BL1ND by Shaun LeBron 2013-12-20T13:50:00
Tried it and loved it! Of course, this is way better than what I made (no innovation there). Looking forward to a post-compo version!
Foon → Ludum Dare Explorer → Users → iambored2006
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2014 | 29 | Beneath the Surface | A Day in the Life | jam | 615 | 2.75 | 2.29 | 3.81 | 2.26 | 2.20 | 1.60 | 2.46 | 2.82 | 100 | ||
| 2013 | 27 | 10 Seconds | 10 Second Gooback | jam | 500 | 2.63 | 2.68 | 3.17 | 3.17 | 1.83 | 1.31 | 1.58 | 1.96 | 61 | ||
| 2013 | 26 | Minimalism | Against the Current | jam | 498 | 2.47 | 2.43 | 2.60 | 2.73 | 2.23 | 2.24 | 2.33 | 55 |
iambored2006 leaves an average of 10.8 feedback comments each event.
Tried it and loved it! Of course, this is way better than what I made (no innovation there). Looking forward to a post-compo version!
First off, amazing work! I especially liked the barrel roll animation. I liked how you implemented upgrades. After I had game over, I retained an upgrade. I don't know if this is intentional, but it's nice.
Awesome! Very atmospheric! Every level is like a puzzle. When I completed the game, the web player crashed or something. I couldn't quit it through escape, so I had to ctrl-alt-delete my way out of it.
This is the kind of game I aspire to make. Really well done! Like everyone else said, the ending was a bit anti-climactic. The first thought that came to my mind when watching it was that it was like some kind of intervention or something. I think it would have been better if they had talked while standing in front of Mary's grave, where Jack was constantly being teleported to. It would have hit that sad tone that's present throughout the game in just the right way. In fact, if you could make another version with a better ending, that would be wonderful! I really want to add it to my personal collection!
Nice concept, similar to mine. Couldn't get past level one, though :(
Awesome game! I especially liked the high gravity controls. It felt like I was controlling a small but heavy character, which is the best! Good job!
I wish I could give you 50 stars for the audio, it's absolutely sublime! This is a game I'm gonna go back to!
Controls are really frustrating to get used to, and trying to get that sword almost got me to quit trying, until I saw the comments. Otherwise, it's a great game!
LD29 — Beneath the Surface (34)
Fistula Foragers by local minimum 2014-05-19T15:27:00
Nice game. I really liked the controls! Some instructions would be nice, though.
Drowning in Problems by Notch 2014-05-19T05:07:00
Hey! I mentioned your game in this post- http://www.ludumdare.com/compo/2014/05/18/10-games-that-resonated-with-me/ , along with some feedback. I'd love to hear what you have to say!
The Dead rest Beneath Us by flrn 2014-05-19T04:59:00
Hey! I mentioned your game in this post- http://www.ludumdare.com/compo/2014/05/18/10-games-that-resonated-with-me/ , along with some feedback. I'd love to hear what you have to say!
Sopora by Crabman 2014-05-19T04:56:00
Hey! I mentioned your game in this post- http://www.ludumdare.com/compo/2014/05/18/10-games-that-resonated-with-me/ , along with some feedback. I'd love to hear what you have to say!
A Happy Place by Woftles 2014-05-18T08:27:00
Very immersive. I wasn't sad when I died, but the whole experience felt very real, if that makes any sense.
PERCEPTION by LevieDAudio 2014-05-16T13:01:00
Huh. I'll have to get back to this one, I'm not sure I understand it. Anyway, as an experiment, this is very interesting! Also, the mood is spot-on!
Hi It's Julian by baboum 2014-05-16T12:37:00
Ludum Dare is indeed free sex. Well done!
Rosa Neurosa by Wertle 2014-05-16T12:18:00
The game is great, and I loved the idea of building an analysis, but what made it for me was the voices!
Speed of Light by Robotic 2014-05-15T14:27:00
I really wasn't expecting that! Good game!
Beneath the Surface by Snoother 2014-05-13T13:06:00
Before I write my actual feedback, I'd like to say that this is a very good entry. I'm pointing this out because it may not be obvious from my feedback.
The game feels unfair. When I played it, I wanted to quit, but not because I was disgusted, but because I felt like I was being punished for doing things that I wouldn't have done if I had a real choice. I was being punished by my conscience, by reading a horrific paragraph detailing my atrocious acts, just because I chose the kill option instead of the wound option. On the one hand, I wanted to kill these people, thinking of their crimes against humanity, but then, I don't want to kill a ten year old! Why can't I choose to spare him?! As you can see, this game had a very negative effect on my. If there's one thing your game failed at, it's invoking guilt. I could continue playing the game because I knew that I had no responsibility for my avatar's actions, thus creating a disconnect.
Mind Your Business by Noah Ratcliff 2014-05-13T12:08:00
Very interesting. I didn't know there could be product placement in an LD game :)
Bridge to the Abyss by Agecaf 2014-05-13T11:11:00
I was really sad when I died after a long playthrough. Not because of the score, I just wanted to hear more of the music. Very good game!
