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IronyInteractive

Games

YearLDThemeGameDivisionRankOvFuInThGrAuMoCo
20132710 SecondsWatching Them Gojam1053.533.352.942.413.243.063.7624

Performance over time

overall score (left axis) percentile (right axis)

Scatterplots

Fun vs Overall

Innovation vs Overall

Theme vs Overall

Graphics vs Overall

Audio vs Overall

Mood vs Overall

Comments by IronyInteractive

LD27 — 10 Seconds

The Super Fair Trial Show by Gabriel 2013-08-27T06:57:00

Great job, this is one of the best I've seen on here. Very well polished, good gameplay, great sound. I love the mood of it.

SliP by Sakuyan 2013-08-28T05:30:00

Very nice work. The graphics are amazing and the game mechanic was very unique, over all this is the best game I've seen on here.

Sixth of a Minute by Tork 2013-08-27T06:03:00

Simple, but actually fun. Smooth gameplay, very good sound.

Polarity by Matthew Brown 2013-08-28T05:18:00

Very nicely done; I like the innovation, the sound was great and the game was genuinely fun.

TrI-Deca by futuristteletex 2013-08-27T06:11:00

I love the visuals, very retro. the overall mood of the game is quite well done, and the gameplay is deliciously frustrating. Good Job, sirs.

The Duellists by jay griffin 2013-08-27T07:21:00

I quite like what you did with this. Rather unconventional, but nice use of Ten "seconds" ;) The graphics are great, although I'm not sure if it's just me, but there didn't seem to be any audio.

Watching Them Go by IronyInteractive 2013-08-27T07:14:00

Thanks, guys... We put alot of work into it, so we appreciate the recognition. =] @KhaoTom Try rolling the rock up to it so you can latch on above the door, you have to tap the directional key against the wall to latch on, too.

-Davey @IronyInteractive

Watching Them Go by IronyInteractive 2013-09-03T04:30:00

@Acro and Kibertoad: Thank you guys for the feedback, yes we're aware that the controls kinda suck. That's a result of our lack of sleep and lack of enough time to properly debug it, so we sincerely apologize. But we will be launching a Kickstarter Campaign soon to expand this into a full game: More levels, more enemies, and a complete control/physics overhaul. (We'll post a link on here when that's up and ready, but it make take a week or two.)

We'd really like to thank you guys for catching what we were going for. The Oddworld feel is certainly not coincidental. Those games were a very big part of our childhood and much of our inspiration admittedly. (in fact, the Scrabs were mentioned during the animation process of the Executors). Yes, we did make this all within the timeframe aside from a very rudimentary husk of a movement engine which I had started a long time ago but never used; since we entered the Jam, not the Compo, we figured it would be alright. But The atmosphere is what we spent most of our time on, we wanted that to be perfect. So we really appreciate the recognition on that account. Thanks guys.

-Davey @Irony Interactive

Time Lord by MemoryLeek 2013-08-27T06:41:00

I too, experienced the crash. =\