FoonLudum Dare ExplorerLD32 → Radiant Red

Radiant Red

By pixelmind

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CategoryRankScoreCount
Coolness366
Overall1633.66
Graphics2173.67
Audio2173.31
Fun2243.51
Mood3053.24
Innovation3303.43
Humor7482.35
Theme9882.60

Comments

craftmuch 2015-04-20 02:12

Really fun game, I like the simplistic look of it. I only spent around 5 minutes on the game and got through a fair share of the levels. Maybe I didn't progress enough, however it felt a bit repetitive.
Also the bump-kill concept was very similar of that to Red Rogue, a really nifty idea at that.

met44 2015-04-20 02:43

Hey man good job on this !

Was a bit weird at first but then I kinda figured what you did there and yeah, it works :)

thor7791 2015-04-20 02:53

This is really fun. It took some getting used to but I think that it'a a really cool concept. It's too bad I can't vote you up!

thor7791 2015-04-20 02:53

Now I can... ignore that last thing that I said...

randyorenstein 2015-04-20 03:10

I love this. Elegant, simple, and very fun!

jplur 2015-04-20 03:13

Wow did you just pull off a Superhot in 48 hours??

Gameplay is solid, and I'm really feeling the mood you created with the environment art and audio, hyper cleanliness and violins in a demon housing facility.

kaype 2015-04-20 03:24

It's a good experience, the music is nice, but some of the sounds were a bit loud.

The gameplay is good and delivers a good vibe. Good work!
It took a while to get used to though, and I think you could've been a bit more direct with how you demonstrate your mechanics.

ltpats 2015-04-20 04:54

It was interesting and fun, though I found myself just clicking a bunch whenever I got close to an enemy most of the time and that worked :P. On a side note an exit button would be nice, since the first time I tried to quit my mouse got stuck in the corner and I ended up having to close with task manager + arrow keys. Overall it was a cool game and I'd love to see more levels in the future!

falk 2015-04-20 10:48

Movement feels a bit weird, but good work. Enemys walking patroling would be nice. Music is nice.

kedume 2015-04-20 14:26

I love the music and the graphics. There is some details like the vision of enemies trought walls that are really ok. Nice job.

frokes 2015-04-20 16:30

Great game but not for this theme? Cool graphics and the music is great but i don't see how this fits to the theme.
Other than that very well done!

pixelmind 2015-04-20 18:00

Hey frokes,
Yes the theme is a bit obscured. There was supposed to be story elements that would explain it. Basically you are an old man who gains inhuman powers from a sword. There are some hints of the original plan on tutorial level's walls where the sword communicates with you via text.
There was supposed to be maniac audio comments every time you kill someone or if you die. Unfortunately I had to cut out all these kind story elements that explain the theme :(

lochmann-apps 2015-04-21 14:38

Cool Game! Nice slowmo-effects and cool graphic, looks very unique! Took some time to understand it, but nice!

nikteddy92 2015-04-21 14:48

Strange game, my eyes are still bleeding! xD
Btw great entry, well done!

kabutakogames 2015-04-21 15:10

Pretty rad, I found a glitch where if you jump repeatedly on a wall you fly right up it ;) made it a lil easier

twiik 2015-04-21 16:04

Great concept with neat graphics and some really cool shader trickery. Shame it's so unfinished. :p

nonobattle 2015-04-21 20:26

Liked the gameplay, but without the narration of the sword the theme was really obscured. Also liked the modesl for the enemies, they look really nice.

tuism 2015-04-22 16:25

It's really pretty... And that's about the best I can say about this. It's obviously super derivative, but that goes without saying.

The controls are hideously unresponsive, and the first person controls slip and slide so that I never feel like it's going where I want to go (ie where the camera is pointing). There seems to be an excessive force that I'm always "drifting" in my initial direction even after I've turned. It's really annoying.

Then the clicking to grab weapons and whatever seems like a complete crap shoot... I don't know when I can click and how far I can click, so I basically mash buttons hoping something happens.

I see what you're trying, but I don't see it being successful. And being a clone I feel like it's doubly meh. Especially seeing how it really doesn't fit the theme I guess you had prepared beforehand. Triple meh.

The visuals are really pretty though.

shadox 2015-04-22 20:12

looks nice, but does not seem to work properly for me.. at least not the controls (we seem to have the same problem with out unity build) .. basically jumping seems to be bugged /not working most of the time so I didn't manage to get up.. :(

pixelmind 2015-04-23 12:42

Takashy87, you can climb on walls. The jumping is more like a leap forward than upwards jump

pixelmind 2015-04-23 15:46

Tuism:
Thanks for the feedback. I appreaciate the honesty, but read the comment below regarding the last paragraphs.

Yeah, the controls are not necessarily the most responsible. I wanted the player to try to gain momentum towards a direction and then not be able to change it in a fraction of a second. The idea was that player plans his general angle of attack for each room. And especially in open areas.

