revoltjam5172.562.523.002.702.301.882.682.1546

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by CrossBread

CrossBread leaves an average of 3.7 feedback comments each event.

LD28 — You Only Get One (1)

One Cigarette by Suese 2013-12-16T10:58:00

Good feel, decent graphics, dialog gave me a few chuckles. :-) My only issue was the speed of the hammer. It was easy to get knocked out of range while waiting for it to swing. The bullet loot pretty much made up for it though.

LD27 — 10 Seconds (9)

The 91st Parallel by BMacIntosh 2013-09-07T09:06:00

Great entry! I would love it even more if the zombies would fall to their demise after I push them over the edge with the shield.

10 Seconds to die by 1WeekEndStudio 2013-08-31T11:55:00

I loved that you measured the "10 seconds" in distance. I did something similar in my game, Minecraft Creeper Revolt, only mine is a side-scroller. Great entry. CPU AI would make this quite fun!

LABYRINTH10 by Nizan 2013-08-31T11:29:00

Fantastic concept, one of my favorite so far. I love how the player has to balance greed with difficulty. The multiplier was a nice touch to make it worth while to stay out longer. I noticed a lag sometimes when trying to end a level. Is it possibly that the "EXIT" text is not part of the same button that ends the level? Great work!

10 Seconds Hero by lucas_gaspar 2013-08-31T09:04:00

Liked the high score feature and how you drop straight back into the action to try again. Took a second to realize you can't shoot unless you're the hero.

Bombotron by Zammy 2013-08-31T08:59:00

I think 2 UI improvements would help. One, reveal the node/component on mouse over instead of requiring a click. The click feels cumbersome, but I like that you have to try and mentally keep track of the parts of the bomb circuit.

Two, increase the collision area on the wires. Maybe an icon in the middle, or just a 2-3 pixel transparent border. It's easy to start feeling like you're fighting the controls/mouse instead of playing an intriguing puzzle game.

Great graphics, look-and-feel, etc. Some music would help to set the mood more.

TOO MANY BULLETS by mklee 2013-08-29T07:40:00

You can tell you put polish into the character. I was especially surprised when I was able to ninja my way between bullets using wall jumps! I like how the circles element not only effects the bullets, but the character too. Making them choose between safety, or getting to the next 10 sec mark faster is a great game dynamic. Well done!

Time Trapped by killerstarbunny 2013-08-29T07:32:00

I tried it a few times because at first I thought some bug was making it unplayable. (At some point when I time traveled, my block didn't reappear.) But I eventually realized I could push the blocks, so long as my next self didn't touch the previous self at all.

Z-Z-ZEN by Badger 2013-08-27T09:04:00

Like the graphics, sound, and comedic timing. In 1 player mode, is was a little confusing to understand which player was receiving punishment or a point. Maybe using a special color in the monk model to distinguish between the player and NPC ,omk could help?

TenSecWep by DesignerNap 2013-08-27T08:55:00

I liked your art work. It would be nice if the bounding box on objects laying around the room allowed you to still walk behind the object instead of getting stuck and having to run around the bottom side.

LD24 — Evolution (1)

Guppies by Lord_Fluffy 2012-08-28T02:39:00

Ok, so it took a long time to figure out. But, you may as well just close your eyes. You can listen for the disturbance of the bugs in your headphones and orient the fish in that direction. I just ate 3 bugs with my eyes closed doing this. Impressive, but understandably easy to miss.