FoonLudum Dare ExplorerLD34 → Droplet

Droplet

By madcoil

View on Wayback Machine

CategoryRankScoreCount
Graphics1183.95
Audio1223.57
Mood2183.38
Innovation2443.55
Theme3723.86
Overall4513.27
Fun7092.82
Coolness167941

Comments

2015-12-13 22:26

I loved it really unique. :P

esayitch 2015-12-14 09:31

Really solid fluid (lel) mechanics :P.Would have liked to see farther below (ahead). Graphics are ok, sounds are calm and very nice, even though the game can get hectic.

+ for using both themes, and the usage of the growing theme being very well-implemented.

Good luck!

foofanoo42 2015-12-14 09:49

Very impressive, nice job.

cyranh 2015-12-14 10:17

Even though the gameplay might not be that innovative, there's some feel to this game that keeps you playing. The game makes good use of both theme's and the graphics are great. The audio just fits the game perfectly and creates a real underwattery feeling. I have to admit I instantly died 8 times before I even got one blue droplet, but once I understood the game I got as far as 18.

Well done!

christianbraun 2015-12-14 10:19

Good sounds and interesting idea. It was a bit hard to see where the drops will be landing.

zybit 2015-12-14 10:22

Cool concept! I got to 35.

dracolizardstudios 2015-12-14 19:21

Very fun and challenging game! graphics are nice and great fluid mechanics! by far one of my favorite games i have played this Ludum Dare!

psychomonster 2015-12-14 20:28

nice liquid fx.. good controlls... but there could be some more stuff to do. I like the way the liquids are floating ... good job

amras0000 2015-12-14 22:00

As much as I realize you were sticking to a theme here, I think this game would work much better without the control restriction. Most notably, I'd like to be able to look around to find the blue blobs.

While building your own shaders is nice and all, you could accomplish something indistinguishable visually with a semi-transparent solid-color material in unity, a rotational animation on the droplet, and a normal map on the ground.

I think you tried too hard to reinvent the wheel and ended up running out of time before you built the cart. The game doesn't have enough to do and the controls feel like a hindrance more than a design feature.

walaber 2015-12-14 22:12

Cool to see you using LD as a way to give yourself a technical challenge, the rendering looks really nice!

thebrickanator 2015-12-15 08:11

It was nice to see someone try something unique, thats more of a technical challenge/demo than a game, and even as a game it was still quite fun too play. A couple ideas though: maybe you could have it so you can absorb the red blobs that are smaller than you, as sometimes I just didn't see them when I was looking at the big ones :D And you already implemented the theme of growing well so I think you should have opted for multi direction controls instead as the left/right which feels quite limited :P its quite impressive what you could do with just shaders... I might have to look further into them at some time :D

gafblizzard 2015-12-15 09:09

I got to 14 once. Pretty with the shaders, and very impressive, but also very frustrating. Almost invariably, a red sphere would appear directly from the bottom of the screen, leaving you with hardly any reaction time. If the camera centered on the ball closer to the top of the screen, that would allow more time.

Also, there seemed to be a LOT of red spheres compared to blue spheres.

madcoil 2015-12-15 18:15

I guess it is quite hard, but I can easily get to 50. :P

mshopf 2015-12-22 01:48

Wow. Very relaxing mood, great graphics with bump mapping etc., nice sound.
The game itself is unfortunately pretty unfair, almost no chance to react. A little finetuning could do wonders here, so you're not far from a really nice experience.