FoonLudum Dare ExplorerLD43 → Wild Heat Showdown

Wild Heat Showdown

By akusan, diebanez, Framike and ForteFortissimo

View on ldjam.com

CategoryRankScoreCount
Overall8802.9427
Fun8672.7427
Innovation9582.5026
Theme9382.6226
Graphics7872.9627
Audio3173.4027
Humor6672.5424
Mood8302.8526

Comments

cipery 2018-12-04 14:28

wildheat.JPG

Done :) pretty nice game, nice graphics, music, but I was kinda confused by the men shooting rockets out of their censored penises :O

Btw wife is 10/10 ;)

corbak 2018-12-04 14:45

Well, it was a nice game :) I mean it miss the pointer on my browser but i'm impressed with the level generation at the start :P well done

omiya-games 2018-12-05 02:48

I found the level generation to be the most interesting part. It creates an impressively expansive maze that's interesting and cohesive to go through (though some sprites were missing...and graphics sometimes appear where there are no walls). Enemy and item placements were mostly reasonable.

Gameplay-wise, though, shooting was incredibly difficult given the mouse pointer being completely invisible the entire time. I also swear it didn't fire properly a couple of times. The game never mentioned the ability to double-jump, or holding shift to run, so navigation was initially difficult. Plus, enemies could fire you off the ladder, with no possible way to dodge the fire. I think at one point, one spawned behind the background, only making them visible by looking through the windows (they still hurt the player). I don't think the restart level button works, either. It always felt like there was never enough time to navigate the maze. Eventually, I ended up just completely skipping the shooting aspect entirely in favor of just finding the goal, as that alone was a difficult task.

I wasn't a huge fan of the text either. The "accent" was jarring enough to reduce the mood and atmosphere from me.

lenny-sirivong 2018-12-05 03:06

Pretty solid implementation! I like the artwork and parallax background. The music was nice too, although I think it stopped playing for a long time at some point while I played.

Was the ability to walk through some walls intentional? If so it would be great to make some subtle clue somehow, otherwise it feels like a glitch.

Sacrificing health for shooting and jumping I think is a strange fit for this game. Most of the fun in a platform shooter is to jump and shoot, so it really changes the way I went about navigating the level (I favored always going downward paths rather than jumping up towers for example). An interesting experiment nonetheless!

Nice job!

akusan 2018-12-05 12:50

@cipery Thanks glad you liked it. Yea i spent too much time trying to make floor and wall tiles and should have improved the shooting arm animation lol

@corbak Glad you like the proc gen. The cursor was present in the editor build. The build version removes it for some odd reason.. it's a bug lol.

@omiya-games Glad you liked the proc gen. Our coder was really proud of it too. There was some bugs where the gun wouldn't fire a few times. I think i can fix that some time. Thanks for pointing out some of the bugs so we have a list to fix later! I am sorry you did not like the accent. I used this for it - https://lingojam.com/CowboyTalkTranslator I thought it was funny.

@lenny-sirivong Glad you like the art, I will let our musician know you like the music too. Walking through some walls is a bug. Where and when did that happen? If you can provide a screenshot or gif, we will know where to fix. We did notice that the music stopped. I thought I fixed it lol. I will have to fix that again.

Thanks to everyone who played and rated my game. I played and rated your games as well. The others I will have to play after work.

randomphantom 2018-12-05 13:03

Really impressive procedural generation! The platforming was a little clunky though, climbing down ladders felt really slow and sometimes when climbing up a ladder you will stop midway in the tracks. I hope I could see the mouse cursor as it is incredibly hard to aim without it.

The artwork felt slightly inconsistent too, as the great looking background didn't go well with the platforms, and there were sections of the walls shaded gray, which I mistook as exits or doors. The sacrifice of health for shooting/jumping was interesting but I didn't really feel the theme strongly in this.

Other minor nitpicks: The text could use some resizing based on the screen size as I played in full screen. The minimap also sometimes shows blue icons which do not seem to be anything when I get near. The timer didn't feel like it added much to the game, rather that it detracted from the exploration aspect of the game. Managed to find the girl though (after missing her by 2 seconds before that!)

jfraser314 2018-12-05 21:59

Good job. We made a game a couple jams ago with the type of [rotating weapon](https://ldjam.com/events/ludum-dare/41/miss-piss) you made and it drove me crazy for a little while. The way yours spins kind of made my eyes unfocus.

jiri-one 2018-12-06 16:21

Nice game, I really liked the music! There are some things that can be improved, for example on the hmtl version the mouse isn't visible which makes it hard to aim. I also think the camera should follow the player a bit faster sometimes I couldn't see what was coming next. But overall a fine jam game!

mgoadric 2018-12-06 16:47

Nice procedural generation! I agree with earlier feedback, missing the cursor and controlling the gun with the mouse was very difficult to manage, especially when jumping. The camera movement was so focused on the character I was having trouble trying to follow the action. I didn't even focus on the minimap, just trying to destroy the enemies, but I didn't make much progress. Will have to go back and try another approach next time.

dk5000p 2018-12-06 17:23

I enjoyed the procedural generation and music. Congrats on fitting this into two jams. The theme did not translate well for me, I know I was sacrificing health to jump but it just didn't come across as sacrifice. Took me forever to figure out I could double jump. As stated by other people the aiming was also a little clunky.

thomas-bringer 2018-12-06 17:57

This game was really fun! The graphics and the music are nice. I also like the procedural generated levels, which makes every playthrough different. It's a bit away from the theme in my opinion, but yeah, congrats on making this cool platformer! :D

akusan 2018-12-06 23:33

Thanks for playing guys! I rated your games as well!

