brainslugs83 2014-08-26 03:03
Download link does not work.
Foon → Ludum Dare Explorer → LD30 → Timehop
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Coolness | 3 | 56 | ||
| Mood | 340 | 3.25 | ||
| Overall | 379 | 3.38 | ||
| Theme | 417 | 3.43 | ||
| Innovation | 422 | 3.33 | ||
| Audio | 482 | 2.81 | ||
| Fun | 575 | 3.03 | ||
| Humor | 630 | 2.22 | ||
| Graphics | 723 | 2.86 |
Download link does not work.
Thanks for informing me! It's fixed now.
Fun game, nice graphics, sad that its so epileptic, all those flashes, such loud noise...
I found opening doors to be kinda frustrating since you can't explicitly target them, and it took me a while to figure out what things were doors since everything was the same color.
That said, the mechanics were really neat and there is a lot of potential here.
Pretty fun game. The only issue I had was closing the game. I had to end the process in task manager.
Escape closes it. I guess I did forget to mention that at, well. At any point in time or space really. If you guessed escape and it still didn't close then that's an issue I'll have to look into.
Thanks for letting me know.
Very good concept exploit with the different mechanics. Maybe having a different aesthetic between the two time periods so we can tell which is the present and which is the past. The collisions with the walls aren't precise so we often get semi stuck. But overall that's very fun. I liked the ending.
i liked it very much :) cool door mechanics
Like the graphics, and innovation!
Fun game and a cool concept, I thoroughly enjoyed playing it. The music and audio all-together was very nice as well.
Well done! I'm really glad to see these dual-world puzzle games and this one is pretty good. Easy, as you mentioned, but still enjoyable.
I like the concept, it was a creative way to meet the theme and it made for some good gameplay.
Pretty interesting game. I liked the use of time travel as a tie-in to the theme. I got pretty far, but then got stuck by the detector, and couldn't figure a way out of it. Nice work :)
Wow, this is an awesome concept. I like how the level design wraps around itself in spots. I felt like it was pretty solvable by trial and error rather than fully understanding what I was doing though.
Pretty nice. There are a couple of bits with adjacent opposite time locks that can cause some quick flashing, which is a bit bothersome.
The logic of the past and future took some getting used to, but I was able to finish the game with little effort. So there's a slight learning curve, but the game itself was well put!