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Space Station Express
Space Station Express
By quadtree
View on ldjam.com
| Category | Rank | Score | Count |
|
|---|
| Overall | 763 | 3.16 | 26 | |
| Fun | 583 | 3.20 | 26 | |
| Innovation | 694 | 3.08 | 26 | |
| Theme | 883 | 3.16 | 26 | |
| Graphics | 900 | 2.77 | 26 | |
| Audio | 570 | 2.95 | 25 | |
| Humor | 412 | 2.97 | 24 | |
| Mood | 567 | 3.15 | 24 | |
Comments
I loved the twists on the classic "physics movement spacegame" formula that you found here! I would have liked to know how much health I had at a given moment. Also, *please* check your relative noise levels before publishing next time, the "drain cargo health" noise seemed like it was about to burst my speakers before I could hit the mute button... which is a real shame, because the music was pleasant and cute!
As an aside, engaging with the community by rating and giving feedback on others games is how you drive traffic to your entry. I hope you choose to do so before the rating period is over! :heart:
rayriver
2020-05-05 07:45
Nice concept!
Super fun! and with some extrra polish and some graphics for the ships, this could be a super fun physics movment game! I really loved the movment!
khyrgrim
2020-05-05 08:01
Interesting physics and controls feeling are great.
Great game! Atmospheric and fun! I did find the gel missions a bit hard in comparison though. The movement was smooth and nice, and the gameplay was good. I liked the use of momentum, but some more control would be nice. Or you could have a distance indicator so you knew when to slow down (I sped a bit). Overall, great effort and this is a good game!
Make sure you comment on other games to make sure you get enough ratings :)
I loved the concept and the art. However the texts in the upper left corner were mostly out of window :( Also I just died once, when it seemed that I just lose my cargo when I got hits, there was no hp bar :(
lcstark
2020-05-06 08:03
Well done! I like top-down shooters with movement based on classical mechanics.
What it could use is a "stop" button, which would auto-fire appropriate thrusters to slow you down no matter which way you're facing. That way the player would have some more control over their movement. Right now it can be a little bit too chaotic for you to deal with your ship movement, cargo requirements and the enemies at the same time.
One bug I've noticed - the game window should open anchored in the top-left corner of the screen, but instead it starts more to the left and higher, which causes large portion of the UI text to be invisible: spaceStationExpress.png The UI itself could also display your ship's current HP. Without it it's difficult to judge whether you can take some more damage before you really need to run away no matter what cargo you're hauling.
All in all, I liked this entry. The music was pleasant, the gameplay worked fine. I enjoyed playing it. ;)
cipery
2020-05-08 10:31
This was pretty fun to play & fun overall! I just kinda wanted to shoot those bullies.. oh well. The game crashed on me when I reached $5k, but otherwise, great job!
vano
2020-05-11 03:32
This was a really cool little physics shooter! I liked the concept and I like the little jokes that it told along the way. I feel like the floatiness of the controls were WAY over the top. I'm sure they were meant to be floaty, by I think that I should have a bit more control over where the spaceship is moving. I found it really difficult to slow down at the places that I needed to and would always end up flying way past my target. The parallax scrolling effect was a bit nauseating because of how slowly the stars moved in comparison to the clouds, but this is all besides the point. It was a cool little experience, and I had fun trying this one out!
I'm sorry, but Godot's games don't work on my pc =/
i'm really bad at controlling that damn ship.
It is Way Too Hard to controll the Sphip.
tomssuli
2020-05-12 19:46
Nice way of using physics :)
Sounds were a bit irritating and the game closed itself when I got to 5000$.
Graphics were ok but the ship was flat compared to everything else in the game.
Some cargos were next to impossible to get through, maybe if you could have bought a radar and activatable shield, maybe break boosters or even a stun cannon to ease your mission, it would have made this more interesting.
I had no problem with the realistic physics as I've become used to them in some space games like StarMade.
Anyway, great game idea!