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Lenny Sirivong

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Games

YearLDThemeGameDivisionRankOvFuInThGrAuHuMo
201843Sacrifices must be madeBilly's West Questcompo3.673.673.503.673.942.443.563.19

Correlations

Feedback left by Lenny Sirivong

Lenny Sirivong leaves an average of 10.0 feedback comments each event.

LD43 — Sacrifices must be made (10)

Benefice by JustinMullin 2018-12-06T03:40:35Z ♥ 1

Really cool little system! Took a while experimenting around to find a strategy that seemed to work well. It seemed possible to just ignore the pirates and they wouldn't attack? I didn't end up trying because it didn't seem like it should be played that way, but I could tell I could wait until I had resources to accept their request.

This is a really really solid game, one of the most interesting ones I've played so far. Nicely done!

Fruitful Reward by Mohrro 2018-12-06T03:21:01Z ♥ 1

I really enjoyed the music and the graphics. Do the levels have an end state? The second and third were a bit too tough for me and the first one didn't seem to end - if there is an end then an indicator for progress would be super helpful. Props on making a variety of stages, colors and even a tutorial. Well done!

Dark Shepherd by Aumbra 2018-12-06T03:09:12Z ♥ 0

Neat concept and impressive lighting and graphics!

One issue I noticed is the ingame instructions have the mouse click buttons reversed.

The audio cues when attacking and drinking blood help a lot, a visual cue would really help give the player feedback for what they're doing.

The camera movement was a bit challenging to work with - was extremely sensitive for me.

Backwards by MerpADer 2018-12-06T03:01:39Z ♥ 0

After I gave up my first power and talked to the guy that was like "eh the big boss will get you" I couldn't figure out where to go.

A pretty interesting concept! The mechanics of jumping around and shooting took a while to get used to, with the jump feeling so floaty and the gun sometimes not registering if I was in front of it.

Pretty nice pixel art and I liked the level design (the parts I could access at least 🙂)

Nice job!

Hunger Sings by Swanijam 2018-12-05T03:56:20Z ♥ 1

Nothing I can say that hasn't already been said. Fantastic entry. Loved the character designs and consistent style throughout. 👏 👏 👏

Dog Days by ruthiepee 2018-12-05T03:16:30Z ♥ 0

I loved the menu screen: "D DESTROY | H HOTDOG".

The music is absolutely lovely, and I think the do nothing strat is the best way to enjoy this game.

I had a great time, well done!

Wild Heat Showdown by Akusan 2018-12-05T03:06:00Z ♥ 1

Pretty solid implementation! I like the artwork and parallax background. The music was nice too, although I think it stopped playing for a long time at some point while I played.

Was the ability to walk through some walls intentional? If so it would be great to make some subtle clue somehow, otherwise it feels like a glitch.

Sacrificing health for shooting and jumping I think is a strange fit for this game. Most of the fun in a platform shooter is to jump and shoot, so it really changes the way I went about navigating the level (I favored always going downward paths rather than jumping up towers for example). An interesting experiment nonetheless!

Nice job!

Quest for the West by tigerj 2018-12-05T02:47:11Z ♥ 1

I think a lot of commenters covered my thoughts as well. I didn't have any technical issues, and also want to echo Jimbly's comment that the music never got annoying! An admirable feat considering the amount of time spent just sitting and listening while you read.

Props to you for getting so much writing in, especially considering there are so many outcomes. Nicely done!

Cowboy Hell by dk5000p 2018-12-04T22:06:25Z ♥ 1

I always enjoy the quirky voice acting and SFX. I think this style of game leans on your strengths better than some of your previous work: the gameplay is interesting enough to engage with, but mechanically seems simple enough that you could let the voice acting & story shine.

Nice work! Keep it up.

Card Grangers by verysoftwares 2018-12-03T18:50:01Z ♥ 1

Great job! Fun little mechanic, I'm a sucker for deck building type games - this almost scratches that itch. Once I figured out the patterns it started feeling a little rote. But I think it's a solid foundation to build upon - lots you could do here with ability types, enemy combat, etc. Fun art too!