Maximum Moxy by swinestudios 2014-08-26T05:00:00
Great use of the theme, controlling both sides and having the ship dependent on the resources makes for a tense and energetic game. I also really liked the music.
Foon → Ludum Dare Explorer → Users → Chris Maire
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2015 | 32 | An Unconventional Weapon | Party Poltergeist's Party City | compo | 10 | |||||||||
| 2014 | 30 | Connected Worlds | Anti Matter | compo | 880 | 2.88 | 2.76 | 3.08 | 2.75 | 2.88 | 2.55 | 2.89 | 42 |
Great use of the theme, controlling both sides and having the ship dependent on the resources makes for a tense and energetic game. I also really liked the music.
I found opening doors to be kinda frustrating since you can't explicitly target them, and it took me a while to figure out what things were doors since everything was the same color.
That said, the mechanics were really neat and there is a lot of potential here.
I found the driving controls kinda awkward, I think it would handle better with dedicated acceleration/reverse buttons
Crashes on start with no error message for me. Win7 x64.
I found a fairly large bug in the submitted version that was making it impossible to build. I believe it's fixed in this version: http://maximum-extreme.com/antimatter/
Very nice! Since playing Brothers: A Tale of Two Sons I've been curious about what other mechanics might work with this control scheme, so I was happy to see this.
Love the writing and the game-feel touches like the way bullets reflect off shields (with a different sound effect!), enemies blinking on damage, etc. That little bit of juice makes it feel good to play even in its incomplete state. The frustration/ethics mechanics were a little unclear in-game, would have been nice to be able to pause and see the rules again. Highlight for me is definitely the intro/rules screen; "Collect CORRUPT JOURNALISM to solidify your ETHICS" is too funny.