FoonLudum Dare ExplorerLD41 → StrateJump

StrateJump

By bluewingtitan

View on ldjam.com

CategoryRankScoreCount
Overall4583.2032
Fun4853.0332
Innovation4843.0832
Theme2993.7032
Graphics6062.5432
Audio3202.9032
Humor3322.6730
Mood4862.7532

Comments

memel06 2018-04-23 06:16

INVISIBLE PLATFORMS? NOOO ahahaha

It's really a well themed and funny game! Loved your 2D art and the transition between scenes. Oh, if you press the down arrow a couple of time on invisible platform, the game freezes.

Really happy about your work! Create a post-ld version with polished assets, it have tons of potential!

vilix64 2018-04-23 06:20

The controls could be a bit smoother, but otherwise fun! :slight_smile:

bluewingtitan 2018-04-23 06:25

Hey :D Thank you @vilix64 and @Memel06 <3 That means a lot for me! Well, i will take a look into my game, finding out why the game is freezing :D Thanks for your feedback :D

dirtymoonz 2018-04-23 06:27

I like that the game waits after you jump for your next turn, I haven't seen that in a game before, very interesting. The music fits good as well.

bluewingtitan 2018-04-23 06:42

Thanks :D @dirtymoonz

bluewingtitan 2018-04-23 11:25

Hey @Memel06 i thought i had answered about that post-ld-version, but seems like i havent, so yeah! There oft course will be a post-ld-version! I had a great time, developing my game and i think it will be even more fun to do that without a time limit :3

bluewingtitan 2018-04-23 11:25

:3

ysty 2018-04-23 15:59

That was really fun. I liked the minimalist look, and I kind of preferred it focusing on traversal more than enemies, makes the game relaxing. :)

bluewingtitan 2018-04-23 16:01

@ysty thank you :D i like, that you liked it :D

mathiouza 2018-04-23 16:11

Fun game ! I really enjoyed the music and the art direction ! The concept is quite cool too :)

(The game just crashed my navigator, but that's okay ^^ It was when I was close to the objective in the second level)

Overall cool game, keep coding :)

wongkongphooey 2018-04-23 16:16

Fun game! It develops nicely as you play and doesn't throw too much at you at once. Gameplay is smooth and there's something about hovering mid-jump while deciding which way to move next which works very well. Well done!

bluewingtitan 2018-04-23 16:28

It might seem like spamming my own comments, but i want everybody to know, that i apreciate every word, may it be praise or critism, wich was and will be said about my game :D I won't keep writing this to every person, because that might get this comment section to be big to way fast for my german shool-english to manage xD

bcvery1 2018-04-23 16:32

Good job, especially with the concept and music!

ludum1118 2018-04-23 22:16

It looks like a fun game that fits the LD theme very well. Just gotta make sure not to press up or down 3 times in a row quickly because it makes the page crash.

eriku 2018-04-24 04:45

@ludum1118 Agreed. I wasn't able to get past the 2nd level because 3 times my browser tab crashed. I echo the sentiment of the others here though, congrats on your Ludum Dare entry and keep at it. This is a good start.

bluewingtitan 2018-04-24 08:30

@ludum1118 and @ErikU oh... I am sorry about that bug, i may also take a look at this, maybe i need to lock the option to use the ability to fast in a row with acooldown (tickbased, not round-based.) I can use a tickcounter, wich ist actually included right now. It's just an addition to an if statement, wich will do th job. About 20 ticks should do the job, maybe. But i will also try to fix this without a time limitation, because this might be frustrating.

Edit: I found the bug. Will be fixed when i find some time to do that. It's a bad-placed for-loop i think. Right now, i don't have time to fix it (school). Anyway: Thanks for your feedback and bug-reporting :D

linky439 2018-04-24 15:43

Nice game!

The text is funny, the controls are good, the idea is cool as well. I believe it could very well translates into a full game (maybe with a larger view of the level and new level-design ideas). Overall, a solid effort! Congrats :)

timbs 2018-04-24 16:10

Verry fun game you kind of created a "puzzle turnbased jump and run". Also like it that you get additional abilities later on. Nice work.

borkleby 2018-04-24 16:14

The idea is very clearly defined and controls are responsive. It seemed to crash on me, however, when I would press up or down too much.

radow 2018-04-24 16:37

I really like the the humor in this!

Having made a turn based (card based) plattformer myself the responsiveness of the game in spite of it's turn based nature is really impressive. One is quick to start over if something is wrong.

A few nitpicks: * you can somewhat break out of the grid that is induced by '1 move/turn to the right = n units' and this can get you stuck-ish at some situations(you can break back into pattern but that is a bit annoying to do) * I played the WebGL version and there is no fullscreen option - for such a small window the amount of screen clutter especially during the menu was a bit too much.

cristhor98 2018-04-24 16:42

I have found a bug that has prevented me from passing the give up zone (when you press 3 times up the game crash). our game has similar ideas and it seemed very original to me that you can jump in the air thanks to the turns <3

swarrly 2018-04-24 16:51

I really liked the movement. I agree with @radow that sometimes the physics gets you out of the grid movement which can get you stuck. All in all good game

james-leib 2018-04-25 12:59

Turned based platformer! Great take on the theme. Loving the invisible platforms as well.

lukbebalduke 2018-04-25 14:17

Great concept!

I think your game would perform much better if the grid system was very much locked, instead of a normal physics with chunks of movements, that probably would also solve a lot of bugs that you had in the game ( that you also find a clever solution adding a lot of humor on them!)

Enjoyable experience, keep up the work!

hagamosvideojuegos 2018-04-30 11:56

Good incompatible genres and too hard to pass! good work! Amazing work! ;)

pogo 2018-04-30 14:17

This was a super cool game, I like the humour and self awareness the game shows - you clearly have a bright future in games. I got stuck at the "give up" door after finding a fake wall, but enjoyed the rest of the experience!

bluewingtitan 2018-04-30 16:42

@pogo You need to get back to the spawn of this level. The first switch not only activates the door but also a second switch ;D Thank a lot for your words :D

pogo 2018-04-30 16:58

Aha! I thought it might be something like this!

rodrigo-denubila 2018-05-01 23:29

Great take on the theme. The music fits well the gameplay. Good game, mainly developed for a compo.

Please, take a look at my game too: https://ldjam.com/events/ludum-dare/41/confessional

gafblizzard 2018-05-13 03:57

I got to about turn 320 before it froze. Annoyingly I can't get music to stop playing even after the web browser page closed...super weird.

Heads up, the music is SUPER loud. I had to turn down my volume almost completely off. I think the volume combined with the music tone waveform (triangle or square wave?) makes it very intense.

The gameplay worked okay but I kept finding myself wanting to play as a non-turn-based platformer instead. :P

bluewingtitan 2018-05-13 19:32

@gafblizzard At first: thank you for your feedback :D I am going to do a after-jam version without this wierd "crash-bug". For this version i will create volume-sliders and also maybe (maybe) a "Not-Turn-Based-Option" :D

anubhav-kashyap 2018-05-14 10:16

Sweeeet! Love this game. :heart: The gameplay and idea was nice, thought I was not able to complete it as the game froze. But what I really loved about this was the polish- like whenever it displays a message that we are too tired, the subtle animation really adds a nice touch. Great game! :thumbsup:

P.S. Sorry for rating the game so late. Actually my PC crashed and everything was deleted. I got a new MacBook just yesterday, so now I've started rating games again.

bluewingtitan 2018-05-15 16:13

Hey @Anubhav Kashyap thank you for your feedback :D I am sorry for the bugs, i will release a after-jam version without them and i am working on it just right now. :D