FoonLudum Dare ExplorerUsers → 4026

4026

Games

YearLDThemeGameDivisionRankOvFuInThGrAuMoCo
201429Beneath the SurfaceFuel Me Oncejam3253.293.003.523.293.003.003.1135

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Mood vs Overall

Comments by 4026

LD29 — Beneath the Surface

Wriggle Worm by gikdew 2014-04-29T20:35:00

I really like the bold colours and sweeping curves of the worms, and the white noise does give it an airy, ethereal feel even if the mechanics aren't exactly relaxing.

I'd be tempted to suggest that you go full Flappy Bird on it and do away with the health bar entirely and just have the game end on your first contact with another worm or the walls.

Also, you could give the different colours of worms different behaviours to try to mix up the challenge a bit. Maybe have orange worms do a loop in the middle of the field before leaving, and have red ones aim aggressively for the player to stop camping out in one area of the screen for too long.

Rude Bear Revengeance by Alex Rose 2014-04-29T20:14:00

Seriously entertaining movement mechanics, though they can feel a little fiddly in the smaller rooms. It wasn't until the final huge boss arena that I really felt able to all my abilities to good, fluid use.

Beneath Colossal by Liens 2014-04-29T19:14:00

Go home, ancient mechanical death-god, you're drunk.

Atomicle - LostAutumn.net by AutumnGuy 2014-04-29T22:46:00

The clean graphical style works beautifully, and the crunchy hit / move effects give real feedback to every action.

As others have said, though, I feel that the visual distortion effect is going a bit too far for a game so dependent on quick reactions.

Similarly, if you could find a way to include different colours for Protons and Tritons in your minimal palette, I think that would help to visually distinguish them while trying to plan movements at speed.

Infection by InfectionTeam 2014-04-30T22:06:00

I am frankly frightened and intimidated by the level of polish and professionalism on display here. Truly incredible work.

Tokelau by Mark Ffrench 2014-04-29T19:49:00

Some lovely little touches here. I particularly like the gently undulating waves around your town, and the Minecraftian ambient music loop while pottering about your cave, digging up gold.

Crikey, though, those skeletons are tough to stop. And, as rogberth points out, that tends to encourage total inactivity while you wait for your taxes to roll in so you can build more defences. Maybe you need a roguelikey hunger mechanic of some sort to drive people to explore the dungeon? And, er, some more early-game defensive options would be nice...