@randomphantom Thanks for the tips! I spent too much time on background tiles because of my inexperience. If you have tips on how to do those, please feel free to share. That way I can spend more time on polishing the characters, animations, text, etc.

@jfraser314 Yea, i like being able to free aim. It's especially useful for this game when you have to shoot wisely because you lose life when you shoot.

@jiri-one Glad you like the music! That cursor thing is a bug actually, i am still trying to figure out how that works. On Editor it works perfectly fine but on PC build and web build, seems like they behave somewhat different. I think it has something to do with multiple monitors.

@mgoadric yea we are proud of how the proc gen works. The mouse cursor should have been available. It is ON at editor. Not sure why it disappears on build. I am going to figure out why.

@dk5000p I did not want to be generic and obvious. I figured there will be a lot of cultist games and there are. So we stuck with a more strategic game because you have to be careful when shooting or jumping which is core to action platformers like these.

@game-mon you sacrifice health to shoot and jump. Should i be more obvious on next jams instead? :-/

Thanks again to everyone for playing! Your games are great too!

ogma 2018-12-08 01:57

Great job and interesting take on the theme! :)

I'll start by the first thing I saw in game, the graphics. Well, they're pretty great! I really like the art style, you even took the time to make an artwork to display the backstory and explain the game. The animations are also correct. I'm really curious about how you did the minimap thing. That's something I wanted to implement for quite some time now but never took the time to check how to do that.

The controls are tight and correct, you haven thought about implementing a way to detach yourself from the ladders. I only had two little "problems", having tried both the web build and the windows build, the invisible cursor, and the cursor not caught in the window. The combination of those 2 things made me click on stuff on my left and right screen while playing. :p For the cursor, did you modify his look? Could it be something like making it disappear to show a sprite and it's not on the right layer? I'm not sure how cursor modifications are handled in Unity, sorry. :/ If you find out how to fix the bug and or what caused it, don't hesitate to share the information please, it could be useful. ^^ Anyway, using the heat caused by your own weapon is a good idea, it makes you think about what you're doing and the whole "sacrifice" thing is kinda everywhere. You sacrifice time to not kill yourself, but at the same time you sacrifice health to defend yourself and go further, etc.. As for the proc generation, I must admit, my first playthrough I didn't read the post and jumped right at it and I thought it was a human who made the (well made) level design. Really good job there.

And for the music, well, great great stuff. It puts you in the right mood to happily shoot down your opponents right at the start and accompany you during the rescue in a good manner. That's the kind of music that makes you want to unload your gun magazine to save your special someone.

Oh and special mention to the fact that you took the time to look after a translator to really put a "cowboy accent" to your game.

Anyway, it was great fun and I happily played multiple times. o/

dusho 2018-12-08 23:01

really impressive level generation. it took some time to get use to 'smart' camera. also I wish I could see the mouse cursor. overall nice art and audio..

rugbug-redfern 2018-12-09 01:06

Very impressive generation! Only problems I found were you could shoot yourself on ladders and the mouse was hidden in the WebGL build, which meant it was extremely hard to aim.

ninnec 2018-12-09 05:57

A really cool generation system. I think the ladder speed should have been a bit faster but it was a really fun experience!

generictoast 2018-12-09 07:06

Really impressive being able to make a game with randomly generated levels within the given time! The minimap is also a very nice addition to help players keep track of where they are since the levels are random. The movement speed when going up and down ladders could be increased a little as it felt a bit slow. An aiming indicator could also be added or the mouse cursor could be made visible as i found myself clicking outside of the game a lot of the time(i played the web version on chrome). Overall a cool game with some nice music and quirky backstory!

akusan 2018-12-09 17:43

First of all, Thanks to everyone who played our game! I went ahead and rated and played all your games as well and had a blast!

@ogma I am glad you enjoyed our game! I let our coders and musician know about your compliments. I really need to fix that invisible cursor build lol

@dusho next for the compliments! Like i said on previous comments, i will work on making sure that the cursor is on the web build lol

@rugbug-redfern @ninnec @generictoast Wow so many people are impressed with the proc gen levels! I will let our coder know. I am sure he will be happy!

Hmm.. maybe ladders are a bad idea. I think i will remove them.

gafblizzard 2018-12-11 17:23

A crosshair would be nice since it was very hard to tell where I was aiming.

Shooting through walls is weird and painful too since you can get shot from offscreen. Shooting when you're on a ladder only hurts yourself which seems odd.

The procedural generation was clever, though it seemed to generate towers with platforms too high to jump on sometimes. One time this blocked the only path out of the spawn point. Likewise it can generate 2-block-high gaps that you can't seem to jump through.

There doesn't seem to be any reason to shoot enemies other than to avoid damage (but maybe that's enough).

If your wife appears on the minimap she's hard to see. I found her and won, but it still said I had a score of 0000 though I think I had time left?

Lastly, you may not know, but the frog meme has unfortunately been co-opted by neonazis so you really might want to avoid using that.

akusan 2018-12-12 00:21

@gafblizzard thanks for the heads up!

simanis 2018-12-14 19:32

As others have pointed out, a crosshairs or a mouse cursor would have helped a lot. Definitely needs more work, but it has a solid base. Keep it up 👍

cliff-lee-cl 2018-12-20 15:56

Impressive procedural content generation! I would suggest you polish your player's control and mechanism. If there is a crosshair to show where the gun is aiming at, the gameplay would be better. Keep working, good job!