As a result I decided to ditch the default Unity controllers and write my own. It probably was not the best decission since I didn't have the time to refine and fine tume my own version much at all during the jam.

Click to grab a weapon I agree as well. I'll probably add some kind of indicator when it's available. I also made enemy collision boxes smaller as a last minute adjustment which makes it even harder to hit the button at the right time.

Yes it a derivative game to some degree… but so are most of the entries in the jam (including yours). This has parts of Superhot's time slowdown effects. But I wouldn't call it Superhot. The result is perhaps closer to Max Payne style room-to-room time management in my opinion. My main inspiration was actually Hotline Miami and it's extremely hard levels that are repeated to perfection. The game was much more difficult than it currently is. I decided to lower the difficulty because I thought that 95% wouldn't play it past the first 3 tutorial levels :) Visual inspiration was from Mirror's Edge and Unity tech demoes.
I wouldn't call it a ”clone” of any of those games really but thats open for interpretation.

pixelmind 2015-04-23 15:54

Tuism:
Okay, critisism is fine. You provided lots of good feedback which I appreciate. Thanks for those. I'll commented them separately above

Tuism: ”Especially seeing how it really doesn't fit the theme I guess you had prepared beforehand. Triple meh. ”

However the quote here is not fair. Far from it. Actually, it's plain insulting towards a fellow jammer!Are you seriously implying that I prepared something beforehand and then you don't provide any kind real reasoning to your claim? How can I defend in any way against your accusation?

You need to provide what exactly you think I provided beforehand if you write a comment like that.

I started a fresh project the day the theme was announced. No art work was reused. All source that I referred to or modified were publicly available standard Unity stuff, documentation. etc. I've never made anything remotely similar to this game. In fact, I don't remember making a FPS game from ground up before which probably explains the control issues the game has.

My only real preparation for this LD was that I decided to make a 3D game for once. That's because my 4 previous jams were all 2D games. I had skimmed through the themes just like everyone else.

I'm fine that you don't like the game, I'm also fine if you said ”I don't like your game and it didn't fit the theme”. But you're basically saying that you don't like the game AND I prepared something beforehand.

I explained why the game didn't quite fit the theme separately in the description and as a response to an earlier comment. Basically the melee weapon was supposed to be a maniac personality who speaks to you and does things that you don't necessarily want to do (kill people). 90% of that I had to cut out. And I agree that it doesn't fit the theme very well at all as a result. I uploaded the entry anyway because I put so much work and effort into it and because I was proud of it.

Not fitting to theme doesn't justify you to go and throw the worst possible insult towards me in the comments section of an entry.

tuism 2015-04-23 16:14

Ok, thanks for tweeting me :) I'll come and say over here what I said over on Twitter.

Fact is it looks like a game that had some preparation beforehand because it looks derivative and is well polished. I've seen many people prepare beforehand.

But hey if you didn't you didn't, and that's all good, in that case, well done for getting so much done in so little time :) woo :)

tuism 2015-04-23 16:18

Oh and I fully agree that my game didn't fit the theme too well. The last LD I stuck really close to the theme and this time I decided to give that approach a skip because I wanted to experiment with mechs and such. Not sure it was the best decision in hindsight :/

pixelmind 2015-04-23 16:49

Alright cool, thanks for clarification.

pixelmind 2015-04-23 16:54

And mechs are always cool. Can't go wrong with mechs :)

traumendes_madchen 2015-04-23 19:14

Nice looking game for something made in only two days! I'll have to say that it's a bit difficult to pick on somtimes but not bad!

geckoo1337 2015-04-24 06:25

Really fun game with an incredible physics. Aesthetic is quiet. It's not really far of SuperHot. I think that you can do something interesting by using this prototype. Music isn't in adequation with the game. A real challenge. One of my favorites for this Ludum Dare session. Thank you ++

tajger 2015-04-24 12:22

Amazing graphics! Hands down, best FPS I have played today.

sprawl 2015-04-26 17:42

Really interesting game. The controls are weird and i dont quite understand them correctly. The jump didnt seem to be that usefull and shoothing sometimes seemes very underwhelming.

However, the game felt so great to play. The slowmotions, sound effects, particles effects and art are amazing. It was super fun to try and orient strikes to be able to charge through multiple enemies at once (The test map at the end is great for that !)

