Foon → Ludum Dare Explorer → Users → InToGames

InToGames

Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMoCo
201431Entire Game on One ScreenSoluscompo3863.363.273.443.692.533.272.422.8559

Performance over time

overall score (left axis) percentile (right axis)

Correlations

Feedback left by InToGames

InToGames leaves an average of 18.0 feedback comments each event.

LD31 — Entire Game on One Screen (18)

Robot Karma Joe by Jupitron 2014-12-30T01:19:00

Not *really* in keeping with the theme but who cares? Shine on you crazy diamond! Loved it!

Of Carrots And Blood by Trite Games 2014-12-30T00:51:00

Great presentation -- everything feels very satisfying, although like some other people I would've liked a bit more challenge. Lovely stuff!

Platform Peril by Neuneker 2014-12-20T21:32:00

Really cool concept -- nice one!

One Act by Sheep 2014-12-20T21:13:00

Fun idea -- it'd be nice to know where you are in the script for when you get lost. The roses are a nice touch!

Box by ShaunJS 2014-12-20T19:35:00

Nice concept! I would have liked to have been able to see my sphere of influence -- took me a while to work out why I couldn't affect certain blocks (derp!) Well done :D

Where is my sword?! by Kaijuu 2014-12-17T22:54:00

Interesting idea and rock hard -- I got nowhere near offing the boss!

Faster Than Alien by yorak 2014-12-13T20:07:00

Couldn't play it as AVG flagged up a warning. Almost certainly a false positive but seeing as we're supposed to post why we can't run something, that's why. Pop a zip up and I'll try again -- it looks really interesting!

EGOS by Mopz 2014-12-13T20:05:00

Great fun with nice dinky graphics. Love it!

Snamwons Revenge by yodamaster 2014-12-13T19:24:00

Really cool use of the theme -- well done! It's be nice to be able to dive into the higher difficulty levels.

Mobile Life by tonypai 2014-12-13T18:58:00

Nice bit of social commentary! I'd have liked it if the player's progress through the game had been linked from scene to scene (or branched, maybe, depending on whether you drove safely or not for example). Well done :D

Rescue the princess by eruiz00 2014-12-13T18:50:00

Really ambitious. I thought the idea and graphics/audio were great. The execution's a bit off but when you consider the time-frame it's hard to gripe. Impressed that there were little sub-goals in there too -- well done with this :D

Doughnut Delight by TheZiggy 2014-12-13T18:16:00

Simple and fulfils the theme! Would love to see more variety -- doughnuts need sprinkles!

Memories of Seasons by ncannasse 2014-12-13T18:04:00

Very charming. Falling out of the world (using the teleporter to the rightmost section after acquiring the bones) brought my game to an end, unfortunately. Love the presentation and the choice to do this kind of project.

CMY Invaders by KJScott 2014-12-13T17:49:00

Innovative twist! I'm not 100% convinced that three states with multiple mixtures isn't *too* complex -- "Is that bullet going to dama.. oh, yes it is!" -- but it kept me playing :D Props for the audio also!

Avoidotron by StabAlarash 2014-12-13T17:29:00

Love the graphics and the retro-style way the screen wraps around. The boss made me LOL :) Stomping enemies I found a bit fiddly but it's great that there are visual and audio cues for when you're powered up. Impressive!

Ice Fishing Derby by dylanwolf 2014-12-13T17:02:00

I was attracted to this by the gfx - nice retro style! Like a few others I didn't notice the bait thing at first so maybe something as simple as a flashing arrow over the bait-house for when the player fishes without any?

Good stuff!

Talking Heads by ponk 2014-12-08T20:57:00

Funny & original -- would love to see this taken further (not sure how you'd grow the puzzle element without having some heads missing an ear -- maybe have some with really BIG lugs or something!)

Managed to get the reward with one head out of the circuit (there's something I never thought I'd be writing!) -- dunno if that's supposed to be possible? Great stuff though :D

Tiny Bit by A.W. Apps 2014-12-08T18:53:00

I enjoyed this one, although I agree that the different blocks basically instruct you how to complete each little level. Perhaps with bigger individual areas there would have been space for less obvious solutions.

+ Like the little dude design and the blocks are simple but clear. You implemented wall-jumping better than some commercial games :)

- Some of the collision detection is a little off and not being able to see yourself for that top set of jumps on the last section is a no-no... but I played to the end and would definitely like to see the concept built on. Nice one!