FoonLudum Dare ExplorerLD27 → Little Peeps

Little Peeps

By smudgedcat

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CategoryRankScoreCount
Coolness358
Theme2203.53
Innovation2253.47
Overall3223.30
Fun4663.03
Graphics5962.81
Mood6202.64
Humor8531.74
Audio9761.25

Comments

paidgeek 2013-08-26 04:00

Quite nice looking mechanics of pathfinding and other rts features mixed with time controls!

gagapete 2013-08-26 10:25

Nice mechanics that fits the theme perfectly. The game is a little bit too hard for me. Stuck at level one. :)
The background and tracks are looking nice, the entities are not matching their style though.

robashton 2013-08-26 10:59

Took me a few attempts to work out that my peeps were the red blobs and that they were needed to collect the white circles - after that all groovy though - good game!

vectorious 2013-08-26 13:09

Fun game. I finished it! The last level was challenging, and I loved the Pikmin-style gameplay.

mekuri 2013-08-26 13:19

Very nice concept! It took a minute or so to figure out that the dots were my people. The mood of this game could really benefit from some sound effects, but I really liked this game. Good job!

neekobus 2013-08-26 13:26

Really good idea to put the game in pause by default.
It took me time to figure where were my creatures.
Also, I'd expect a message to congrat me when I take the "artefact".

dekart 2013-08-26 18:03

Interesting and challenging, requires some resource planning. Probably some sounds would make it even better.

rezoner 2013-08-26 20:05

I am giving this 5 stars for innovation.

scriptorum 2013-08-26 20:35

Very nice! I really enjoyed this. The only nitpick is you can render a level unsolvable if you let a peep go extinct on the previous level. I didn't realize peeps carry over. At first I was trying to make my missing green peep by sending mixed colors pick up the circles... :)

avh4 2013-08-27 01:11

Am I missing something? When the red dots go under the pink (10) square or under the white dots with numbers, they get stuck there and I can't move them anymore.

smudgedcat 2013-08-27 08:52

You need as many peeps are as written on the tokens in order to collect them. To start you can send your 5 initial peeps to collect a 5 token. That will produce 5 more peeps that will let you pick up the artefact to finish the level.

cosmologicon 2013-08-27 22:13

Cool concept but really complicated. It would have done well with a couple trivial levels as a tutorial. I'm stuck on level 2. I don't start with any green peeps and I see no way to get them. What gives?

fgielow 2013-08-28 03:56

I enjoyed the pause and trace paths here, but sometimes the red spheres are kept below the white balls and I cannot ever select them again, it seems o.x

smudgedcat 2013-08-28 08:42

@Cosmologicon You should start the second level with 3 green peeps.

@fgielow Yeah, once the peeps are trying to pick something up they can't be selected again unfortunately. I didn't have time to implement this for the competition but I'm still working on the game and will fix this for a later version.

manuq 2013-08-30 01:09

Very innovative! The selection bug hitted me in the very beginning and got me confused. With that fixed, you have a great game. Great approach to the theme too.

cakemonitor 2013-08-31 22:22

I really enjoyed this game, it took me a while to get the idea - I didn't realise how important shift-clicking was early enough - but once I did I was very impressed with the gameplay in this. a little audio would have rounded it off perfectly but it's still a great entry overall

01rafael 2013-09-13 16:00

great pure style!
awesome game!

pickensincorporated 2013-09-13 16:24

Like the mechanics, graphics are simple but nice to look at and the pathfinding was superb. Sound would make this promising project into a great game!

marcellus 2013-09-13 17:00

the idea behind this game is awesome