Foon → Ludum Dare Explorer → Users → Jawsarn
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Hu | Mo | ||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2025 | 57 | Depths | 👥 | We Fall | jam | 3.00 | 3.25 | 2.75 | 3.00 | 3.25 | 3.25 | 3.25 | 2.75 | ||
| 2020 | 46 | Keep it alive | 👥 | A Tail Of Ice And Fire And A Tree | jam | 134 | 4.09 | 4.04 | 2.88 | 4.08 | 4.23 | 3.68 | 3.74 |
Jawsarn leaves an average of 4.0 feedback comments each event.
LD46 — Keep it alive (4)
HYPERHOP: GALACTIC LANCER by Swanijam 2020-04-26T07:58:22Z ♥ 2
Super great aesthetics and nice gameplay mechanics. A bit repetitive to have to watch the same sequences, I would either make skippable or shorten them down. I noticed that you could get hit when you've thrown your spear and hit, not a big problem but doesn't feel as a player that you were at fault when you couldn't move but were stuck in a sequence. Otherwise great job!
Gizmick! by Zliebowitz 2020-04-25T19:47:40Z ♥ 2
Nice concept of keeping your head more on the delayed movement on your companion than your own. As other state third level with dash doesn't seem to work as intended? I would imagine the companion would also get invulnerable frame when you dash. I felt like the first level was harder than second, so maybe swap them or tune difficulty to be steadily increasing instead. Otherwise cool game.
Ascension by Fraxle 2020-04-24T10:51:27Z ♥ 1
Fun, but very physically demanding game. One would want to have pauses between all the clicking to do some other action to not feel exhausted. Some indication, or shooting at max range when pressing outside max range would be good as well.
Saving Caesar by SundanceKid 2020-04-23T08:39:25Z ♥ 2
Very well done theme and fitting aesthetics. Would want the gameplay to change a bit over the course of the game, as currently with the progression of high tier weapon it was always one hit kill, except for boss. Once you bought one high tier weapon it didn't feel like it made any difference of buying another one, maybe just missing information or would be cool to have different counters, bash vs armor sword - vs unarmored etc.