Foon → Ludum Dare Explorer → Users → ForSpareParts
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Hu | Mo | Co | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 32 | An Unconventional Weapon | Heel Face Turn | compo | 851 | 2.85 | 3.00 | 3.10 | 3.15 | 2.57 | 2.18 | 2.56 | 35 |
ForSpareParts leaves an average of 5.0 feedback comments each event.
LD32 — An Unconventional Weapon (5)
Wound Up by Interface 2015-04-22T02:59:00
At present the game feels really difficult and obtuse. I think that the core mechanic is SUPER cool, though! I want to play more of it in a context where it's easier to find my footing and learn how to play, and then move on to the super hard stuff.
Cupid's arrows by OadT 2015-04-20T06:15:00
It was actually the *second to last* stage that grabbed me the most. Super clever spin on the mechanic.
Pen Pals by Pietdagamer 2015-04-20T06:07:00
Very cool! The fighting mechanics seem like they could be a bit more fluid, though. If you were going to keep developing this, I'd love to see different movesets. Might I attack differently with a keyboard than with a pencil, for instance?
Mad Maddie by Boodog 2015-04-20T03:36:00
It's a bit frustrating that dying always sends you back to the start. Maybe the game could have a health system so that it's not quite so all-or-nothing?
The music has an old-school arcade vibe to it, which is great! Also loved the sprite work -- Maddie's wagging tail really sells her for me.
The War Dog by Xinelu 2015-04-20T03:28:00
Great fit thematically. There's a lot of room to move around in the game as it stands -- it would be really cool to add more stuff to find (even if it was just text, I'd love to feel like the game was rewarding me for exploring.