theboss12 2018-04-25 15:51
Nice game...really good use of theme
Foon → Ludum Dare Explorer → LD41 → Bully squares
By kpded
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Overall | 494 | 3.15 | 38 | |
| Fun | 553 | 2.87 | 38 | |
| Innovation | 326 | 3.40 | 38 | |
| Theme | 351 | 3.58 | 38 | |
| Graphics | 362 | 3.20 | 38 | |
| Audio | 345 | 2.81 | 34 | |
| Humor | 357 | 2.60 | 36 | |
| Mood | 401 | 2.93 | 34 |
Nice game...really good use of theme
good theme implementation, nice work
I really enjoyed your game. The idea is definitely unique. For improvement I suggest a somewhat more elaborate tutorial. Also navigation and path finding could be a bit smoother. Overall a great title!
Good use of theme, and it is simple and fun. The overall atmosphere of the game is really good.
I think the game had a great idea and it was also fun but i don't know why but at some point it stopped responding to my controls and I couldn't spawn more squares. Because of that I lost :c But still great game. The comments were a bit irritating at the beginning, because I thought that I really did something wrong but after a short amount of time I understood that the game was called Bully Squares -_-. Great Game ;)
Pretty nice mechanics, it was simple and mostly bug free, well done!
Nice game, simple enough to learn, but works well overall. Well done!
I had a hard time picking up the controls. It wasn't really intuitive even with your instructions. Cute art, nice use of the theme.
Nice implementation of the theme! Like a few others have mentioned: the controls weren't super intuitive, ingame highlights or text would be helpful. Looks great tho!
I actually didn't have much trouble picking up the controls, and I think the game was really unique. It was a little tetris-esque, actually. I feel that the music got a little repetitive, but I think you've stumbled onto a pretty clever mechanic here. Good work!
Neat game! I included it in my Ludum Dare 41 compilation video series, if you’d like to take a look. :) https://www.youtube.com/watch?v=KPBmbPuy0Bg
Good work! It's hard and a good example of incompatible genres, good work!
Nice use of the theme and good art, this is a really solid experience. I did run into one issue where enemies would walk through other enemies if their turns were out of sync, but ultimately this didn't ruin my experience. I finished with a score of 970 :thumbsup:
Pretty unique combination of genres and it works really well and is also quite polished. Really liked the visual style and the game was overall very fun to play, good job!
@pogo 970 - very well done! Thank you for your feedback, as for issue you've mentioned - I'm planning to fix it today
@lost-dutchman-software Thank you for a feedback and a good idea on controls highlights! I think I'll implement it
I liked the concept! It works. Maybe it's a good idea take the core gameplay and rebuild the realization with better graphics and sounds. And convert it into the full game.
And maybe you can check our? Need some rating too. https://ldjam.com/events/ludum-dare/41/ld41-placeholder-1
@nilc Thanks a lot! Surprisingly, I've just rated your game) And it is pretty awesome
You win! Woohoo!
Great job, I was totally immersed in your game and I'm struggling to come up with feedback. Good use of the theme as well!
But from a quick analysis, the strength of your game is the satisfying feeling of popping a lot of squares at once and the level design could probably have played more to that strength. Another satisfying feeling is the gold gained from popping squares, combining these two is a powerful synergy, more gold for each square the more you pop in a single pop.
One slighly annoying bug where certain shapes didn't pop all the linked squares.
Feel free to check out my web "game" [Story Collab](shttps://ldjam.com/events/ludum-dare/41/story-collabs), I'm in dire need to ratings!
@Maakep Thanks a lot! Yeah, that damn bug... I know. Thing is that I failed to successfully reproduce it earlier, so it is my top priority within this game now
Nice one, Theme is respected and polish, for me the only bad thing it's maybe add more ennemies to make it more satisfying, and make our units faster.
Nice entry
I lover match 3 games so this was a game for me :-) , nice use of the theme as well. good job!
Good job! Cool game!
I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape
Hey!Amazing work!I really liked the art and the mechanics!Good work :)
Here is our game if you want to try it! https://ldjam.com/events/ludum-dare/41/me-da-miedito-la-oscuridad-i-get-goosebumps-in-the-dark
Solid entry! Good game mechanics, smooth controls, balanced sfx, great graphics. Really solid puzzle with real time elements. I enjoyed playing it, good job!
Like the voice of the 'anoying' tips :) Really cool concept you did here and I spend much more time with your game than I originally thought I will. And that is a good sign! Great Job! I liked it a lot
@jin9310 thanks! This is a mentor's job in my game to annoy player, so I appreciate that you got annoyed)
That was a really cool mechanic and I think you executed it well. It was pretty well polished too - nice job :)
The tick...tick...tick sound was really loud so I couldn't hear your music well. Otherwise the game worked all right. I didn't QUITE fully understand the rules on when groups will trigger and when they will not, but it was enough for me to play for a good while until I lost. :P