The Super Fair Trial Show by Gabriel 2013-08-27T06:57:00
Great job, this is one of the best I've seen on here. Very well polished, good gameplay, great sound. I love the mood of it.
Foon → Ludum Dare Explorer → Users → IronyInteractive
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Mo | Co | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2013 | 27 | 10 Seconds | Watching Them Go | jam | 105 | 3.53 | 3.35 | 2.94 | 2.41 | 3.24 | 3.06 | 3.76 | 24 |
Great job, this is one of the best I've seen on here. Very well polished, good gameplay, great sound. I love the mood of it.
Simple, but actually fun. Smooth gameplay, very good sound.
Very nicely done; I like the innovation, the sound was great and the game was genuinely fun.
I love the visuals, very retro. the overall mood of the game is quite well done, and the gameplay is deliciously frustrating. Good Job, sirs.
I quite like what you did with this. Rather unconventional, but nice use of Ten "seconds" ;) The graphics are great, although I'm not sure if it's just me, but there didn't seem to be any audio.
Thanks, guys... We put alot of work into it, so we appreciate the recognition. =] @KhaoTom Try rolling the rock up to it so you can latch on above the door, you have to tap the directional key against the wall to latch on, too.
-Davey @IronyInteractive
@Acro and Kibertoad: Thank you guys for the feedback, yes we're aware that the controls kinda suck. That's a result of our lack of sleep and lack of enough time to properly debug it, so we sincerely apologize. But we will be launching a Kickstarter Campaign soon to expand this into a full game: More levels, more enemies, and a complete control/physics overhaul. (We'll post a link on here when that's up and ready, but it make take a week or two.)
We'd really like to thank you guys for catching what we were going for. The Oddworld feel is certainly not coincidental. Those games were a very big part of our childhood and much of our inspiration admittedly. (in fact, the Scrabs were mentioned during the animation process of the Executors). Yes, we did make this all within the timeframe aside from a very rudimentary husk of a movement engine which I had started a long time ago but never used; since we entered the Jam, not the Compo, we figured it would be alright. But The atmosphere is what we spent most of our time on, we wanted that to be perfect. So we really appreciate the recognition on that account. Thanks guys.
-Davey @Irony Interactive
I too, experienced the crash. =\