parahunter 2015-04-20 02:29
The sense of speed was good but turning felt like tank controls which you don't expect from a motor bike. The enemies did not shoot me so I take it that feature did not make it in?
Foon → Ludum Dare Explorer → LD32 → Bazooka Vespa: The Tri-Miniguns
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Audio | 523 | 2.75 | ||
| Humor | 568 | 2.68 | ||
| Mood | 612 | 2.86 | ||
| Graphics | 659 | 2.88 | ||
| Theme | 946 | 2.71 | ||
| Innovation | 983 | 2.40 | ||
| Overall | 1023 | 2.56 | ||
| Fun | 1039 | 2.20 | ||
| Coolness | 1566 | 44 |
The sense of speed was good but turning felt like tank controls which you don't expect from a motor bike. The enemies did not shoot me so I take it that feature did not make it in?
looks like the turrets did damage, just there was no visual/audio response what so ever. can't really recommend this one all that much sadly
The motion blur effect works well in this concept. The turning is indeed odd but its actually quite tricky to make a bike control feel right imo. I think it could be fun the sense of speed and hit and run tactics is there.
I couldn't find any robots, ran out of ammo and then managed to drive out of the level. Music was awesome 10/10.
Could not find anything to shoot.
Not sure what I was trying to do...
Ran out of ammo real quickly, drove around for a long time, avoiding the turrets (they did eventually kill me but it was relatively easy to avoid getting shot). But I couldn't find any ammo pickups?
Turning was a bit awkward but it worked.
Once I understood that I can reload and that i need to protect myself with the building I've killed a lot of robots. It's strange how the vespa turn but it was still fun !
this is cool but maybe a change of soundtrack will help make it more cooler.
The old town style is actually kind of neat, but I have a few suggestions if you work on this further:
1. A different control scheme (especially mouse steering) would be really nice. FPS fights against enemies work for stuff like this because you can strafe.
2. Some sort of crosshairs. Since enemies are so hard to see, there's no way to strafe, and the clip only has 3 rockets, turning to fire off quick shots at enemies is super difficult.
3. Some sort of feedback for enemies and/or a map. Knowing you hit them, knowing how many are left to win, etc. Enemies are really hard to see because it's dark, and do a lot of damage.