FoonLudum Dare ExplorerLD29 → Flood Trap

Flood Trap

By amymist

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CategoryRankScoreCount
Theme5063.32
Mood7072.83
Innovation9332.56
Fun9762.50
Overall10162.69
Coolness163344

Comments

hyperbox 2014-04-28 04:50

There's something really interesting about trying to escape a flood via a text adventure. BTW, the first "east" option seems to lead to a dead end that says "room content", and the only thing to do at that point is restart.

gafblizzard 2014-04-28 04:51

Decent text-based adventure game, though it gets pretty click-heavy. It has promise if the rooms had more description. Without landmarks a lot of them seemed the same. I died once, but being able to immediately go back to where I made a mistake was nice. I also found one room without content. I managed to escape in the end!

whalebot 2014-04-28 04:57

I tried playing a few different times to save the people. I never figured out what the pipe I acquired was for. I got to one room that just said "room content" (don't remember the path). A bit easy to get lost, but that's to be expected in text based games. I think the alternate "endings" is a good idea, but the strength of text based games lies partially in the story which I felt wasn't there.

manabreak 2014-04-28 06:58

As already mentioned, the first room to the east is broken. Other than that, an interesting approach to the theme. :)

amymist 2014-04-28 07:17

Ah man, I meant to fix that! Thanks for the catch, its been fixed. (The room's still empty, but not a dead end, haha.) Thanks for the catch!

mihic_ts 2014-04-28 07:21

I never played text-adventure before, and I really like this! Great job!

paperblurt 2014-04-28 07:21

The mood is real good.
A bit repetative maybe, would be fun with more
variations.

And as others have mentioned it just says "room content" on one of the door links.

finefin 2014-04-28 07:33

could have been fleshed out by some more story. but I really felt some fear of death while I was climbing up pipes ;)
well done.

mortl8324 2014-04-28 07:40

Awesome. Love text adventures. It was a bit disorienting without any details or information to remember rooms by. Strangely moody for such a game.

snoother 2014-04-28 17:32

I'm not sure how I feel about this one. The prose is very spartan and minimal -- but I kind of like that. For some reason it creates a distinct mood. On the other hand, it does make it seem a bit unpolished and at times bland. I'm curious as to whether it was a conscious design choice.

There are some bugs (one of which has been highlighted) but another pervasive one was: "Introducing himself as Apollo, he agrees to go with you.
Backbad expression: Unexpected string"