FoonLudum Dare ExplorerLD30 → Connected

Connected

By hubert

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CategoryRankScoreCount
Innovation1603.47
Graphics1673.94
Fun3303.12
Overall4143.18
Audio5052.69
Theme5712.67
Coolness212410

Comments

alvarop 2014-08-26 01:56

I was only able to play two levels. I didn't quite get how to advance, so I had to do some trial and error.

2014-08-26 02:34

I like it, other than being limited to only two levels it's a pretty fun game :)

hubert 2014-08-26 02:57

Sorry if it wasn't clear from the description, but I had only time to design two levels.

so NOTE:
There are only two levels! But you can edit the .bmp files in assets/levels/.. to create your own levels, as long as you follow the guide above and keep the names.

hubert 2014-08-26 02:57

Thanks for the comments by the way! :D

muush 2014-08-26 03:10

I didn't get what I was supposed to do in the second level. I love the visuals though

lau16menor 2014-08-26 06:39

Even though just two levels, figuring out how the game worked was really satisfying! Love the graphical style too!

cakencode 2014-08-26 08:05

Looks very cool, and could have some really great puzzles. Hope to see this get expanded upon post-LD!

geti 2014-08-26 09:58

Enjoyed what there was to enjoy - a "you are winner!" screen would have gone a long way rather than just repeating though ;) cool system. I don't really get the "connected worlds" part, just connected, haha.

coldman 2014-08-26 11:12

The gameplay and objectives should be more explicits. Maybe some tutorial levels would have been good.

queader 2014-08-26 22:47

I really like its minimalistic look. I was a bit confused at first, but then I figured everything out.

lacaranian 2014-08-27 00:40

Despite being very short, I loved the art design. Very clean cut and expressive for something so simple, though the controls seemed rotated to me.

goerp 2014-08-31 16:48

'What am I doing wrong on this level?', I thought
I did not read properly the second level is the last level!
I really like the look of the game.

For me the controls are wrong, they should be rotated 90 degrees. But that's always a bit tricky for this kind of view.

frozencow 2014-09-03 21:18

Nice concept and it looks really polished. It's too bad you didn't have time for more levels, but this is already pretty impressive.