The 91st Parallel by BMacIntosh 2013-09-07T09:06:00
Great entry! I would love it even more if the zombies would fall to their demise after I push them over the edge with the shield.
Foon → Ludum Dare Explorer → Users → CrossBread
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 27 | 10 Seconds | Minecraft Creeper Revolt | jam | 517 | 2.56 | 2.52 | 3.00 | 2.70 | 2.30 | 1.88 | 2.68 | 2.15 | 46 |
CrossBread leaves an average of 3.7 feedback comments each event.
Great entry! I would love it even more if the zombies would fall to their demise after I push them over the edge with the shield.
I loved that you measured the "10 seconds" in distance. I did something similar in my game, Minecraft Creeper Revolt, only mine is a side-scroller. Great entry. CPU AI would make this quite fun!
Fantastic concept, one of my favorite so far. I love how the player has to balance greed with difficulty. The multiplier was a nice touch to make it worth while to stay out longer. I noticed a lag sometimes when trying to end a level. Is it possibly that the "EXIT" text is not part of the same button that ends the level? Great work!
Liked the high score feature and how you drop straight back into the action to try again. Took a second to realize you can't shoot unless you're the hero.
I think 2 UI improvements would help. One, reveal the node/component on mouse over instead of requiring a click. The click feels cumbersome, but I like that you have to try and mentally keep track of the parts of the bomb circuit.
Two, increase the collision area on the wires. Maybe an icon in the middle, or just a 2-3 pixel transparent border. It's easy to start feeling like you're fighting the controls/mouse instead of playing an intriguing puzzle game.
Great graphics, look-and-feel, etc. Some music would help to set the mood more.
You can tell you put polish into the character. I was especially surprised when I was able to ninja my way between bullets using wall jumps! I like how the circles element not only effects the bullets, but the character too. Making them choose between safety, or getting to the next 10 sec mark faster is a great game dynamic. Well done!
I tried it a few times because at first I thought some bug was making it unplayable. (At some point when I time traveled, my block didn't reappear.) But I eventually realized I could push the blocks, so long as my next self didn't touch the previous self at all.
I liked your art work. It would be nice if the bounding box on objects laying around the room allowed you to still walk behind the object instead of getting stuck and having to run around the bottom side.
Ok, so it took a long time to figure out. But, you may as well just close your eyes. You can listen for the disturbance of the bugs in your headphones and orient the fish in that direction. I just ate 3 bugs with my eyes closed doing this. Impressive, but understandably easy to miss.
LD28 — You Only Get One (1)
One Cigarette by Suese 2013-12-16T10:58:00
Good feel, decent graphics, dialog gave me a few chuckles. :-) My only issue was the speed of the hammer. It was easy to get knocked out of range while waiting for it to swing. The bullet loot pretty much made up for it though.