FoonLudum Dare ExplorerLD30 → Disconnecting People

Disconnecting People

By thomassand

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CategoryRankScoreCount
Coolness1100
Fun403.83
Overall743.78
Graphics784.24
Audio923.74
Humor1243.25
Mood1473.58
Innovation1963.40
Theme3043.34

Comments

thegamingproject 2014-08-26 04:37

My favorite Jam entry thus far. The visuals are fantastic and its really enjoyable to play and watch.

jwin 2014-08-26 04:38

Great game! I love the art-style!

aortastudios 2014-08-26 04:40

I'm really enjoying this game and really hope that you keep going with this, I almost broke a million score! Extremely beautiful too!

lacaranian 2014-08-26 04:44

That's pretty smooth. Great art, music, easy to understand premise and controls, addictive. You dun good!

vividhelix 2014-08-26 04:45

Great execution! Very captivating while playing. Got 991K.

coopnasty 2014-08-26 05:23

Love it. Great art style, unique idea. I have no idea why I was in a wheelchair, but 10/10 would roll in a wheelchair again.

rustybroomhandle 2014-08-26 05:56

166,850 >.< Really nice - love the art style and music!

colorvade 2014-08-26 06:08

Super smooth. Really nails the excitement of stringing a combo together.

nonentheless 2014-08-26 06:19

Great entry. Like the graphics a lot but I feel like there's too much happening to fully appreciate them. And the colours are great. I don't know if that is how it is supposed to be but sometimes I break only half of the link. And, as I always prefer to destroy than build, I love your approach to the theme ;)

thomassand 2014-08-26 06:25

Thank you for all your comments guys, the messy aspect is hard to balance but we'll try to improve the lisibility ! We're aware of that link problem, it's in our to do list, thank you for these precious feedbacks.

macocco 2014-08-26 13:22

1000950 was my score. Really liked it. Graphics were nice and the music fit. 5/5 overall.

primaerfunktion 2014-08-26 17:53

That was really interesting. Great concept and execution.

esayitch 2014-08-26 18:54

I got around 502k... is that good or bad :P?

I really liked this game, I think it's well-made, very polished game. The main character is difficult to control but not unfairly so, and that makes it feel like a matter of skill, which is exactly what you'd want in an arcade game like this.

Music + Art were perfect for the game. Very good entry.

thomassand 2014-08-26 19:04

That's a nice score ! Breaking the 1 million bar is the most enjoyable thing tho.

Indeed, we wanted to create a dynamic control and it came with a "skilly" but interesting one in such a game.

For your scores, you will be soon able to submit it and view it on the HighScore menu ;)

saguaro 2014-08-26 21:31

This was a lot of fun. Smooth controls, great music.

naytron 2014-08-26 21:34

Interesting take on the theme and a really nice to play. When things go dark for the bonus points its super cool! Awesome stuff!

spang 2014-08-26 22:22

5/5. Congrats.

leondryaso 2014-08-26 23:11

I love this so much!

onlyslightly 2014-08-26 23:28

I love your style. All the audio and visual cues line up perfectly. It was very satisfying running through a big group of lines in my wheel chair.

wdebowicz 2014-08-26 23:33

I would love to have PAUSE button, just to have time to look at your graphic in peace. Great funny game! I like the dynamic of the wheel.

snoother 2014-08-26 23:38

This feels remarkably polished. The graphics look stunning, the music feels just right and the controls are really smooth. The graphics in Bonus Time are pretty too. I'm already addicted -- can't wait for the highscore menu.

thomassand 2014-08-26 23:38

We have thought about a pause menu, but we decided to not put one since our game is based on dynamism and "one game" intensity. Anyway, we could reconsider this :)

Thanks for your feedback !

iamspencer 2014-08-27 06:46

I'm a connection destroying asshole... and I love it :)

The graphics were really slick, this is one of those games you can play for hours and not even realize where the time has gone, excellent job!

honcho 2014-08-27 08:11

GREAT GRAPHICS! 977k!

soulgame 2014-08-27 10:15

Thanks for your comment on Galactic Dump! I saw your game on At0mium show as well and the concept impressed me instantly. I'm glad I could test it finally. Very good entry, professional look, smooth gameplay and related to the theme in a very smart way of disconnection. Congrats. I just have troubles to distinguish the hourglass! Almost reach 1M tho.

dustyroom 2014-08-27 11:49

Relaxing. Turn off your mind and make your bad things.

hyoga-3d 2014-08-27 13:07

Very nice game, perfectly executed!

nuclearnapalm 2014-08-27 17:12

I love the visual style!

lafleur 2014-08-27 17:21

Gorgeous game! So much fun!

atomicvikings 2014-08-27 22:07

Fantastic game! awesome soundtrack. amazing graphics! put this on the mobile platform and I will be addicted :D Great team. make more games please

ragepaint 2014-08-27 22:24

Very satisfying game play. Loved flying through all the beams.

