@keithdae Glad you liked it! A good suggestion, I haven't thought about that at all. Maybe in version 1.1 :)
@yureiokami Thank you for your long review. Checkpoints - idea was, when you die on puzzle, it will activate moving platform that acts as a "new way to go", PLUS, a shortcut to the place where you have died. (well except the first puzzle, that doesnt work that way :)). Art - wow thanks, you are totally right, finding assets that "work" together was a challenging task and.. I kinda that I just got lucky :/ Next time I'll probably create my own graphical assets (to challenge myself more). 2DEngine - The moving platforms! Yes! I was very surprised that they don't work as expected :D I googled for solutions, cause I was running out of time, and I decided to skip it and just add two little "rails" to the side-moving platforms :D /Hack
@akusan I'm super glad that you like the atmosphere! I really tried to pick the assets to create something "dark", and with limited GFX assets to pick from, I kinda focused on sounds.. dark music, evil/ghosty sounds, there is even a heartbeat sounds, active all the time, it just more noticeable (and beats faster) as your HP goes down. same goes for the vignette effect when you're low on HP, and with more souls collected, the screen gets grainier.
Thank you for playing my game, I am so glad that you like it!