paidgeek 2013-08-26 04:00
Quite nice looking mechanics of pathfinding and other rts features mixed with time controls!
Foon → Ludum Dare Explorer → LD27 → Little Peeps
By smudgedcat
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 58 | ||
| Theme | 220 | 3.53 | ||
| Innovation | 225 | 3.47 | ||
| Overall | 322 | 3.30 | ||
| Fun | 466 | 3.03 | ||
| Graphics | 596 | 2.81 | ||
| Mood | 620 | 2.64 | ||
| Humor | 853 | 1.74 | ||
| Audio | 976 | 1.25 |
Quite nice looking mechanics of pathfinding and other rts features mixed with time controls!
Nice mechanics that fits the theme perfectly. The game is a little bit too hard for me. Stuck at level one. :)
The background and tracks are looking nice, the entities are not matching their style though.
Took me a few attempts to work out that my peeps were the red blobs and that they were needed to collect the white circles - after that all groovy though - good game!
Fun game. I finished it! The last level was challenging, and I loved the Pikmin-style gameplay.
Very nice concept! It took a minute or so to figure out that the dots were my people. The mood of this game could really benefit from some sound effects, but I really liked this game. Good job!
Really good idea to put the game in pause by default.
It took me time to figure where were my creatures.
Also, I'd expect a message to congrat me when I take the "artefact".
Interesting and challenging, requires some resource planning. Probably some sounds would make it even better.
I am giving this 5 stars for innovation.
Very nice! I really enjoyed this. The only nitpick is you can render a level unsolvable if you let a peep go extinct on the previous level. I didn't realize peeps carry over. At first I was trying to make my missing green peep by sending mixed colors pick up the circles... :)
Am I missing something? When the red dots go under the pink (10) square or under the white dots with numbers, they get stuck there and I can't move them anymore.
You need as many peeps are as written on the tokens in order to collect them. To start you can send your 5 initial peeps to collect a 5 token. That will produce 5 more peeps that will let you pick up the artefact to finish the level.
Cool concept but really complicated. It would have done well with a couple trivial levels as a tutorial. I'm stuck on level 2. I don't start with any green peeps and I see no way to get them. What gives?
I enjoyed the pause and trace paths here, but sometimes the red spheres are kept below the white balls and I cannot ever select them again, it seems o.x
@Cosmologicon You should start the second level with 3 green peeps.
@fgielow Yeah, once the peeps are trying to pick something up they can't be selected again unfortunately. I didn't have time to implement this for the competition but I'm still working on the game and will fix this for a later version.
Very innovative! The selection bug hitted me in the very beginning and got me confused. With that fixed, you have a great game. Great approach to the theme too.
I really enjoyed this game, it took me a while to get the idea - I didn't realise how important shift-clicking was early enough - but once I did I was very impressed with the gameplay in this. a little audio would have rounded it off perfectly but it's still a great entry overall
great pure style!
awesome game!
Like the mechanics, graphics are simple but nice to look at and the pathfinding was superb. Sound would make this promising project into a great game!
the idea behind this game is awesome