gillenew 2014-08-27 23:52

It's really fun to disconnect people. :D

makatak 2014-08-28 02:31

J'aime cette jeux! L'art est incroyable, et l'intrigue est tres interresant et pertinent. C'est tres amusement aussi! Sorry if my French is no good, been two years since I stopped studying it, and I had to use some Google Translate :P

kevinzuhn 2014-08-28 04:14

Alright, you asked for feedback so here it is!
The look, sound, and feel of the game are all very nice, I especially like the little sigh that comes out when I break a connection and the aesthetic shift during bonus time. The use of theme was also pretty interesting and I haven't seen much like it.
I wasn't clear on how scoring worked. I noticed that I was getting labels like 'glitchy', 'amazing', and 'awesome' but even after playing four times I can't figure out what makes a score amazing. Is it the size of the connection? Is it the two-color connection? Do I have to hit it at a certain angle? I couldn't really tell, and it would be nice to have an explanation of how to maximize my points. A minor note, the numbers that came with the text were a bit too small and fast to read so I wasn't sure how much the point value changed either.
It seems like if I head off in one direction I eventually reach a vast empty space with occasionally one person in it. It would be ideal if it could stop me, or wrap around the screen, or even just spawn more people out in the distance.
One more thing, the level music ends pretty suddenly, it would be nice if it had a sort of lead up to the ending so I could tell without looking at the timer that I was getting close to the end.

I hope that feedback was helpful! I had fun playing your game and I hope to see more that you make in the future.

chuigum 2014-08-28 05:42

Love the graphics! Nice music, and nice innovation!

thomassand 2014-08-28 10:07

Wow, thanks for your feedbacks guys :)

@KevinZuhn,
About our score mechanics, We didn't know if it was necessary to reveal the way you could reach a high score, or if it was better to let them learn by themselves. In fact, showing them some tips or even clearly those mechanics could encourage to masterize the game.

The numbers' size, the "map limit" and a "Game Over" transition/alert are coming soon :)

Thanks again, that's really helpful for us!

roguenoodle 2014-08-28 10:57

Really fun! Satisfying to move through a huge mass of connections :) Like KevinZuhn, I was a little unclear what was affecting my score. Leaving it for the player to learn is great, but a little help wouldn't hurt ;)

I had some problems losing input at the end of a round using the webplayer, which is probably more a plugin issue than anything, but meant that I couldn't change the name in the scores and that I'd have to refresh the page in order to play again.

Great entry overall :)

thomassand 2014-08-28 11:02

We will discuss and we may change our how to play menu to give you some tips guys :)

About your problem, maybe it is because of the 'enter name' box : that's not the optimal way to do it, but we wanted that highscore leaderboard. You have to double click on "player_1" and then enter your name.

That's the first time someone notice us he can't play again directly, I hope that's a plugin problem ! :P

mechanicmoon 2014-08-28 17:06

Great music and graphics! Really nice mechanics! Good job dude!

commodorekid 2014-08-28 19:43

Great idea and really smooth gameplay. Graphics and sound compliment each other. Good entry I'd say.

jukimv1986 2014-08-30 10:00

I didn't know what I was doing but it felt great! It is really fun to play and it does smoothly. And it has a high scores table! Very well polished, awesome work!!

0x0961h 2014-08-30 10:20

Graphics are amazing. Gorgeous entry. :)

mechabit 2014-08-30 11:35

I became the curmudgeonly old man lol
Visually excellent, could have done with showing your current colour combo and maybe a larger effect for a higher scoring combo to reward the player and to encourage them to keep the combo going. good stuff

carduus 2014-08-30 17:26

very hypnotising game, i like the idea to be an old man who hate people so much to spend the lasts days of his life to disconect people's social links.
You should add some difficulty in your game like some defined patern of links to breack, to much random in my opinion.
Nevertheless, great entry really i like it en enjoyed playing it :)

pikkpoiss 2014-08-30 17:57

Beautiful game, and really nice flow to it. Great job!

shide 2014-08-30 18:09

Great game!
It should be more hardcore, by the way, but otherwise it has complex addictive gameplay c:

ninjascript 2014-09-03 23:36

Wow, really nicely paced. the screen gets pretty crazy full in the late game which makes it tough to tell what's going on, but I guess that's probably the point. I enjoyed it!

h1s2 2014-09-05 13:13

stunning graphics and music. the controls are very dynamic. thou i didnt really now what i was doing :)

snicklodocus 2014-09-12 02:14

The polish on this is very impressive. The game is very fun too, although I basically just ran around haha. I loved how hectic the game gets at times. Great job.

lokarunith 2014-09-13 22:40

A very fine entry. It's very polished and fun, but it gets a bit boring after a while, too repetitive.