FoonLudum Dare ExplorerLD43 → Bloodmancer

Bloodmancer

By cipery

View on ldjam.com

CategoryRankScoreCount
Overall1323.9221
Fun1663.7321
Innovation2813.4721
Theme1564.0221
Humor5182.8320
Mood804.0021

Comments

clayrok 2018-12-04 09:19

This game is awesome, I would totally buy a complete version of it ! Well done ! :D

sky 2018-12-04 09:43

Not bad, I played it for quite some time! But the level design was drawn out enough with everything looking the same that I got bored before I found all of the crystals. I really like the particle effects, they look awesome!

cipery 2018-12-04 10:01

@Sky Thanks for the feedback, yeah, I spent probably the least amount of time on the level design + it's graphics :/

@clayrok thanks!

pandacodemaster 2018-12-04 14:47

Actually fun! Good gameplay grinding loop! I also loved the graphics/mood of the game, was relaxing.

zsolt 2018-12-04 14:47

Very nice game. Mainly I liked the mechanic of sacrifices souls improve you jump.

corbak 2018-12-04 14:48

I like the ambiance, I like the design and the progression. It is really well crafter altogether. I would have prefered a left click for an action, because i'm used ot it, but it's my opinion :) Anyhow, great little game!

snakemuho 2018-12-04 16:36

Is this The Dark Souls of Ludum Dare?

cipery 2018-12-04 17:09

@snakemuho Ye, influenced a lot by DkS... hope you liked it!

keithdae 2018-12-04 18:16

Nice game! A map could have helped because at some point I couldn't really remember what I hadn't explored yet.

yureiokami 2018-12-04 19:51

Nice work there. It was well structured enough to get me to keep going until I finished it. The "sacrifice yourself to solve puzzles" mechanic is nice. Backtracking can get repetitive when you just have to go back to the same place you already were though, but that can be solved with stuff like checkpoints.

The graphics and sound matched well, something I like to praise because it's actually harder to get the game to look good with assets you didn't make (like when you can't find the assets you need with artstyles that match) than when you make them yourself.

I'd only suggest to not rely too much on Unity's physics engine for platformers. Raycasting and OverlapBox/Sphere gives you more control over certain points that are much harder to get right with just RB and colliders (moving platforms for example. They are an old nemesis XP).

Anyway, great work for such a short time and while by yourself.

akusan 2018-12-05 02:00

Wow, the music choice and the art looks cool. You melded them so nicely to create the perfect atmosphere. It's interesting how made a metroidvania game that looks cool for ludum dare. Great job and thanks for sharing!

cipery 2018-12-05 08:25

@keithdae Glad you liked it! A good suggestion, I haven't thought about that at all. Maybe in version 1.1 :)

@yureiokami Thank you for your long review. Checkpoints - idea was, when you die on puzzle, it will activate moving platform that acts as a "new way to go", PLUS, a shortcut to the place where you have died. (well except the first puzzle, that doesnt work that way :)). Art - wow thanks, you are totally right, finding assets that "work" together was a challenging task and.. I kinda that I just got lucky :/ Next time I'll probably create my own graphical assets (to challenge myself more). 2DEngine - The moving platforms! Yes! I was very surprised that they don't work as expected :D I googled for solutions, cause I was running out of time, and I decided to skip it and just add two little "rails" to the side-moving platforms :D /Hack

@akusan I'm super glad that you like the atmosphere! I really tried to pick the assets to create something "dark", and with limited GFX assets to pick from, I kinda focused on sounds.. dark music, evil/ghosty sounds, there is even a heartbeat sounds, active all the time, it just more noticeable (and beats faster) as your HP goes down. same goes for the vignette effect when you're low on HP, and with more souls collected, the screen gets grainier.

Thank you for playing my game, I am so glad that you like it!

howard-duong 2018-12-05 22:43

The feel of the game is very dark and grim which I really like. It fit the feel of the theme very well and the game is really fun to play. Great job man!

rafael-lontra 2018-12-05 22:57

I really enjoyed the game man!!! could not finish it tough, hell of a week after the LD hahaha I will try more later tonight! Looks amazing, loved the idea, everything to do with the theme.. My favorite game so far!! thanks also for the review in our game ;)

cipery 2018-12-05 23:03

@howard-duong Thanks a lot man! :3 Will try your game(s) soon! REEEEEEEEEE

@rafael-lontra glad you liked it!!!!! It can get confusing, thats for sure. I should've included minimap :D

steel-dev 2018-12-06 00:00

I really liked this! The mood was great, I liked the gameplay, and the difficulty seemed quite well balanced. Great job on this!

awix 2018-12-07 08:40

An interesting game with a kind of mechanics. I put a rating) Please rating and me, thanks in advance)