thepattybeast 2015-12-14 03:28
Like the game but am very bad at it. How many levels are there? I can't get past the start of level 4.
Foon → Ludum Dare Explorer → LD34 → BallBall Babbaballoo!
By impiaaa
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 55 | ||
| Fun | 167 | 3.62 | ||
| Audio | 258 | 3.12 | ||
| Overall | 377 | 3.36 | ||
| Mood | 384 | 3.09 | ||
| Humor | 470 | 2.38 | ||
| Theme | 490 | 3.72 | ||
| Graphics | 551 | 2.97 | ||
| Innovation | 594 | 2.97 |
Like the game but am very bad at it. How many levels are there? I can't get past the start of level 4.
Sorry, I didn't mention that anywhere. There are only 4 levels, after level 4 ends it just starts generating random blocks.
Very well done game concept, I like it a lot. Simple, but challenging, very interesting to progress.
Few notes:
* it would be great if the ball would be always visible within the viewport. It goes out of my vision when I put it too far to the left or right.
* it would provide much better hit feedback if the block I've hit would fall apart or throw out some sparkles
* yellow text isn't well visible on top of the white sky, a black border around text or a shadow would be great
nice job! the obstacles are well designed- would probably be more fun with a dedicated speed button, but you did a nice job of working it into the theme.
I really enjoyed playing this game! I really loved the speeding up mechanics. One thing I would recommend would be to have the timer speed up relative to the player. That way you can compete with friends without some of them going really slow. Overall, a really fun game that I'm probably going to be playing for the next few hours. :)
Liked the game, but it got too hard too quickly at level 3, good idea though.
This game is fun. Clever way to get speed using the directional keys. It is hard, too. The good kind of hard.
2 minutes! Great music and fun little gameplay, I'm digging it!
This is great! It's a really satisfying challenge to control the ball around the obstacles, given that your control over it differs along each of the 3 axes in a way that is totally natural.
The only thing I would look into is the fact that players are very likely to momentarily hold both the left and right buttons when they're changing directions -- the current result is an awkward staggering of the camera. Adding a longer wait time before the ball speeds up when you hold both buttons might help.
Anyway, great job!
I got to 2:08 -- how many levels are there? There seems to be fullscreen spam of obstacles somewhere late in level 3-4.
It would be nice to be able to beat it. :P
The game seems cool, but I was bad at it. I think one thing that makes it confusing is that the shadow is diagonal because of the light source. So, it's hard to judge what vertical line you are actually on. Maybe some sort of highlight on the ground could help with this.
Two, the block hitboxes are big, but the extra life hitboxes are VERY small. I was carefully trying to him them and I kept missing them. :P
Neat concept, but there is some room for improvement.
When I press both buttons the ball floats to one side, it doesn't go straight. And some holes are impossible to get trough, because the ball is the exact same size.
Well done!
Works well, but is a pretty tricky on level four!
Sometimes pressing both buttons to speed up would send you moving left or right too if not pressed exactly right, which hurled me to my death a few times! Maybe that's just me being bad at it though.
Fun gameplay, and especially the unusual style of the music makes the game feel fresh.
great game, fun to play just needs a little camera and control tweak
Not bad for an endless runner, the music gave it a relaxing tone, and I liked the design of the obstacles as ones you couldn't avoid so easily.
Decent. Would of preferred if the shadows lined up more under the spaces to gauge where I was.
For the HTML5 player I found out that with a gamepad I can make the ball go in reverse by moving with the left directional axis! Unfortunately the velocity is static so eventually the ball's positive velocity will override it and force it to go forward (albeit at a slower pace).
Left (A) didn't seem to do much as the ball clung to the left wall the whole time, but I found it an entertaining concept to only be able to accelerate or move to the other wall.
Good game idea! I like how you can control the speed, but still have a minimum speed, so you are constantly under pressure.
The difficulty curve is quite tough, but that can be good.
Nice game, I made it to level 4. Very solid entry, with gameplay, graphics, etc. Nice work!
Like the game but am very bad at it. I dislike jazz ++