FoonLudum Dare ExplorerLD29 → 800bar

800bar

By rnlf

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CategoryRankScoreCount
Coolness1100
Mood2153.47
Graphics2173.75
Theme2353.63
Overall3233.43
Fun3763.24
Audio6132.66
Innovation8102.71
Humor8202.06

Comments

lacaranian 2014-04-28 09:09

Blub blub. It's a real cold world down there. Good setting/atmosphere, most of all.

crefossus 2014-04-28 09:18

I'm loving the particle effects and lighting. When you collide with something it feels buggy though. I also recommend posting the controls here in case your player doesn't memorize them (cough).

jorgemoag 2014-04-28 09:29

I like a lot, but the camera does strange things when you collide. Moreover, it is very good entry.

rnlf 2014-04-28 09:52

Ah yes, the camera ;-) One of those things that are on the To Do list for more than a day and get delayed because of more important stuff until the deadline is reached :-(

madhoe 2014-04-28 10:06

Pretty cool! (Okay, pun unintended.) I don't like the weird key bindings, they're... weird.

bigrat 2014-04-28 10:09

The Only thing that i really Love it's graphic .So 1 Notice.Controlls are not well done.And when i am colliding the boxes it actually starts to shake the screen .

mugwort 2014-04-28 11:15

pros: hot damn! those bubbles.. they are magic... the spiral from the sub props...the way the bubbles hang in the water like filaments of silk...

cons: key layout is crap

rnlf 2014-04-28 11:42

Keyboard layout fixed. See update in the description.

dominator_101 2014-04-28 17:59

Nice! The bubbles are awesome! Well done!

Yeah, as others have said, the camera can be a little jerky when you hit something. I'm guessing it's location is based on the speed of the sub, which is set to 0 when you collide? Maybe make it more based on input, or at least a combination? Either that, or have like a "maxCameraSpeed" to say the furthest the camera can move in one frame? I don't know, I'm just throwing out ideas for some reason. Don't mind me.

Seriously, though. Those bubbles.

rnlf 2014-04-28 19:05

Haha, Dominator_101, that's exactly right. It was meant as be quick hack but then it stayed because of time :-(

dominator_101 2014-04-28 19:42

Yeah, I totally get it. I think there's probably a large portion of people that that's true of some part of their game, myself included.

That's just one of the joys of doing the ludum dare :P

mortus 2014-04-28 20:23

Those bubbles is probably the most beautiful thing I've seen in my life. How did you do that?

Sound and visuals are nice and simplistic, but bubbles are almost photorealistic (with low res of course).

afal 2014-04-28 21:47

This looks really nice!

wetdesertrock 2014-04-28 22:20

I liked it, though the engine noise did get on my nerves after awhile.

I enjoyed the lighting you had, the visuals of the game were perfect for the game, really enjoyed the sub turning around.

As other people said, the camera was kinda of jerky when you ran into things, and was detracting away from the game.

Your control scheme was also kind of wonky? On QWERTY keyboards (I realize this might not be your keyboard scheme), WASD and tab are kind of odd. I got used to it after awhile though.

I loved hearing the sub sound when my depth changed, that was a nice touch.

Good entry :)

wetdesertrock 2014-04-28 22:24

Oh, also your title screen says 900 bar rather than 800 I think.

rnlf 2014-04-29 05:44

WetDesertRock: Oopsie. I think I can reconstruct the genesis of this bug ;-) I wanted to call the game 800bar in the beginning but when I made the title screen, I figured that it looked to much like Boo Bar in the font I used, so I changed it to 900 and forgot to change it everywhere else, including my own mind.

This may be on of the most embarrassing bugs in video game history. Interesting how nobody noticed it before you :D


mortus: <3

framematt 2014-04-29 06:39

I really enjoy it!
The graphics were awesome, it would be nice if you add more to the level tiles, so that everything match.
:D

frankbsad 2014-04-29 07:33

Nice game, I really enjoyed the bubbles.

mortus 2014-04-29 07:58

Embarrassing, you say? Ha! My game actually has words "Game Title" on its main screen!

garethiw 2014-04-29 09:05

Keys are a bit strange, but I enjoyed the mood. Nice particle effects, I'm always a sucker for those. I liked ramming into the enemy subs too.

pancakecity 2014-04-29 16:27

Ah, the game did not start for me, for some reason! I'm using Love 0.9.1 (Linux).

monsterkillu 2014-04-29 18:01

Liked the impressive underwater effects .. The Bubbles are just awesome. Would be better with Arrow-key/Space/Tab control scheme i guess ... (And there was this camera resetting bug when i hit something. Its not a big problem , just letting you know )...

rnlf 2014-04-29 18:25

pancakecity, yes, I noticed the same, on Windows and Linux. I have no idea as to why this happens :-(

GarethIW, monsterkillu, I changed the keyboard layout yesterday. Does Dropbox give you the version with WASD only?

rxi 2014-04-29 21:14

Bloop


Bloop


Bloop


A really excellent effort, the sound worked really well with the game, and the movement had a sort of weight to it which really brought home the feeling "submarine" without being annoying. The gameplay was challenging and fun -- I made several failed attempted at beating the game before I unfortunately gave up.

