FoonLudum Dare ExplorerLD41 → Bully squares

Bully squares

By kpded

View on ldjam.com

CategoryRankScoreCount
Overall4943.1538
Fun5532.8738
Innovation3263.4038
Theme3513.5838
Graphics3623.2038
Audio3452.8134
Humor3572.6036
Mood4012.9334

Comments

theboss12 2018-04-25 15:51

Nice game...really good use of theme

geck0 2018-04-25 15:51

good theme implementation, nice work

themoonrise 2018-04-25 15:57

I really enjoyed your game. The idea is definitely unique. For improvement I suggest a somewhat more elaborate tutorial. Also navigation and path finding could be a bit smoother. Overall a great title!

yubs 2018-04-25 15:58

Good use of theme, and it is simple and fun. The overall atmosphere of the game is really good.

drskort 2018-04-25 16:00

I think the game had a great idea and it was also fun but i don't know why but at some point it stopped responding to my controls and I couldn't spawn more squares. Because of that I lost :c But still great game. The comments were a bit irritating at the beginning, because I thought that I really did something wrong but after a short amount of time I understood that the game was called Bully Squares -_-. Great Game ;)

arqcenick 2018-04-25 16:02

Pretty nice mechanics, it was simple and mostly bug free, well done!

ben-pearson 2018-04-25 17:05

Nice game, simple enough to learn, but works well overall. Well done!

those-30-ninjas 2018-04-25 17:47

I had a hard time picking up the controls. It wasn't really intuitive even with your instructions. Cute art, nice use of the theme.

lost-dutchman-software 2018-04-25 23:37

Nice implementation of the theme! Like a few others have mentioned: the controls weren't super intuitive, ingame highlights or text would be helpful. Looks great tho!

morrilet 2018-04-27 02:28

I actually didn't have much trouble picking up the controls, and I think the game was really unique. It was a little tetris-esque, actually. I feel that the music got a little repetitive, but I think you've stumbled onto a pretty clever mechanic here. Good work!

2018-04-29 17:14

Neat game! I included it in my Ludum Dare 41 compilation video series, if you’d like to take a look. :) https://www.youtube.com/watch?v=KPBmbPuy0Bg

hagamosvideojuegos 2018-04-30 11:42

Good work! It's hard and a good example of incompatible genres, good work!

pogo 2018-04-30 13:40

Nice use of the theme and good art, this is a really solid experience. I did run into one issue where enemies would walk through other enemies if their turns were out of sync, but ultimately this didn't ruin my experience. I finished with a score of 970 :thumbsup:

erkberg 2018-05-01 10:43

Pretty unique combination of genres and it works really well and is also quite polished. Really liked the visual style and the game was overall very fun to play, good job!

kpded 2018-05-05 12:31

@pogo 970 - very well done! Thank you for your feedback, as for issue you've mentioned - I'm planning to fix it today

kpded 2018-05-05 12:33

@lost-dutchman-software Thank you for a feedback and a good idea on controls highlights! I think I'll implement it

nilc 2018-05-05 14:14

I liked the concept! It works. Maybe it's a good idea take the core gameplay and rebuild the realization with better graphics and sounds. And convert it into the full game.

And maybe you can check our? Need some rating too. https://ldjam.com/events/ludum-dare/41/ld41-placeholder-1

kpded 2018-05-05 14:18

@nilc Thanks a lot! Surprisingly, I've just rated your game) And it is pretty awesome

maakep 2018-05-05 16:44

You win! Woohoo!

Great job, I was totally immersed in your game and I'm struggling to come up with feedback. Good use of the theme as well!

But from a quick analysis, the strength of your game is the satisfying feeling of popping a lot of squares at once and the level design could probably have played more to that strength. Another satisfying feeling is the gold gained from popping squares, combining these two is a powerful synergy, more gold for each square the more you pop in a single pop.

One slighly annoying bug where certain shapes didn't pop all the linked squares.

Feel free to check out my web "game" [Story Collab](shttps://ldjam.com/events/ludum-dare/41/story-collabs), I'm in dire need to ratings!

kpded 2018-05-05 17:01

@Maakep Thanks a lot! Yeah, that damn bug... I know. Thing is that I failed to successfully reproduce it earlier, so it is my top priority within this game now

maximebou 2018-05-05 19:40

Nice one, Theme is respected and polish, for me the only bad thing it's maybe add more ennemies to make it more satisfying, and make our units faster.

Nice entry

nilstastic 2018-05-06 16:00

I lover match 3 games so this was a game for me :-) , nice use of the theme as well. good job!

cristiano-m-garcia 2018-05-07 00:25

Good job! Cool game!

I left my rating of your game, if you can leave your feedback in our game, Witch's Escape.

I hope you continue with the project.

https://ldjam.com/events/ludum-dare/41/witchs-escape

littlestone-games 2018-05-08 10:48

Hey!Amazing work!I really liked the art and the mechanics!Good work :)

Here is our game if you want to try it! https://ldjam.com/events/ludum-dare/41/me-da-miedito-la-oscuridad-i-get-goosebumps-in-the-dark

gimbalock 2018-05-08 21:15

Solid entry! Good game mechanics, smooth controls, balanced sfx, great graphics. Really solid puzzle with real time elements. I enjoyed playing it, good job!

jin9310 2018-05-11 17:47

Like the voice of the 'anoying' tips :) Really cool concept you did here and I spend much more time with your game than I originally thought I will. And that is a good sign! Great Job! I liked it a lot

kpded 2018-05-11 19:57

@jin9310 thanks! This is a mentor's job in my game to annoy player, so I appreciate that you got annoyed)

blakemcdeezy 2018-05-11 23:02

That was a really cool mechanic and I think you executed it well. It was pretty well polished too - nice job :)

gafblizzard 2018-05-13 04:06

The tick...tick...tick sound was really loud so I couldn't hear your music well. Otherwise the game worked all right. I didn't QUITE fully understand the rules on when groups will trigger and when they will not, but it was enough for me to play for a good while until I lost. :P