Star Smasher by kakarotsan 2019-10-08T03:58:59Z
I really like this concept! It is a take on a game about growing that I have not seen before. Good job!
Foon → Ludum Dare Explorer → Users → BoltactionToaster
| Year | LD | Theme | Game | Division | Rank | Ov | Fu | In | Th | Gr | Au | Mo | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2019 | 45 | Start with nothing | 👥 | Soul Search | jam | 852 | 3.13 | 2.81 | 2.26 | 2.81 | 3.63 | 3.65 | 3.44 |
I really like this concept! It is a take on a game about growing that I have not seen before. Good job!
After just setting an autoclicker on it for a while, it was great to watch everything form.
@lizelive Honestly, less horizontal movement from jumps, and a taller arch would make it better. To go with this, you'll also want to decrease horizontal velocity faster than gravity would, so that it does not feel too floaty. Games like A Hat In Time and the 3D Mario games are excellent places to look at this. They tend to have ways of getting longer jumps as different inputs than a simple, normal jump (long jump in Mario games and the dive in A Hat in Time). Video game jumping tends to be extremely unrealistic, so don't be afraid to make an unrealistically high jump. There's also a ton of ways you could make movement snappier, such as just directly setting the velocity (which would lead to movement immediately stopping when the key is no longer pressed) or decreasing their velocity faster than the default gravity otherwise would. Try to also sync up the max movement speed of your player with their animation so it does not look like they're running on ice (unless it is intended to be ice, of course). Honestly, I struggle with movement too. It takes a lot of practice to get it right. Just keep at it, you have some good work here and it's really good you want to improve!
The hit boxes on the spikes seemed a bit wild, but the jumps required to clear them are pretty simple once you get the hang of it. Overall a small, neat little game.
@eog @cybikitty @nevercade @vsquitiro @itsbamboo @shadow30 @burczy Thank you for your comments! I'm glad you guys liked it. @brokenmirrormedia Yeah those are a couple of issues, I will need to fix them if I get back to the project. @demuss Thank you for the video! Gamemaker's Toolkit is such a great channel. Next time I make a platformer, I'll be sure to use that video as reference.
The dodging felt fantastic, as did summoning a gigantic circle to consume everyone. I always did forget to use the dash. You say gamepad is recommended but I think you did a great job making it work with keyboard and mouse.