The bubble particles looked fantastic, the lighting added to the underwater atmosphere and I quite liked the turning animations of the submarines -- the whole turning mechanic, as opposed to always facing the direction you were headed, seemed to work really well with the setting. It also allowed me the ability to flip my vessel around as I tried to fly through the level backwards, yelling profanities towards the submarines who's failed attempts at shooting me and lack of ability to chase me left them stranded and impotent.

Nice work!

josefnpat 2014-04-30 02:50

I love how the pixel art is so dynamic. Even the ship turns nicely! Great job!

xensky 2014-04-30 15:14

a bit glitchy, my ship was hopping, but very cool.

okkolobr 2014-04-30 15:14

There's a good start here. But two things prevented me to have a real fun on this one :
- Having to use a special key to turn the submarin is pretty annoying. I kept on using the cursor key of the opposite direction, which seems more "natural".
- It feels like my submarine is invincible : i can't see what being hit by ennemi shoots, ennemies or the floor does to me. So, I don't really feel like challenged :(
You have done some good work on arts and animation, though.

rnlf 2014-04-30 15:30

Okkolabr, being able to turn and move independently was part of the design. And every hit hurts your shit (there is a health bar at the top of the screen). Your ship can pack a punch, otherwise the game would be unbeatable (balancing needed ;-)).

soupwithbits 2014-04-30 15:33

Rocking pixel art and lighting!
Some of the sounds got a little annoying...
But all in all one of the better submarine games on here!

jacques_le_lezard 2014-04-30 18:13

Some lags but all the rest is quite good ! (nice design & sound)

dookie 2014-04-30 18:35

Pretty good little game! And the animations, lighting and bubbles and such made it look a lot better than the screenshots implies.

rnlf 2014-04-30 18:37

Yeah, a bit hard to get that into a still image. The action GIF shows it better ;-)

xaychru04 2014-04-30 20:35

Lovely particles! The overall mood was great too, the lighting system added a lot to it I guess. I found the game a bit easy to beat, but that might be because I like hardcore games. ^^
Good job for this entry! :)
(And cool timelapse btw)

mental-atrophy 2014-04-30 20:36

I thought this played pretty well. The controls/physics felt pretty spot-on for a 2D submarine game. I liked the wobble on the spotlight which, along with the bubble particles, enhanced the overall atmosphere. It is a simple game, but a pretty good one. The only major thing I caught was with collisions as previous users already mentioned, which became more noticeable on Stage 2's narrow passages.

drnick 2014-04-30 23:26

Quite nice!

As previously mentioned by many other commentators, the bubble particles give a nice touch and complement the atmosphere, as well as the lighting effects.

The turning mechanic tends well to this type of gameplay.

I'd like to give you two suggestions:
1)Between levels, change the ground/scenery's colour
2)Make the ground/scenery destructible by your torpedoes

I don't know anything about Love2d, but I may actually try to implement the above myself if I have the time.

thegamefather 2014-05-01 09:42

wow, i love the particle effects! it's so real!

spaceoff 2014-05-01 09:45

Loved the lighting and water effects, movement felt smooth other than collisions.

javierecf 2014-05-01 11:02

The particles effects are very well done, the movement of the ship also feels natural, but the collisions have problems as pointed by many others. The enviroment gives you that mood of underwater, really hard to achieve but some of the sounds are a bit noisy.

joshos 2014-05-01 15:36

The atmosphere generated by the deep, darkness, the bubbles and the lighting emphasizing the darkness really set the mood on this one. Unfortunately the sound was lacking, and when I was on low health, it annoyed me to the point I muted my speakers.

The gameplay feels a bit off, but I think that's due to the way you jitter off of the surfaces. The levels were tricky but I beat them without much stress.

All in all, a very impressive entry

rvmook 2014-05-02 05:57

Besides the things you already pointed out yourself this game is pretty solid. I couldn't get passed the second level though. I didn't have enough patience to wait for the correct moment. It would've been cool to be able to shoot the incoming torpedo's. I'll try to beat the game later this week, nice job!

commanderstitch 2014-05-03 00:46

i felt immersed underwater in a submarine. It was like i was there, bobbing under the water fleeing for my life to get to the other side. Then i discovered many more submarines and decided to get frisky and blow them up! I discovered that better enemies had scarier torpedoes than i did. much to my chagrin, i died. Nice work. The lighting was bit weird a times and the camera bounce was really wild. a bit to jarring. you caught the bugs at least. :-)

victordoval 2014-05-04 14:47

I had a nice time playing, the mechanics felt like a real submarine. Thanks!

mcapraro 2014-05-05 00:05

i couldnt see the game at all on a windows machine just a white blob shape :(

gfm 2014-05-05 00:57

The particle effect was really cool! :)