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TASball
TASball
By fasterthanlime
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 581 | 3.45 | 35 | |
| Fun | 875 | 2.97 | 35 | |
| Innovation | 14 | 4.34 | 35 | |
| Theme | 182 | 4.10 | 35 | |
Comments
kscorp
2018-04-24 02:23
This is a clever idea. Execution has a lot of room for improvement, the game is fairly easy to break. With a lot more time put into it it could become something pretty fun.
Some comments: - I don't see the point of the "clicker game" at the start. I think it spread you too thin, and it doesn't add anything to the meat of the game, which is the pinball+programming portion. (And some of the options are just bad. Steal car to get a ton of money or force you to restart the game? Why does that exist?! I can just steal a car and reset until it succeeds, and start off with a ton of cash.) - Sounds are important. They make games feel good to interact with, which helps a ton. For example, a sound when the ball hits something, a sound when a flipper triggers, etc. The "tone" actions you provided don't count... those are too jarring and made me restart the game to turn it off quickly. - Speaking of the tones, I think the programming part should just focus on actions you can make the pinball machine do. Makes things simpler. - There are some glaring issues as well. With the programming part, you can step one step at a time, but also change your program between steps. That means, you don't _actually_ need to program anything! You can just do things one step at a time and manually pick the action you want to do that step.
I can tell that a lot of the things you added were just to play around, which is fine. The comments I added are for if you want to take this further.
niksg
2018-04-24 02:49
the TAS pinball part was great, super interesting. I like planning moves all at once and executing them in real time (is that a genre?) but usually thats all stepwise, turnbased...so having it apply to a physicsy simulation was really neat. fun game! I also liked how I could just cheat by restarting until I stole a car just like in real life
I would like to load and save and share pinball programs. Also maybe have the pinball programs running in parallel while I am in the clicker part, if you want to make this an idle game along the lines of universal paperclips.
I am so confused. I read the help, but even when I did the motor thing, the flipper didn't move. Not sure if I'm doing something wrong. I do hope you can make a post-compo version, because just the pinball + programming mechanic seems like a lot of fun!
Couldn't make heads or tails of this game.
bauxite
2018-04-24 09:54
Really damn interesting game. Really confusing at first, but I got the hang of it quickly.
A few remarks:
- I didn't really like the time penalty. It seems like it goes directly against the idea of pinball - right now you get rewarded for losing the ball quickly after grabbing as much red dots as possible, which seems counter intuitive. It would be better if you get rewarded for keeping the ball in the game for as long as possible. - It seems pinball programs get deleted when you leave the level, which is a shame. Seems there's no way to save them. It's quite tedious to remake the same pattern every time. - Would've liked some pinball/flipper sound effects. - I also would've liked some "sensors", e.g. if the ball is near a certain trigger, jump to a certain label in ROM. So basically conditional jumps. This would allow some more dynamic programs than just things that move flippers up and down in a certain predefined rhythm. Because of that there doesn't really seem to be an incentive to buy faster CPUs or ROMs because the pattern "up-down-up-down" works fairly well most of the time.
nanolotl
2018-04-24 10:00
Amazing idea and fun to play around with, but really difficult and slightly tedious to work with. That said, 5 stars in innovation for sure.
@gemberkoekje @HailBurns I've made a video tutorial to help you get started!
https://youtu.be/c2lE4DDl5P0
(Enable subtitles for instructions)
@blubberquark All of this was planned and more!
@Bauxite I was definitely planning on conditional jumps (and having memory to write to / read from), and sensors - the game design just comes naturally, but the deadline killed those features :)
Awesome idea, reminds me of a programming robot fighting game who's name i can't recall haha. What i felt really lacked was the sound design, it would help the game feel better. All in all it's an awesome concept you got there, maybe would be better if you could share your programs ?
2018-04-24 14:07
Pinball programming is an great idea! Add conditional logic, and the programming will get really interesting :smiley:
Two small complaints: * The screen scrolled a bit while playing through the ROM -- this caused the pause button to move. I was hovering over the pause button waiting to click at a certain time, but it kept moving on me right when I wanted to click. * The clicker game is alright, but I just want to mess with the pinball, so the clicker games ends up feeling like a nuisance getting in the way of more pinball programming.
What a unique and wonderful idea! I must say I was intimidated at first, but I really got into this. Also, I stole a car as my very first choice and got $900! You've done a really great job with this!
Wow there is a lot too this - Really neat ideas too. Although I'm now down $50k from stealing two cars so can no longer play š
A really interesting idea, although I'm apparently not programmer enough to handle it (completely relatable)
Woah this is actually pretty sweet! It's a smidge complicated at first, but it's super easy to get used to. The art style is super clean and colors work nicely (other than that pinky box at the bottom) Overall really well done!
As someone whose made TASes in the past, i thought this was incredible. I really enjoyed this one. well made.
tn6
2018-04-25 22:15
Super interesting and unique really enjoyed it found myself on it for a long period of time, which i did not expect :D that says something in itself!
squid
2018-04-25 22:52
I am a big fan of idle games. This is a sweet concept.
erunno
2018-04-27 13:15
Cool idea and pretty good implementation. I just missed little more polished graphics. Thank you it was fun :)
Very fun game! Found it a little confusing at first, but I eventually got the hang of it!
This is pretty neat. As other(s) have said, the clicker stuff could be basically ditched and you would have something interesting along the lines of SpaceChem or other Zachtronics games with a series of puzzle challenges.
One request that might not be obvious -- a way to disable the moving black square while executing would be amazing. Especially at higher frequencies, seeing the square flashing really quickly is very unpleasant visually and might be a seizure hazard.
jacobhue
2022-05-24 07:06
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