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Tokelau
Tokelau
By mark_ffrench
View on Wayback Machine
| Category | Rank | Score | Count |
|
|---|
| Coolness | 3 | 60 | | |
| Theme | 81 | 3.78 | | |
| Overall | 128 | 3.61 | | |
| Fun | 187 | 3.31 | | |
| Mood | 192 | 3.47 | | |
| Innovation | 216 | 3.35 | | |
| Graphics | 272 | 3.63 | | |
| Audio | 347 | 3.13 | | |
| Humor | 393 | 2.50 | | |
Comments
rogberth
2014-04-29 08:32
Nice idea, but it felt unfair because it rewards if you are really patient since gold generation is slow, but safe. But if you go to the depths searching for gold you find skeletons very soon and you are not able to do anything at that point.
Nicely made overall.
Impressive, creating effectively a sort of Dungeon Keeper/Dwarf Fortress-esque idea in such a small time. Starts off a bit slow though with just the one poor guy digging everything :P, but looks gorgeous!
Cool little dungeon crawler! Can't wait to see what you do with it.
quill18
2014-04-29 12:42
A fantastic concept for a game, but definitely tricky if you dig down too fast!
Hard to understand in start, but i like it!
msaul
2014-04-29 12:57
What a game i really enjoy it. Really cool idea, and nice graphics. Good job !
sir_json
2014-04-29 13:01
I have no idea how to I can do something in this game. The controls aren't quite obvious.
donan
2014-04-29 13:48
Nice idea :D
Very cool take on the typical mine/digging style games during this competition. Reminds me of Dungeon Keeper. I'd love to see this game expanded upon.
4026
2014-04-29 19:49
Some lovely little touches here. I particularly like the gently undulating waves around your town, and the Minecraftian ambient music loop while pottering about your cave, digging up gold.
Crikey, though, those skeletons are tough to stop. And, as rogberth points out, that tends to encourage total inactivity while you wait for your taxes to roll in so you can build more defences. Maybe you need a roguelikey hunger mechanic of some sort to drive people to explore the dungeon? And, er, some more early-game defensive options would be nice...
gre
2014-05-01 09:37
quite impressive entry!
Really quite an impressive game :) I enjoyed playing once I got the hang of things ^^
Fun :)
cirrial
2014-05-02 19:43
The post-compo version is a much better approach at the idea, but I must rate the entry a little more mediocre. Still, a great improvement.
huder
2014-05-02 20:43
I liked more compo version with taxes than post-compo, because i don't like digging in games :P sorry. I prefer more automatic income. Do something with trees because they are expensive like houses but have no use.
This game is amazing!
I will get it as a personal lesson on how to proper perform on ludum dare. Simple graphics but lot of care on details (smokes, fx, water with sin waves) and deep strategical gameplay.
The amount of skill to assemble such amount of things together is impressive, its a shame that is a jam entry for I would love to see code behind this.
I've been playing it for like 20 minutes till reach something like 60 golds per minute. But then skeletons came and raped my cities haha amazing. I will try the post compo later on. Amazing work, congrats.
The concept of supporting a village with digging is cool. Unfortunately it seems super slow to dig, especially to dig gold blocks. Also, my gold generation did not seem to increase even when I put trees next to houses.
Unsure what to do. The Dig button seems unresponsive.
Very nice entry! I like it. Good job! Would be nice to have keyboard alternative to Scrollwheel.
Neat idea!
Wow nice game, nice graphics and funny gameplay, I'm a total fun of dungeon keeper, dwarf fortress, those kinds of games, so hope, one day your game will emerge into something of that size :D