Space to go by geekdrums 2014-05-09T09:03:00
What a strange story. Anyway, I liked this game a lot!
Persona by GFM 2014-05-08T19:41:00
This one really touched me! However, I'm not sure how I feel about the fact that you can "beat" this game. I played it several times so as to get them all right, and I think this kind of defeats the message of the game. The idea reminds me of this scene in the movie 'Groundhog Day', where the protagonist, who lives the same day over and over, tries to learn everything he can about this girl so that he could get her in bed. He gets further and further with her, each day, but it seems like no matter what he does, she won't submit, and he finally gives up. I feel like this game would have benefited greatly from this. That is, you can't succeed; instead, you just go on infinitely, or until you mess up. This is probably impossible to design, unless we come up with some kind of procedural dialogue generator, but that would lower the quality. I would recommend you check out my game, as it deals with a similar design problem (don't read the comments until you've played it). I'd love to discuss this further.
Overall, this is a fantastic, though imperfect, entry.
Boku no Tentacle by Zed 2014-05-05T16:06:00
This is so funny!
I liked the gameplay very much as well, it feels really good to thrust. Indeed. Anyway, I got stuck in the ceiling a couple of times, not really sure why.
Thirst by TeamPurpleDolphins 2014-05-04T15:49:00
I got to the edge of the map and died a beautiful death, looking on, observing the hellish landscape.
Sepsis by berareu 2014-05-04T12:40:00
Can't go wrong with a shmup! It would've been really satisfying to have sounds for every hit you give or take, maybe even some screen shake. Good game!
The Last Beacon by Katamori 2014-05-04T12:30:00
I really like the graphical style of this game! Great job!
Cave-In Jumpin' by BasselGaming 2014-05-02T10:55:00
Yay! Physics enabled stuff!
I liked your game, and I have some suggestions-
* have the rocks amass so that the player has to climb them.
* that jump, man! I'd really like to see a version of this with better jumping.
* more varied rocks, but obviously that's a matter of the time constraints.
* I don't know what you're doing right now, but having the difficulty ramp up could do wonders to your game!
Anyway, good entry!
Could you check out my game?
SUNK by GeorgeBroussard 2014-05-02T09:03:00
I read your name as gorgeous bastard. It fits the game, I suppose. Those sounds, though. Haunting me even after I closed the game. Would you mind making a standalone build?
I Contemplated the Sun of Limbo by Evilion 2014-05-01T21:43:00
This is what hell is like. Oh god. I'm freaking out.
Agent Thursday by ilo 2014-05-01T21:14:00
I haven't played a detective game in years! Only in LD can you find this stuff. Anyway, I'll come back to it later to finish it.
May I help you? by flavio 2014-05-01T20:32:00
It worked for me on Windows 8. Good game!
A day in the life of Jeremy by lucidlarva 2014-05-01T19:50:00
This reminded me of a children's book in a very good way. Thanks!
SEA MONSTER: ATTACKS HUNTER by Frump 2014-05-01T17:57:00
I like this kind of game, where it's basically a succession of bosses.
Holy SHIT, did you REALLY code collision with land?! I think I'm overreacting. Anyway, that's impressive as well.
The thing I liked the most is the music.
Descent by camlang 2014-05-01T17:49:00
Very Hyper Light Drifter. I liked the fact that the player sprite is 8-directional. A lot of games in this general genre neglect this. However, there are some problems-
* There was a problem with textures appearing above/below other textures. I know it's a bug, but you could say it's a feature (beneath the surface, huh?)
* I'm pretty sure the player moves faster diagonally. This can be fixed easily with normalized vectors.
* I was fighting the boss, and I pushed him off the map, so that I couldn't harm him any more.
An Osterreich tale, or something about ostriches by Marcellus 2014-05-01T17:19:00
Loved it! Did you make the music yourself? It's amazing! I only got as far as the moon level, but I was taken aback by how good the music was there.
Le Ver by GamerTaters 2014-05-01T17:04:00
I find it interesting that I didn't even think of the theme until actually rating the game. I guess I was so engrossed in the narration. The Nietzsche quote was very fitting.
Tsunami Cruiser by bvanschooten 2014-05-01T12:03:00
I love this game! The graphics remind me of how good programmable graphics can be. I also wasn't expecting the bullets to be physics enabled, which was a pleasant surprise.
Magma Surfer by r2d2upgrade 2014-04-30T17:45:00
Awesome! I would like to see a version where the rocks make different sounds depending on their x value, creating some sort of random melody.
I Remember Alice by Linus Lindberg 2014-04-30T17:37:00
I liked the little details in the story. Added this to my collection. Great job!
And the Moment Is Gone by Mike Mezhenin 2014-04-30T11:49:00
This is almost as frustrating as real life! Good job! I'd love to see a version with voice acting, maybe even for thoughts.
The Pond by SunShiranui 2014-04-30T09:14:00
I love this! Also, thanks for making the font available, been searching for this one for months.
Sub Bomber by Rahazan 2014-04-29T19:24:00
It's not an "easy to pick up, hard to master" kind of game. Hard as nails right from the start, but not frustrating at all! I really wanted to get better even when I was failing epicly. Great job!