hyperbox 2014-04-28 04:50
There's something really interesting about trying to escape a flood via a text adventure. BTW, the first "east" option seems to lead to a dead end that says "room content", and the only thing to do at that point is restart.
Foon → Ludum Dare Explorer → LD29 → Flood Trap
By amymist
| Category | Rank | Score | Count | |
|---|---|---|---|---|
| Theme | 506 | 3.32 | ||
| Mood | 707 | 2.83 | ||
| Innovation | 933 | 2.56 | ||
| Fun | 976 | 2.50 | ||
| Overall | 1016 | 2.69 | ||
| Coolness | 1633 | 44 |
There's something really interesting about trying to escape a flood via a text adventure. BTW, the first "east" option seems to lead to a dead end that says "room content", and the only thing to do at that point is restart.
Decent text-based adventure game, though it gets pretty click-heavy. It has promise if the rooms had more description. Without landmarks a lot of them seemed the same. I died once, but being able to immediately go back to where I made a mistake was nice. I also found one room without content. I managed to escape in the end!
I tried playing a few different times to save the people. I never figured out what the pipe I acquired was for. I got to one room that just said "room content" (don't remember the path). A bit easy to get lost, but that's to be expected in text based games. I think the alternate "endings" is a good idea, but the strength of text based games lies partially in the story which I felt wasn't there.
As already mentioned, the first room to the east is broken. Other than that, an interesting approach to the theme. :)
Ah man, I meant to fix that! Thanks for the catch, its been fixed. (The room's still empty, but not a dead end, haha.) Thanks for the catch!
I never played text-adventure before, and I really like this! Great job!
The mood is real good.
A bit repetative maybe, would be fun with more
variations.
And as others have mentioned it just says "room content" on one of the door links.
could have been fleshed out by some more story. but I really felt some fear of death while I was climbing up pipes ;)
well done.
Awesome. Love text adventures. It was a bit disorienting without any details or information to remember rooms by. Strangely moody for such a game.
I'm not sure how I feel about this one. The prose is very spartan and minimal -- but I kind of like that. For some reason it creates a distinct mood. On the other hand, it does make it seem a bit unpolished and at times bland. I'm curious as to whether it was a conscious design choice.
There are some bugs (one of which has been highlighted) but another pervasive one was: "Introducing himself as Apollo, he agrees to go with you.
Backbad expression: Unexpected string"