One of my favorite entries so far. Great job :)

evergreen-games-ludum-dare 2015-04-27 07:09

Insanely Fun! its really satisfying to melee someone, grab their pistol, and headshot a sniper all at once. the machine gun was almost useless, i sprayed one guy with an entire full ammo machine gun and he still shot me. i really wish there were more levels. i can't seem to beat the debug one XD. the art style is cool too. on the web player you can see the blood through walls, I'm not sure of the was intended

pixelmind 2015-04-28 18:56

Thanks for comments everyone :)
@Evergreen Games, I used couple of hours trying to fix the see-through blood effect. Decided to call it "a feature" after that :) It can be quite disorienting.
Many have said that the guns are too weak and I agree. My current post-jam version already has much higher weapon damage.

waveformmodulations 2015-04-29 21:36

Simple graphics were neat, liked the weapon, death screen was funny.

sledknight 2015-04-30 01:49

Music was way too repetitive. Cool look. Interesting gameplay. I never could kill the guy with the gun. lol

techblogogy 2015-04-30 11:32

This was quite a fun game. Graphics were good and mechanics were quite interesting. Overall nice job!

alex31016 2015-04-30 14:51

Great game, I really liked it. At the beginning I didn't understand the game but then I realized what I have to do. It is fun, I like the graphics and also the gameplay. The music needs a little improvement. Congrats! It is a great game for a Jam.

mase 2015-04-30 16:33

If the "wall-running" is intentional, more visual feedback would be good (like, visible legs or even just footprints on the wall). Right now it feels a little floaty, like noclip mode.

I almost completed the debug level... got a bit careless at the end! The level designs are pretty good, though I'm not a fan of the textureless appearance.

The shotgun seems redundant, because it is only reliable at ranges where the auto-kill is a better option.

gafblizzard 2015-04-30 19:06

Very impressive for 48 hours. I loved Mirror's Edge. This was fun even though I don't typically like a lot of violence. You might try Call of Juarez: Gunslinger if you've never played that. It has some nice bullet time, though not movement like Mirror's Edge.

Wall-running and jumping alien-style was awesome. The soundtrack worked really well.

This game could probably be rather successful if you continue it, and two gameplay suggestions if you do so:

1. I never figured out if health automatically regenerated, or if my character had a fixed amount of health. Knowing this would be nice. If there's a fixed amount of health, I would at least like an option to show a health meter, since I never knew how close I was to dying when I attempted the debug level (but did not finish it). I also couldn't tell if getting hurt triggered bullet time, or only getting near enemies.

2. Momentum felt odd when you were not already moving. This is probably intentional, but I think having something closer to a Mirror's Edge feel when stopped would be better, instead of a sluggish feel.

squarlboy 2015-04-30 19:09

the controls were a little funky. but a fun mechanic to play with.

12pechasofsouls 2015-04-30 21:29

Nice game, very interisting and fun mechanic!

chromebookbob 2015-05-03 18:11

If it ran better, it would be my favourite game of the jam. It's kind of like super hot.

s0lll0s 2015-05-04 14:18

Nice looking and good mechanics. The movement needs improvement though, It feels weird to turn and the walljump is a little weird. Oh and you can jump off the map btw

pixzleone 2015-05-04 14:54

VERY nice!
Maybe a bit unforgiving, but i like that ;)
Would love to see a more polished version of this.
Also, the last guy on the last level killed me like 20 times. I managed to beat it though.
Keep it up!

goutye 2015-05-04 15:20

Reallya great game! I was almost at the end of the debug level but I failed :< Thanks for making this!

orangeez 2015-05-04 15:23

It's funny how I didn't understand the game fully but still managed to beat it :D Good job!

kaiseangames 2015-05-04 16:17

One word. Awesome!

sadsmile 2015-05-04 17:56

Could need some polish, but its a funny game :P

integershift 2015-05-04 23:17

Amazing game. Please make a full version, this was superb had a lot of fun playing this well done. Everything about this was done really well, obviously a few things could have been improved such as the way the guns worked something where I could tell my remaining ammunition.

2015-05-08 09:01

This is a nice game bro,you should make a full version with more enemies....BTW,did you use unity 5?

tmpxyz 2015-05-08 11:27

quite fun, the constantly varying timeScale makes me 3D-dizzy;

cbear_wallis 2015-05-08 12:10

this was really cool! it had a cool speedrunner kind of feel that I loved!! I think if you tightened the mechanics up and released a full version that would be really cool :)

lamogui 2015-05-08 14:44

Wallhack !

robothobodanceparty 2015-05-09 02:16

Very cool game! The controls can be a bit awkward at times though. The game does remind me a bit of super hot. Great work!

volkoivan 2015-05-10 11:33

WOAH
That was really cool!
Liked the mechanics and it was interesting to play!
Don't make the debug level, but I liked the main ones!
5/5!

Also, interesting music for such a game, that was fun :)

P.S. And now I saw that this is the compo entry and I'm really shocked! Great game!

qubodup 2016-05-17 14:51

Kick-ass! Couldn't beat the debug level! Very challenging one! https://youtu.be/T7Ve21-lsL4
Interesting choice of music but kind of fits too. If only the enemies made a sound when being hit! :D
You should put some screenshots on itch.io if you want more people to play it :)